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I came back to Tanki after a few months - New updates ruined it


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I stopped playing Tanki regularly somewhere in 2016. And now when I finally came back I noticed a few shocking changes made by the developers: 

 

First, you can not create battles without a pro pass? I guess it is good that the pro pass lasts 31 days now instead of 1, but what if you want a simple match with your friends without spending crystals? The most ridiculous update.

 

Second, Isida self healing has been removed?! I noticed I wasn't getting any HP back. This forces me to use a ridiculous amount of first aid kits to stay alive. I used to charge enemies, kill them, but regain a bit of HP. Now I can't heal myself while capturing flags by sucking HP from passing by enemies.

 

Finally, it seems like every single hull and turret is becoming more indistinguishable. All special features that they used to have have been removed. The only difference is the type of attack and design. 

 

I do have to say, there have been good updates to the graphics, and the addition of the "Space" type maps. But overall, the game sucks even more now.

 

I understand - the devs did this because they need more money. More people that buy crystals = more profit for them. But instead of a few thousand people buying small amount of crystals out of 100K total players, we now have a few hundred people buying a lot of crystals out of a total 60K players. Tanki lost its players because of these updates.

 

(Please don't lock this right away. I want to see what other people feel about this. Despite talking bad about Tanki, I feel like the truth is more important than some hurt feelings).

 

EDIT: Oh yes, have I mentioned the RIDICULOUS splash radius of the new Magnum? How about a nerf for that turret Tanki?

Edited by RedArmor
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well there is way more in the works coming or are ready here , such as new drugs system , XT items will now be called skins ( just like tanki X ), the count has dropped below 55k were now about 35k - 26k , the forum has also changed , you need to check out the archives on v-log to get more .. also new turrets were released since you left.

Edited by Bydo

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I only agree with you about the hulls.

 

Isida was so OP with self heal.

They removed the option to create battles because there was a lot of empty battles.

And what do you mean that the turrets have lost their special features?

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I only agree with you about the hulls.

 

Isida was so OP with self heal.

They removed the option to create battles because there was a lot of empty battles.

And what do you mean that the turrets have lost their special features?

I heard the self-heal got nerfed just before it was removed. Kinda counter-intuitive don't you think?

It was op before, I agree, but it was a main part of the turret. Isida has short range, and does not have splash damage. That means the users will likely lose more HP when fighting someone. Self-heal made sense.

 

That sounds like an excuse to me. I am sure they removed it to encourage more people to buy crystals so they can buy more pro battle passes.

 

And I mean, they feel bland compared to say, 2014. They were rebalanced or nerfed too much.

Edited by RedArmor
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I agree with you on:

 

No ability to create pro battles without PRO Pass.

 

Isida Self-Healing removed.

 

Tanki needs $$$.

 


 

You forget the new mission update... You only can finish missions in Non PRO battles..

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First, you can not create battles without a pro pass? I guess it is good that the pro pass lasts 31 days now instead of 1, but what if you want a simple match with your friends without spending crystals? The most ridiculous update.

 

Second, Isida self healing has been removed?! I noticed I wasn't getting any HP back. This forces me to use a ridiculous amount of first aid kits to stay alive. I used to charge enemies, kill them, but regain a bit of HP. Now I can't heal myself while capturing flags by sucking HP from passing by enemies.

 

Finally, it seems like every single hull and turret is becoming more indistinguishable. All special features that they used to have have been removed. The only difference is the type of attack and design. 

 

EDIT: Oh yes, have I mentioned the RIDICULOUS splash radius of the new Magnum? How about a nerf for that turret Tanki?

1. Agreed, stupid update. Even worse is that devs are now working on a matchmaker.

2. Self-healing was removed because (according to devs) there was no easy way to balance it. Prior to October 2016 rebalance it was OP, and after it was nerfed it was UP. So self-healing was removed, but in compensation Isida was given the highest damage of all short range weapons. You can see how it compares to Firebird and Freeze on the wiki.

