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What do you expect from TO developers?


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I expect good updates.

That couldn't be move vague. All of the updates are "good" in some way, it's​ just that there's no way to have an update that benefits every single party: developers, buyers, free players, druggers, format players, etc.

 

You gotta say exactly what you want, otherwise your feedback doesn't help :)

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Personally, I expect devs to focus on small fixes and features to improve what's already in the game and make our experience more comfortable, rather than pumping out all these massive unfinished new things, like clans and the battle button.

 

As well as fix supplies, since they ruin game balance.

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I expect working on getting ym third warning point (#getmethirdwarningpoint)

my?

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I expect a rebalanced and stronger railgun.

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fix the lag

 

Each time I get atleast 2 supplies activated, and manage to take the the flag, guess what, "An error occurred".

Edited by r_sg971

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I expect the devs to decrease magnum's self damage splash damage  & the actual damage of it.Magnum is very OP in many maps.

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I expect them to bring harmony among non-buyers and buyers of the game.

I think this is impossible in TO.

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As the old wise man once said "nothing is impossible"

But this is really impossible, how could TO run their game without money?

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That couldn't be move vague. All of the updates are "good" in some way, it's​ just that there's no way to have an update that benefits every single party: developers, buyers, free players, druggers, format players, etc.

 

You gotta say exactly what you want, otherwise your feedback doesn't help :)

No, I want updates that are good only for me. I'm so selfish

Thanks to point out my mistake

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I hope they lower the power of a magnum.

Nooooooo!

 

 

Actually, good idea :)

 

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I don't like to expect them to do something... but I would love if they

  • focus more on the things that the players love
    instead of bringing new stuff to make something "better"
  • Separate spaces for contradictionary interests
    (like druggers on one side and non-drugger on the other: make sure that both can exist in parallel, instead of forcing them into the same battle and promoting battle-button battles endlessly)
  • more consistency in balance changes
    (an Isida should stay an Isida.. and it could be fixed instead of completely changed. Same for Viking<->Hunter and others..)
  • improve the code and performance
    (..with having new features in mind for later. So that the game experience will be better _now_ and new features come _later_ (instead of getting more features and the performance goes down each time due to old = inefficient code)
  • Balance modules
    reduce protections to a max of 25%. Enable us to equip prot. vs 3..4 turrets while we chose the single protections on our own.
  • Make Light hulls faster and mire agile(!)
    (and heavies slightly, slightly slower. And yes, I do also own a Titan)
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  • Make Light hulls faster and mire agile(!)

    (and heavies slightly, slightly slower. And yes, I do also own a Titan)

 

That is bias right there , you are a wasp user you love you agile hull and you want it even more faster,

Yet want the very slow heavy hulls ever slower. please be more just and fair, you played 853 hrs on wasp

Yet you only played 73 hrs on a titan that doesn't make you a heavy hull player.

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Honestly, I don't expect updates from the devs for a while now because they are working on the HTML5 version.

Edited by Guest

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I expect them to make some fixes in EN 2 & 3.Make trollers,gold diggers & spam as far as possible from spamming.

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What's even the point of this topic? It's not like the devs are gonna actually read this and listen to our opinions - Hazel himself said so. Just wishful thinking :(

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