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The wins and losts in Tanki Online


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So today I played a match on CP Red Alert, I was first with a score over 600 and in the enemy team the best player had around 500 score. We were losing 10 points. When the round finished I noticed that even when I lost just 10 points He got much more crystals than me, which in my eyes is unfair, because I can´t be at every place at the time and there is no chance in winning when there are 4 players in my team, and 7 at enemy team.

 

Also a lot of battles are empty because one team is losing and noone wants to join the losing team because though they maybe better at Tanki they will most likely get less crystals (Which are needed for upgrading).

 

And there is no way to cheat the crystal system like you will be better = more XP - What can give you rank up sooner and get a prize for it.

But, when a player who is joining the winning side will get more crystals and ofc. he can get from the match more or less XP

 

In that case when we take 2 players one who has joined just now and one who is playing form the start:

 

1. Player - Lost Match - More XP - Less Crystals - Need to wait to upgrade

2. Player - Win Match - Less XP - More Crystals - Don´t need to wait that much for upgrade

 

Now lets say the first player got a rank up during the match, that means:

 

1. Player - Rank Up - Crystals worth of cca 10 matches

2. Player - No Rank Up - Bigger reward in the end of the match

 

Even if the Player 1 will get rank up ,It doesn´t mean much because Player 2 will get the rank up eventually too, so he while Player 1 is joining losing teams to "rush for the better rank" or just want to help out, Player 2 can founf matche where he can join the winners and get bigger reward + XP for rank UP.

 

What I mean to say is I think It´s unfair to punish people who are losing because they tried their best

(Still lost sthough) And in the other way, reward people who will just join the winning match and get around 3/5 score which have the best player in losing team and get the same amount of crystals or even more than the dominant player.

 

What about we could add some kind of winning bonus like 5% and like 3 top player in losing team could get the bonus also.

 

 

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Declined

 

We do not accept ideas for adding/increasing any rewards. The end-of-match rewards have been carefully balanced to fit the game's economy and reward everyone with enough crystals. If you lost, then you deserve to get less, which is why the players on the winning team got more than you. Your team still gets up to 40% of the battle fund even if you lost, so in that regard the system is quite fair.

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The end-of-match rewards have been carefully balanced to fit the game's economy and reward everyone with enough crystals.

Would you care to explain how the fact that losers get a ridiculously low amount of crystals fits the game's economy? I'm really curious.

 

If you lost, then you deserve to get less, which is why the players on the winning team got more than you. Your team still gets up to 40% of the battle fund even if you lost, so in that regard the system is quite fair.

Fair? Yesterday I joined a game with people like seven ranks above me, where everybody had M2 10/10s. I was basically cannon fodder for the opposing team. I ended up scoring 370 points (I was last or second to last) and getting 300 crystals, which is more than anybody in the losing team got. How is that fair?

 

End-of-game rewards only take on account whether your team won or lost and for how much. Your personal performance accounts for nothing. So it doesn't matter if you keep capturing points, destroying enemies and doing the best for your team, if you lose, the quasi-mult that does nothing in the opposing team will get more crystals than you.

 

I  do not think it fair.

 

 

And even if it is fair, it is not fun. People just keep abandoning losing teams because it's simply not worth it. If you are losing a CTF 1-4 nobody will join you, and I don't blame them, chances are that you'll lose anyway, and any experience that you earn in that match is basically wasted experience. That doesn't seem good for the game.

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Would you care to explain how the fact that losers get a ridiculously low amount of crystals fits the game's economy? I'm really curious.

 

Fair? Yesterday I joined a game with people like seven ranks above me, where everybody had M2 10/10s. I was basically cannon fodder for the opposing team. I ended up scoring 370 points (I was last or second to last) and getting 300 crystals, which is more than anybody in the losing team got. How is that fair?

 

End-of-game rewards only take on account whether your team won or lost and for how much. Your personal performance accounts for nothing. So it doesn't matter if you keep capturing points, destroying enemies and doing the best for your team, if you lose, the quasi-mult that does nothing in the opposing team will get more crystals than you.

 

I  do not think it fair.

 

 

And even if it is fair, it is not fun. People just keep abandoning losing teams because it's simply not worth it. If you are losing a CTF 1-4 nobody will join you, and I don't blame them, chances are that you'll lose anyway, and any experience that you earn in that match is basically wasted experience. That doesn't seem good for the game.

I think we need a way to make battles balanced, not increase the fund. ;) . People abondon loosing team not because low fund but because the battles quickly become one sided and you get crushed. So there should be a way to turn around a match even if you are loosing, so players will not leave in the hope of winning,

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I have partially quit for the time being -  quite simply because it takes too much effort to even complete daily missions. They decreased the probability of Crystals in missions significantly, and forced veterans to play with the spenders just to complete them. I just want to be able to play and complete missions as i play not create extra work where i have to join a half decent non-pro battle game, just to do them. 

 

Its nonsense. 

 

This is too it would kill the game even more. 

 

I think the game should be reverted. And be left alone. A lot don't want this. don't matter what the DEVELOPERS WANT. The players are what keeps the whole thing a float without them the game doesn't even exist. 

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Losers get a small amount of crystals as compensation be glad they don't end that and leave only the winning team with crystals. They have given us the ability to get ingame currency in battles. unlike other games that are spenders only this one isn't. 

 

Its becoming to be more of a we want spenders to spend message beign put across with expensive items. but in general its still a free game. 

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Would you care to explain how the fact that losers get a ridiculously low amount of crystals fits the game's economy? I'm really curious.

Even if you lose most of your battles, you will still have enough crystals to upgrade one set of equipment. Winning the battles simply gives you an extra bonus that makes upgrading easier.

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But still a lot of battles in losing teams are empty and that makes a horrific scenarios when on winning team are 3 in big battles even more players than in losing team. And then is just a sloughter cuz when one team is overwhelming a second one people will just spawn camp, and for that low amount of crystals you will get, You will do better when you just leave the game, wait few minutes when other game will have free place in winning team, and join.

 

I just think that Tanki Team should deal with these unfair and ubalanced battles.

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So you're blaming Tanki for your bad teammates? 

 

A lot don't want this. don't matter what the DEVELOPERS WANT. The players are what keeps the whole thing a float without them the game doesn't even exist. 

And there are these people who think they've suddenly become expert Tanki developers. Hee-freaking-larious.

 

A lot of people don't realize that Tanki nowadays is MUCH more bearable than 5 years ago. Shame.

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