3. True. Although Hazel-Rah said there is a special feature coming to the hulls to distinguish them, but when this will be implemented is unknown.

4. No nerfs for Magnum. You can't completely judge a turret after not playing the game for a year and seeing it for the first time. Magnum is actually one of the more balanced turrets in the game, in my opinion.

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Yeah, I agree with you. I actually preferred old Tanki. When you compare TO nowadays to TO in 2015, it's just shocking! Madness is totally different, Space mode is in the game, there's heaps of paints only buyers can get (or those who win contests), the mission update, and Isida's damage has been boosted but it's lost its self-healing. And the introduction of new turrets. And also that recent update where you have to have a pro pass to create battles. Aaand with every new update they ruin the game more and more. Most of my old friends from 2015 have left. Whenever I go online I see maybe a maximum of 20k players online..it used to be like 80k or more in 2015 and I think it dropped to 60k in 2016. Sure, these new turrets are cool. But Magnum is too OP in Noise. And all the other turrets can be turned sideways, but not Magnum. This game is so weird nowadays. 

 

And I still find Isida shocking...one terrible day, I was in Noise and I had no idea of the new update. I was aiming at an enemy, but for some reason, I didn't heal myself. And then I found out.

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4. No nerfs for Magnum. You can't completely judge a turret after not playing the game for a year and seeing it for the first time. Magnum is actually one of the more balanced turrets in the game, in my opinion.

It really isn't. A Magnum can hide behind a  building and spam his attacks at the enemy flag, killing anyone around it. The splash damage is ridiculous like I said: There is absolutely no way to avoid the attack. I played in at least 50 matches against a Magnum by now (I "recently" returned, meaning a few days ago, I had plenty of time to play) and while they were easy to kill since most users I encountered had Hornet (meaning low HP), they were deadly at ALL ranges.

 

 

 

2. Self-healing was removed because (according to devs) there was no easy way to balance it. Prior to October 2016 rebalance it was OP, and after it was nerfed it was UP. So self-healing was removed, but in compensation Isida was given the highest damage of all short range weapons. You can see how it compares to Firebird and Freeze on the wiki.

No matter what the Wiki says, Isida is still a weak turret for attacking. Firebird has afterburn effect. Freeze can slow your down. Isida? Nothing. The only reason we Isida users could kill more than one player without dying while fighting head on is because of the self-heal. When I attack someone, I lose 70%-80% of my HP. There is no way I can kill someone who sees me and has full HP without using a drug.

Self-heal at least brought me back to 50%. Now I just can't kill more than one person unless I camp or sneak-attack.

 

Now, I realize the self-heal can be abused: Double Power = it keeps almost all of its HP, making it impossible to kill unless it is in one hit. Which made Isida perfect for CTF. But lowering down the self-heal at at least 5% (with the option to raise it to maybe 10% with micro-upgrades) would have been a much better solution that just removing it. Decreasing the attacking power and increasing healing would have solved other problems as well.

Edited by RedArmor
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 Isida is still a weak turret for attacking. Even with extra power. The only reason we Isida users could kill more than one player without dying while fighting head on is because of the self-heal. When I attack someone, I lose 70%-80% of my HP. There is no way I can kill someone who sees me and has full HP without using a drug.

Self-heal at least brought me back to 50%. Now I just can't kill more than one person unless I camp or sneak-attack.

Isida is an absoulte beast in Poly DM PRO if only few enemies have protection against it. You just need to steal kills and find cover when you run short of ammo. Even in CP or CTF it's a good choice for attacking in pairs as I often attack first to kill the enemy and then heal my teammate. Not even heavy hulls can survive long enough to take me down in a 1v1 as I need only 4 seconds to destroy them.

Edited by TheBlackChick
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It really isn't. A Magnum can hide behind a  building and spam his attacks at the enemy flag, killing anyone around it. The splash damage is ridiculous like I said: There is absolutely no way to avoid the attack. I played in at least 50 matches against a Magnum by now (I "recently" returned, meaning a few days ago, I had plenty of time to play) and while they were easy to kill since most users I encountered had Hornet (meaning low HP), they were deadly at ALL ranges.

