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Map Guide - Solikamsk


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Solikamsk is a map widely ignored by the majority of the Tanki population. Ranging at the area of 73570 metersand containing 2950 props, it is considered one of the largest maps in the game. An entertaining map for both parkour and normal battles, Solikamsk provides for some extremely dynamic gameplay.

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I'm giving you a history lesson. Get back to school!

 

Part of the first update to hit the game recorded in the Patch Notes section, Solikamsk was added to the game on Sept. 1, 2009. The creator of the map was DukePlatinum, who designed six maps that were added to the game permanently. The first "revived" Tanki event, a Mine Hunt, took place on this map. Although ecstatic about the new update bringing back Tanki events to the game, tankers inhabiting the server hosting the Mine Hunt flooded the main chat complaining about the lack of space in the battle (which is ironic if you think about it, since Solikamsk fits 36 players). However, after this Mine Hunt, no further events in this map reduced the popularity greatly. Again, the lack of players knowing about the old maps such as Novel, Duality, and Fort Knox led even more to the map's downfall into the abyss of forgotten maps. It never made a return as a popular map.

 

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Battle... the most important section of the guide.

 

Predictable Drop locations

 

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Gray is DA, as that was the closest to brown I could get. Each is with its respective color.

I missed a DD to the right of the blue flag, near to the bridge. Note that. It's sorta important for destroying enemies... cuz I'm that guy who states the obvious. Duh!

 

 

 

CTF

The second-most played map mode, of course it's the same here. Fun? Check. Intense? Check. 

 

CTF Recommendations

Hammer-Viking/Hornet

Hammer_m0.png+150px-Hull_vicing_m0.pngOR150px-Hull_hornet_m0.png

Normally, I prefer Wasp over Hornet, but in Solikamsk, the extra stability is a substantial help. Viking keeps a low profile and increases the enemy sniper's chances of missing (sorta). Plus, Viking's extra health can be used as a meat-shield to block any Shaft shots meant for a flag-carrier on your side. Hammer is a great turret for organised attacks on the enemy flag. Either used as a mid-range helper if you're using the Slugger alteration, or used as an all-out attacker to capture the flag. 

 

Ricochet-Titan

150px-Turret_ricochet_m0.png+150px-Hull_titan_m0.png

Definitely one of the strongest combinations for this specific map. I wouldn't recommend the Ricochet alteration, as good reload in this map is strongly encouraged. An abundance of flat walls means that Ricochet can be used to its full potential, whether as a defender, mid-fielder, or attacker. Attacking is actually an extremely tough thing to do with this combo, but if you have an Isida or even just a Shaft supporting your way throughout your raid, you'll be a solid, unbreakable wall. Literally. You could just shove your way into their base.

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

Often recognised as the strongest combo in the entire game, Smoky-Titan is perfect for mid-range support. The minimal reload combined with impressive impact force makes for a perfect counter to those pesky Shafts buffeting your side with those fleas they call bullets.

 

Vulcan-Wasp

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Usually thought to be the weakest combination you could possibly put together. However, I beg to differ with this largely accepted opinion. The strategic turret placement on Wasp helps to stick out just enough of your turret to fire down the open sides of the map. Dictator, like Wasp, also has such strategic placement, but the speed (obviously) slows down its escape. If you have no backup protection from another teammate, you'll probably die quickly. Wasp, on the other hand, can quickly escape back to a friendly defender.

 

Infamous Shaft-Viking

150px-Turret_shaft_m0_2.png+150px-Hull_vicing_m0.png

One of the best-known sniper combinations in the Tankiverse. High power (even more so with Heavy Capacitors) combined with decent speed and turning speed is a dream tank. Simply hide your laser on a building, then take it out and fire. 

 

CTF Sniper/Defender Spots

None of the dots are incorrectly colored or placed. (The little tiny blue one is worth it if you can get to it, but when you attempt to get to it, you'll probably be sniped off before you reach it.)

Red = Red Sniping Spot

Blue = Blue Sniping Spot

White and black are Red and Blue's respective mine placements.

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CTF Attacking Routes

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CTF Escape Routes

 

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TDM

Fun and games means... fun and games. Solikamsk is all about it, and not a single mode is boring or monotonous. 

 

TDM Sniper Recommendations

Railgun-Hornet

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Railgun's always useful for sniping and attacking, and, as stated above, Hornet's extra stability helps a lot in this map, despite the slightly less strategic placement of the turret. It'll strike fear into your opponents. It literally used to be called a Fear Machine, and you don't have to ask why, for obvious reasons.

