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Future of T.O - Your opinion


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Hey guys, so I really wonder your opinions about Tanki Online's future. That's why I'm writing this. As you know, Tanki Online's active players are decreasing day by day. But T.O is doing new updates, especially since I have a large hope in the Mobile Version. Anyways, what do you think about this game's future? Can this game still be alive after a long time, maybe 5-10 years? Let's discuss.

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After Tanki is finished with all the new updates and conversions (if they finish), new players will come aboard, make an account, play the tutorial and become active members of the Tanki Community, just as we all did. They will learn the "new" tanki and come to love it, as a lot of us did at one time. Most of the old Veteran players who helped Tanki out of Beta are gone but have been replaced by new players who now call themselves old Veteran players. The "new" old Veteran players will leave because they are disgruntled or have found other interests in life and will be replaced by new players. And so the Circle of Evolution continues.

 

Yes, Tanki will survive. Will it ever have the player base it used to have? Only time will tell.  

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After they are done with important updates, they will start advertising game and so the number of players will increase.

I hope so if they advertise this game, this game would increase its active players.

 

No of players lol??? T.O have buyers, who cares about no of players.

yh true.

 

After Tanki is finished with all the new updates and conversions (if they finish), new players will come aboard, make an account, play the tutorial and become active members of the Tanki Community, just as we all did. They will learn the "new" tanki and come to love it, as a lot of us did at one time. Most of the old Veteran players who helped Tanki out of Beta are gone but have been replaced by new players who now call themselves old Veteran players. The "new" old Veteran players will leave because they are disgruntled or have found other interests in life and will be replaced by new players. And so the Circle of Evolution continues.

 

Yes, Tanki will survive. Will it ever have the player base it used to have? Only time will tell.  

New players are so important so Tanki must advertise this game. I always say it, let's wait and see.

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I do want Tanki to keep expanding, gaining new players and adding new features, but I don't see how that's possible for such an old game, when there are so many other similar games out there, which are better than Tanki in almost every way. I'm sure that a lot of people got into this game because it's so easy to load and play. A full 3D game that works in the browser without downloads was a cool novelty a few years ago, but I don't think it's that special anymore. The game has definitely become better in many of its other aspects (settings, cosmetics, gameplay, variety, ease of access, etc.), but I don't see how it can realistically keep competing against bigger game dev studios.

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How can we have a discussion about something that doesn't exist??? 

We can speculate about Tanki's future, but no one know it's future for certainty. 

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I do not see it going on for 5 or 10years , or let me rephrase that : this game is a declining game and not a growing one . It will still excist but on smaller scale and newbies will be rare . It will be the same like a game i played before ( travian btw ) which at the time i was playing had like 10 servers in 1 country alone , all with upto 25k accounts . Now the game is still going on but on much smaller scale and less servers off course . there will be a hardcore crowd which will never leave unless they take it offline and there will be some new people but maybe 1 out of 100 might ever be make it to legend and stay . I see it even now , i know more and more people which i play with nearly on daily basis and not because they in friendslist . Its just that its 1 of the few 100s in my rankbracket which are online and playing . As im writing this , roughly 3000 people are playing and thats all ranks all people together . I tried to go in a DM before on lower acc , since i had mission but i couldnt get in ( waited 4 or 5 times 2mins ) , so im guessing just no people playing .

I do realise that this is part of a game in general , but they need to stop this like MM if people do not like it , they lost players with it and quite a few imho .

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If they can start advertising.... a lot, then maybe. If they can make the game something new players will love, then the new players will increasingly grow. I think a lot of the veterans (like me, I kinda died out for a while) from 2012-2015 and that beautiful era of tanki, will die out because they miss the freedom and excitingness of the old tanki if that makes sense. Honestly, I miss the old supply designs, the old completely orange gold box, the random drop zones and no markers. The ability to choose the map u wanna join, and most of all, the ability to do missions in pro battles.

 

It will survive, but if it doesn't advertise, the number of players will slowly decrease, I remember when the forum used to have 200 players online at a low point, now it seems there's only between 1 and 10.


I do want Tanki to keep expanding, gaining new players and adding new features, but I don't see how that's possible for such an old game, when there are so many other similar games out there, which are better than Tanki in almost every way. I'm sure that a lot of people got into this game because it's so easy to load and play. A full 3D game that works in the browser without downloads was a cool novelty a few years ago, but I don't think it's that special anymore. The game has definitely become better in many of its other aspects (settings, cosmetics, gameplay, variety, ease of access, etc.), but I don't see how it can realistically keep competing against bigger game dev studios.