 

 

No matter what the Wiki says, Isida is still a weak turret for attacking. Even with extra power. The only reason we Isida users could kill more than one player without dying while fighting head on is because of the self-heal. When I attack someone, I lose 70%-80% of my HP. There is no way I can kill someone who sees me and has full HP without using a drug.

Self-heal at least brought me back to 50%. Now I just can't kill more than one person unless I camp or sneak-attack.

with isida, you should try to heal more and attack less. You can't go in a killing spree because charge runs out.

 

Overdrive is coming soon, I expect isida to be OP again then, because typically most tanks cluster around you when you play isida.

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No matter what the Wiki says, Isida is still a weak turret for attacking. Firebird has afterburn effect. Freeze can slow your down. Isida? Nothing. The only reason we Isida users could kill more than one player without dying while fighting head on is because of the self-heal. When I attack someone, I lose 70%-80% of my HP. There is no way I can kill someone who sees me and has full HP without using a drug.

Self-heal at least brought me back to 50%. Now I just can't kill more than one person unless I camp or sneak-attack.

 

Now, I realize the self-heal can be abused: Double Power = it keeps almost all of its HP, making it impossible to kill unless it is in one hit. Which made Isida perfect for CTF. But lowering down the self-heal at at least 5% (with the option to raise it to maybe 10% with micro-upgrades) would have been a much better solution that just removing it. Decreasing the attacking power and increasing healing would have solved other problems as well.

No one said Isida was the main turret for attacking. It's not. The main role is healing. The high damage gives it a better chance of surviving against enemies. Also, doesn't being able to destroy enemies while still having 50% of your HP sound a tad OP to you? You'd have to be really lucky, powerful, or skilled to do the same with Freeze or Firebird, provided your enemy sees you approaching, as you said.

 

On the same point, Isida is a very deadly turret. I have an M3 Viking (fully mu'd M2) with M2 Firebird, and if I go head on against M3 Isida M3 Hornets, I will kill them but literally lose all my health. There's a pixel of HP remaining in the end. The damage decimates your tank.

 

Sometime before the latest update to Isida the self-heal actually was lowered to 5%, and it was absolutely useless. You could kill an M4 Mammoth and only regain a fraction of your HP in a light hull. I think the current situation is a better.

Edited by ThirdOnion

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4. No nerfs for Magnum. You can't completely judge a turret after not playing the game for a year and seeing it for the first time. Magnum is actually one of the more balanced turrets in the game, in my opinion.

Have to disagree here.

 

magnum makes CTF games on many maps a joke.  Becomes impossible to defend the flag.

 

Same with CP battles with one Point - like Alexandrovisk and Polygon.

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EDIT: Oh yes, have I mentioned the RIDICULOUS splash radius of the new Magnum? How about a nerf for that turret Tanki?

You think Magnum is bad? Go play WOT in where a arty can either break your track, one-shot you 10 seconds after the battle begins, or  forcing you to hide, which may leave you surrounded by enemy tanks. And yes, there are no DDs in WOT.

Edited by Guest

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It really isn't. A Magnum can hide behind a  building and spam his attacks at the enemy flag, killing anyone around it. The splash damage is ridiculous like I said: There is absolutely no way to avoid the attack. I played in at least 50 matches against a Magnum by now (I "recently" returned, meaning a few days ago, I had plenty of time to play) and while they were easy to kill since most users I encountered had Hornet (meaning low HP), they were deadly at ALL ranges.

 

 

No matter what the Wiki says, Isida is still a weak turret for attacking. Firebird has afterburn effect. Freeze can slow your down. Isida? Nothing. The only reason we Isida users could kill more than one player without dying while fighting head on is because of the self-heal. When I attack someone, I lose 70%-80% of my HP. There is no way I can kill someone who sees me and has full HP without using a drug.