 

Shaft-Titan

150px-Turret_shaft_m0_2.png+150px-Hull_titan_m0.png

Shaft's extreme power is always a good thing in TDM battles; at least it is for your team. Even though I definitely prefer Viking over Titan in many different scenarios, the numerous sniping spots cancel out with the lack of speed for TDM. In CTF, though, you may have to escape more often, since there are more attackers trying to get to your flag.

 

TDM Attacker Recommendations

Ricochet-Viking

150px-Turret_ricochet_m0.png+150px-Hull_vicing_m0.png

High power, respectable reload, and decent speed and armor all in one. Who could ask for more?

 

Thunder-Hornet

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Plenty of walls - and tanks - to splash off of. Thunder's crazy damage and very respectable impact force easily gets rid of Shafts barring your way into a massacre of their team.

 

DM

Even short-range weaps do well in this map's closed-off corners. Shaft is become the weakest weapon to use in DMs, along with Isida, considering Isida's low DPS.

 

DM Recommendations

Firebird-Wasp

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You can rule the secluded corners of Solikamsk like a king. No need to exit a corner, just dominate it the whole battle. It'd definitely help if you had a couple drugs to waste, though.

 

Smoky-Titan

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The above explanation of Smoky-Titan does it justice, I think.

 

CP

Three points in this map, each surrounded by various tanks.

 

CP Recommendations

Twins-Mammoth

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Twins-Mammoth is possibly one of the most fun combos to play around with, and CP makes no exception. The hardly existent speed of Mammoth doesn't really matter, because if you've got the Plasma Core Accelerators alteration (pls gave me eztra po1nts for gud spal1ing of te word alternation), the extra speed of the plasma balls make up for it. Even if you don't, you can just use a nitro or two to get to a point. 

 

Isida-Viking

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One of the most important combos for CP. Heal your Twins-Mammoth teammates to keep them going forever, which means you can keep the point for the whole game. If you've got 3 Twins-Mammoths and 3 Isida-Vikings, all at different points... It's OP. You could probably say "GGWP we win" 10 minutes before the game ends, and still be correct.

 

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Housing many houses (see that pun hahahaha lulz) and ramps, Solikamsk is a widely acknowledged map - for parkour, that is. Below is a parkour guide from TFP, guiding you on how to conquer the many buildings and hills in Solikamsk.

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An example of how you can have a lot of fun, even in underrated maps like Solikamsk.

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I hope this guide helped you to recognize Solikamsk as a one-of-a-kind map. My guide's goal was to familiarize everyone with the map, and to help you become a better player. Now, good luck on the battlefield! 

Edited by GeeVuh
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- Fixed minor issue relating to spoilers

 

Approved

 

I just wanted to say that I'm really impressed with the formatting and quality of this article; it was nice not having to do much work with the editing and proofreading. My one piece of advice would be to perhaps add a little more about the CP gamemode, since it's pretty scant right now. :P  I definitely enjoyed reading this, especially since Solikamsk is one of my favorite maps. :D  Keep up the good work! 

Edited by Blackdrakon30
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You missed a lot of drops (not only one)!

Here is what I counted

Repair kit 8 Double Armor 8 Double Damage 9 Speed Boost 16 Total Drops 41

 

Which drops is in grey? DA ? it's not its respective color.

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Eh, as BD30 always advises me, my advice to you is not use white colour as it's hard on the eyes.

especially those logos :ph34r: and headings

Edited by I3.R.0

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You missed a lot of drops (not only one)!

Here is what I counted

Repair kit 8 Double Armor 8 Double Damage 9 Speed Boost 16 Total Drops 41

 

Which drops is in grey? DA ? it's not its respective color.

Yeah lolz... the ones under the bridges I was like... huh. What am I supposed to do there... I'll try to edit that back somehow... and I noted that DA was gray.

 

Eh, as BD30 always advises me, my advice to you is not use white colour as it's hard on the eyes.

especially those logos :ph34r: and headings

xD I'll change those to another font  then lmao

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Eh, as BD30 always advises me, my advice to you is not use white colour as it's hard on the eyes.

especially those logos :ph34r: and headings

Not font dude..Text color .-.

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Not font dude..Text color .-.

Wait for the headings? Cuz BD30 told me to change them to white so that they'd know it was the heading and stuff... .-. and font - I used a special font, which you can't change the color of. So I'll have to switch fonts.

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Wait for the headings? Cuz BD30 told me to change them to white so that they'd know it was the heading and stuff... .-. and font - I used a special font, which you can't change the color of. So I'll have to switch fonts.

That's okay. Np..

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