I've always found Tanki to be the better version, no matter how crappy I think the updates are, Tanki was always the better option.

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If they can start advertising.... a lot, then maybe. If they can make the game something new players will love, then the new players will increasingly grow. I think a lot of the veterans (like me, I kinda died out for a while) from 2012-2015 and that beautiful era of tanki, will die out because they miss the freedom and excitingness of the old tanki if that makes sense. Honestly, I miss the old supply designs, the old completely orange gold box, the random drop zones and no markers. The ability to choose the map u wanna join, and most of all, the ability to do missions in pro battles.

 

It will survive, but if it doesn't advertise, the number of players will slowly decrease, I remember when the forum used to have 200 players online at a low point, now it seems there's only between 1 and 10.

I've always found Tanki to be the better version, no matter how crappy I think the updates are, Tanki was always the better option.

Tanki's main setup in attractive.  Tanks are not too complicated and it is easy to start with while giving enough challenge for the players.

 

As such Tanki will not gain new popularity anymore.   Main reasons are

- Tanki is not that attractive to non-buyers with constant introduction of new features, which require buying things.  This makes it difficult to increase player base, which in turn is needed to attract enough players, who are ready to pay for the features.

- Continuous re-balancing of turrets and hulls makes it untrustworthy in the eyes of buyers.

 

Only possible thing to gain popularity would be to launch a totally new game based on Tanki platform and with newer graphics, while returning the features which would attract non-buyers to the game, while also providing good reason for buyers to buy stuff.  Now there is too many annoying things in the game.

 

More attractive game would be such that

- bring back distinctive features of the hulls.

- give more control for the players to choose the battle and maps

- reduce the number of battle modes.

 

keep some stuff to be pay-only, not EVER to be put into a container.

 

Give good experience to ALL player profiles

- Attacker

- Sniper

- Social player

- Midfield player

- Defense

- Buyer / non-buyer

Edited by TinBoxGunner
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I do not see it going on for 5 or 10years , or let me rephrase that : this game is a declining game and not a growing one . It will still excist but on smaller scale and newbies will be rare . It will be the same like a game i played before ( travian btw ) which at the time i was playing had like 10 servers in 1 country alone , all with upto 25k accounts . Now the game is still going on but on much smaller scale and less servers off course . there will be a hardcore crowd which will never leave unless they take it offline and there will be some new people but maybe 1 out of 100 might ever be make it to legend and stay . I see it even now , i know more and more people which i play with nearly on daily basis and not because they in friendslist . Its just that its 1 of the few 100s in my rankbracket which are online and playing . As im writing this , roughly 3000 people are playing and thats all ranks all people together . I tried to go in a DM before on lower acc , since i had mission but i couldnt get in ( waited 4 or 5 times 2mins ) , so im guessing just no people playing .

I do realise that this is part of a game in general , but they need to stop this like MM if people do not like it , they lost players with it and quite a few imho .

Most modern games that anybody plays have a matchmaking system if they are multiplayer.

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Most modern games that anybody plays have a matchmaking system if they are multiplayer.

True , but this 1 didnt have and i specificly stated : not to go along with it if the players do not like it . It is the biggest posting ive seen , i forgot how many pages ... and on the Russian forum you can double that amount of reactions to it , and the reactions werent cheering on how they do like it . The simple fact that most modern games have it doesnt say anything , if most people jump of buildings , doesnt mean i have to jump also . Its a fact that they lost players due to it , in a allready declining game .

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Most modern games that anybody plays have a matchmaking system if they are multiplayer.

 

Issue may not be match-maker itself.  Likely the way it's been implemented.  Many issues.

 

For starters, there may not be enough players overall to adopt MM properly.

- because of this, they are forced to have wider rank-spreads than would be optimal.  Rank spread of 8 makes for poor battles.

- Players often have  favorite Battle Modes, or missions related to such.  Because of this filter, the pool of players available for each battle is diminished = longer wait times + unbalanced ranks.

- And they keep adding Battle Modes.  MM should just be comprised of DM, TDM, CP and CTF.  This would ensure larger pool of players for each mode in MM

- JUG, Assault and RGB should be relegated to Pro Battles (also gives more incentive to buy Pro-Battle Pass or Premium)

 

True , but this 1 didnt have and i specificly stated : not to go along with it if the players do not like it . It is the biggest posting ive seen , i forgot how many pages ... and on the Russian forum you can double that amount of reactions to it , and the reactions werent cheering on how they do like it . The simple fact that most modern games have it doesnt say anything , if most people jump of buildings , doesnt mean i have to jump also . Its a fact that they lost players due to it , in a allready declining game .