Self-heal at least brought me back to 50%. Now I just can't kill more than one person unless I camp or sneak-attack.

 

Now, I realize the self-heal can be abused: Double Power = it keeps almost all of its HP, making it impossible to kill unless it is in one hit. Which made Isida perfect for CTF. But lowering down the self-heal at at least 5% (with the option to raise it to maybe 10% with micro-upgrades) would have been a much better solution that just removing it. Decreasing the attacking power and increasing healing would have solved other problems as well.

I have a lot to say to counter what u have said about each of these turrets.

Firstly i dont think magnum is OP i think it is pretty balanced. Even though it has high damage and a large splash radius, do u know how long the reload takes?? And at ur rank how many PRO magnum players do u think u will find, that always make every shot accurately. Magnum is an impossible turret to master and even at high ranks many magnum users mess up their shots and they can only make the short range shots accurate. It is new to u right now but u will eventually see that it isnt as OP as u think

 

And for isida it is definitely not a weak turret. I hated Isida before the update cos a m3 to m4 isida was impossible to kill. It healed itself at basically the same rate it was killing someone else so only turrets like railgun had a good chance to kill the isida with double power. And now after the update, I agree that self-healing was removed which sucks, but isida has good damage now. I saw isidas killing my viking with double armour in one reload without them using double power and isidas with double power suck up ur health insanely fast. I dont even have isida protection so I am always scared when an isida is around. Isida should not really be an attack turret and should be used as a support turret and so removing the self healing would fit it in its supporting role.

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You think Magnum is bad? Go play WOT in where a arty can either break your track, one-shot you 10 seconds after the battle begins, or  forcing you to hide, which may leave you surrounded by enemy tanks. And yes, there are no DDs in WOT.

I don't play WoT, but I do play WT, and I get disabled after one hit from a camper Stug or Zis, or a plane that came out of nowhere, and am forced to repair for at least 20 seconds (!) while being a sitting duck for everyone else. Or occasionally, from artillery. I understand how that feels.

 

 

No one said Isida was the main turret for attacking. It's not. The main role is healing. The high damage gives it a better chance of surviving against enemies. Also, doesn't being able to destroy enemies while still having 50% of your HP sound a tad OP to you? You'd have to be really lucky, powerful, or skilled to do the same with Freeze or Firebird, provided your enemy sees you approaching, as you said.

 

On the same point, Isida is a very deadly turret. I have an M3 Viking (fully mu'd M2) with M2 Firebird, and if I go head on against M3 Isida M3 Hornets, I will kill them but literally lose all my health. There's a pixel of HP remaining in the end. The damage decimates your tank.

 

Sometime before the latest update to Isida the self-heal actually was lowered to 5%, and it was absolutely useless. You could kill an M4 Mammoth and only regain a fraction of your HP in a light hull. I think the current situation is a better.

Any turret can be a main if  you are good enough with it. I still use Isida for everything because I mastered it. I didn't notice any damage boosts though. Perhaps since I am still using M1 against mostly M2 hulls?

 

Oh and this point gets brought up often. You have a tiny bit of HP left after killing an Isida, but that same Isida most likely has a tiny bit of HP left as well. And while you can attack from a distance after respawning again, that Isida is basically a sitting duck, and will probably die from one hit.

 

And I have to disagree on the last one. Suck up some HP with sneak attacks (don't expose yourself to attacks) from multiple enemies, and even the 5% heal can be useful. Then proceed to play normally. That's how the self-heal can be useful even if it's only 5%.

Edited by RedArmor

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I stopped playing Tanki regularly somewhere in 2016. And now when I finally came back I noticed a few shocking changes made by the developers: 

 

First, you can not create battles without a pro pass? I guess it is good that the pro pass lasts 31 days now instead of 1, but what if you want a simple match with your friends without spending crystals? The most ridiculous update.

