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Personal Analysis: Light Hulls


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Personal Analysis: Light Hulls

 

Many an argument has been raised within the community when it comes to the light hulls in Tanki Online. Which is better? What situation should you use each hull in? I’m here to clear up different opinions and add my personal opinions on the matter. So, sit back and enjoy.  I feel that I should add a warning before I start however. What I write is highly opinionated. It shouldn’t be taken as fact and shouldn’t be used as an end-all-be-all light hull bible.

 

Wasp

 

The fastest and most mobile hull in the game. It can serve many purposes in a match, be it capturing a Control Point or capturing a flag like a madman. So what makes Wasp popular for many players? Well, to start, it’s the first hull you can purchase when starting the game. Costing a measly 100 crystals at Recruit, it opens many possibilities for players to discover a speed-centric playstyle. Wasp can also pair with almost any turret in the game effectively, with the exception of Shaft and Magnum, for obvious reasons, mainly stability. So, on to the advantages of Wasp:

  • Highest speed in game, best turning rate

  • Low profile, slim body

  • Large gap in hitbox between tracks, making hitting Wasp from the front at longer ranges difficult

  • Rear mounted turret, allowing for peak-a-boom tactics

 

What about disadvantages?

  • Unstable design, easily flipped by high impact turrets such as Railgun and Hammer

  • Lowest HP of all the hulls, tying with Hornet for stock M0 and M3+ (or M4 as it is also called)

  • Cannot drift

 

Hornet

 

The second fastest hull, and almost equally as mobile as Wasp. Just as versatile as Wasp in a match, it can perform as many feats as Wasp, and some that Wasp cannot. Hornet is madly popular, and it always has been. However, Hornet unlocks at a much higher rank than Wasp does, 3 ranks up from Recruit. Costing 400 crystals, Hornet is quite a bit more costly than Wasp, but the 400 crystals are well spent if you can use Hornet to its full capabilities. Hornet looks and performs amazingly well with any turret, including Shaft and Magnum, due to the more stable design. Hornet’s turret is also located in the center, further improving stability while firing from the front or back.

So now on to Hornet’s advantages.

  • Second fastest hull, equally as mobile as Wasp

  • Low profile, medium width of hull

  • Higher stability

  • Can drift easily

The disadvantages?

  • Drifting is difficult to control

  • Center mounted turret makes peak-a-boom more high risk

  • Lowest HP, tying with M0 and M3+ Wasp

 

My Opinions

 

I’ve always had a spot in my heart for both Hornet and Wasp. I love the aggressive playstyles they can offer to me, and I love the versatility of the two hulls. However, at the end of the day, I’ll generally take Hornet over Wasp. My reasons for such are that Hornet is easier to handle when it isn’t drifting wildly. However, drifting wildly creates a fun and challenging experience. Next is the drifting itself. Only one other hull in the game can drift at low modifications with a Speed Booster, and that’s Hunter. This makes Hornet a preferable hull to Wasp for me because it also creates another way to evade attacks, and it makes brawling fun. Then there’s the HP. While both Hornet and Wasp have nearly identical HP, Hornet M1 has more HP than Wasp M1. Wasp only overtakes Hornet on HP at M2, and not by a terribly large amount. I feel in the end the more HP, no matter how little, is still better. In the end, I personally feel that Hornet is better, however for new players who are curious which hull to choose for light hulls, Wasp is a cheaper option because it allows new players to play test the aggressive playstyle of light hulls. If you happen to like Wasp, you should go for Hornet next. In the end, however, this is still just my opinion and shouldn't be the end-all-be-all as I said above.

 

 

Just a personal side note, this is my first time trying amateur writing, so be as brutally honest as you feel you need to be. I'll take all suggestions and comments seriously, and I'll try to implement any advice I get as well.

Edited by Destrod
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Approved.

 

- Slight grammar adjustments

- Few changes in formatting

 

Personally i feel like this guide requires a lot more detail. Although the information you have portrayed is correct, it is still incomplete and requires proper evaluation through different situations. Other than that, you are going in the 'write' direction. Puns for lyf

Edited by Destrod
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Good work gunslingermongoose.

The Hornet is awesome to mount, and the drifting ability make it a unique hull. I personally dislike the instability of the Wasp.

At least it is a story where nobody died or killed himself, and not about depression. :ph34r:

Edited by Viking4s
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Good work gunslingermongoose.

The Hornet is awesome to mount, and the drifting ability make it a unique hull. I personally dislike the instability of the Wasp.

At least it is a story where nobody died or killed himself, and not about depression. :ph34r:

I agree about how awesome Hornet is. Despite the drawbacks in control and the center mounted turret, it just ends up being much more useful than Wasp in most situations.

Also, ty  :blush:

 

It's been a while since some nice stories graced AWS. I miss those writers

Not quite sure what that means but Imma take it as a compliment so thanks :)

Edited by GunslingerMongoose

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Approved.

 

- Slight grammar adjustments

- Few changes in formatting

 

Personally i feel like this guide requires a lot more detail. Although the information you have portrayed is correct, it is still incomplete and requires proper evaluation through different situations. Other than that, you are going in the 'write' direction. Puns for lyf

Tyvm, and I'll remember the details part for the future. With the reception on this one being positive, I'll continue the little mini-series next with medium hulls, so you'll have that to look forward to. It'll likely be more of a text wall though. It may just rival GoldRock's text-wall powers  ;)

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It feels that this guide is outdated. It would probably fit better for a pre-October 2016 Tanki. Things have changed considerably since then:

 

- Wasp no longer has the best turning speed. According to the Wiki (Wasp here, Hornet here), Hornet M3 has a traverse speed of 142.94 deg/s, Wasp M3 has 122.94 deg/s.

 

- Hornet has better acceleration at 1270.59 m/s2 compared to Wasp's at 1187.06 m/s2 (note that this is listed as "Power").

 

Some other things you might want to mention is the cost and unlock rank at different modifications. Another thing: while it is common knowledge that Hornet drifts easily, it is not common knowledge that Wasp is the second most drift-proof hull in the game (Mammoth is the first). Of course, a lot of that is negated by it's instability, but still.

Edited by ThirdOnion

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