 

Second, Isida self healing has been removed?! I noticed I wasn't getting any HP back. This forces me to use a ridiculous amount of first aid kits to stay alive. I used to charge enemies, kill them, but regain a bit of HP. Now I can't heal myself while capturing flags by sucking HP from passing by enemies.

 

Finally, it seems like every single hull and turret is becoming more indistinguishable. All special features that they used to have have been removed. The only difference is the type of attack and design. 

 

I do have to say, there have been good updates to the graphics, and the addition of the "Space" type maps. But overall, the game sucks even more now.

 

I understand - the devs did this because they need more money. More people that buy crystals = more profit for them. But instead of a few thousand people buying small amount of crystals out of 100K total players, we now have a few hundred people buying a lot of crystals out of a total 60K players. Tanki lost its players because of these updates.

 

(Please don't lock this right away. I want to see what other people feel about this. Despite talking bad about Tanki, I feel like the truth is more important than some hurt feelings).

 

EDIT: Oh yes, have I mentioned the RIDICULOUS splash radius of the new Magnum? How about a nerf for that turret Tanki?

Good news for you, Pro pass will be removed from the game and you will be able to create battles for free. If you want to play a simple match with your friends without spending crystals, just go in non-pro battles.

Secondly, Isida has the most amount of damage per second since that update, which makes it incredibly powerful.

Lastly, do you know how HARD is it to aim with a Magnum? It is extrememly hard to use it at a small range just as at a long rage. If you shoot too close, you will self damage, if you shoot too far, you will miss the target. It is one of the hardest weapon to use despite his huge splash radius.

And now you can't get reward in private battles :lol:  :lol:  :lol:

You will be able to create battles for free+ naming those battles just like before.
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Good news for you, Pro pass will be removed from the game and you will be able to create battles for free. If you want to play a simple match with your friends without spending crystals, just go in non-pro battles.

Secondly, Isida has the most amount of damage per second since that update, which makes it incredibly powerful.

Lastly, do you know how HARD is it to aim with a Magnum? It is extrememly hard to use it at a small range just as at a long rage. If you shoot too close, you will self damage, if you shoot too far, you will miss the target. It is one of the hardest weapon to use despite his huge splash radius. You will be able to create battles for free+ naming those battles just like before.

 

It takes time to get used to playing with magnum, I got m1 version of it on another account and it does well in team battles, not really the best turret to use for Solo Deathmatches though.

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Good news for you, Pro pass will be removed from the game and you will be able to create battles for free. If you want to play a simple match with your friends without spending crystals, just go in non-pro battles.

Secondly, Isida has the most amount of damage per second since that update, which makes it incredibly powerful.

Lastly, do you know how HARD is it to aim with a Magnum? It is extrememly hard to use it at a small range just as at a long rage. If you shoot too close, you will self damage, if you shoot too far, you will miss the target. It is one of the hardest weapon to use despite his huge splash radius.

You will be able to create battles for free+ naming those battles just like before.

That's...ever worse. Why can't Tanki just keep the pro pass for people who want battles without drugs, but also keep the Create button for all players? You know, like it was a few years ago?

 

Again, even if it powerful, it all depends on the hull. Something like Hornet will have little HP left after killing an enemy, and that power does not matter if that same enemy can just respawn and kill you from a distance in one hit.

 

I actually don't. I haven't purchased Magnum. I figure it is basically like real life artillery - you first fire a reference shot, and then based on that, you aim at enemies. Most players I've encountered that are using it are good with it though, or are just abusing the splash radius and firing randomly.

Edited by RedArmor
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Yeah, I agree with you. I actually preferred old Tanki. When you compare TO nowadays to TO in 2015, it's just shocking! Madness is totally different,

"Old Tanki" is 2015....

 

 

k....

 

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Aright, I just played a Silence CTF. Blue team Magnum kept spamming our flag, and killing everyone. I stood some good 10 meters from the tank that was directly hit and still lost 30% of my HP. That turret is overpowered.

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