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TO will have future only when Rail gets buffed and modules get nerfed...

I disagree - You can see many people playing normal/without format instead of XP/BP when you enter to the battle list, the railgun is just a popular combination, that's all.

Edited by loginci
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Today had a battle with 12 different ranks.  

 

The end is near....

Sad but true 

 

I think TO should set up its advertising session once more.

I don't know if they would do it as they need more money to spend for tanki x, spending money for advertisements means the need of more money, if tanki doesn't have much money, this is not possible.

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Although some changes, such as the paint separation update, I can agree with, others remove elements of skill and choice that made the game good. While daily missions, containers, marked supply drop zones, weekly rewards etc make the game more friendly for new players, they take away elements of skill that made the game fun. With daily missions, I am forced to play game modes I do not want to play, I can't join battles instantly, and I can't see what ranks I am going to play against. This removes the fundamental element of choice from the game.

 

As a result, me and other players are forced to buy pro battle passes and play using only the battle list. This fragments the playerbase, making the game seem less active than it really is. Too many modes have also been added (rugby, ASL, juggernaut, wtf?) which further fragments the playerbase and makes it harder to get into games. 

 

Additionally, the way hulls have been "rebalanced" ruins the element of choice as stated before. At M3 level, Wasp has more speed and the same HP as Hornet, making Hornet objectively inferior. The same is true for viking vs hunter & dictator, and titan vs mammoth. While hulls used to have a fair balance of HP and speed, the two most important hull stats, fair choice has been removed yet again.

 

Sadly, the tanki devs continue to add more and more elements that contribute to their own demise. Adding more turrets, while not necessarily a bad thing, increases the chance that one could potentially be unbalanced - and we can see that with Magnum, a turret that does not fit the game in any way, but was forced into it anyway. Kits have made it too easy to get hulls and guns at ranks that they really should not be at, and micro-upgrades are equally over-powered.

 

Instead, Tanki devs should learn from games like Counter-Strike, which seldom change gameplay with updates, and concentrate the playerbase to keep wait times at a minimum, rather than adding more game-modes that no-one really wants.

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Although some changes, such as the paint separation update, I can agree with, others remove elements of skill and choice that made the game good. While daily missions, containers, marked supply drop zones, weekly rewards etc make the game more friendly for new players, they take away elements of skill that made the game fun. With daily missions, I am forced to play game modes I do not want to play, I can't join battles instantly, and I can't see what ranks I am going to play against. This removes the fundamental element of choice from the game.

 

As a result, me and other players are forced to buy pro battle passes and play using only the battle list. This fragments the playerbase, making the game seem less active than it really is. Too many modes have also been added (rugby, ASL, juggernaut, wtf?) which further fragments the playerbase and makes it harder to get into games. 

 

Additionally, the way hulls have been "rebalanced" ruins the element of choice as stated before. At M3 level, Wasp has more speed and the same HP as Hornet, making Hornet objectively inferior. The same is true for viking vs hunter & dictator, and titan vs mammoth. While hulls used to have a fair balance of HP and speed, the two most important hull stats, fair choice has been removed yet again.

 

Sadly, the tanki devs continue to add more and more elements that contribute to their own demise. Adding more turrets, while not necessarily a bad thing, increases the chance that one could potentially be unbalanced - and we can see that with Magnum, a turret that does not fit the game in any way, but was forced into it anyway. Kits have made it too easy to get hulls and guns at ranks that they really should not be at, and micro-upgrades are equally over-powered.

 

Instead, Tanki devs should learn from games like Counter-Strike, which seldom change gameplay with updates, and concentrate the playerbase to keep wait times at a minimum, rather than adding more game-modes that no-one really wants.

You are a bit right, but not in a bit. For example, you said that Wasp has same HP with Hornet and decreased the popularism of Hornet, but this isn't true. There aren't only 2 categories to examine. Wasp has less weight than Hornet, so it's easy to control the Hornet.

 

And the second thing you are not right at is developers. Developers really know what they should do, the main reason why this game has lots of pay-to-win features is Tanki X. Tanki X and Tanki Online have belonged to the same company, you would understand that if you played Tanki X. In Tanki X, I can buy 1000 golds for 60$, that's the simplest and clearest example.

Edited by loginci

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Although some changes, such as the paint separation update, I can agree with, others remove elements of skill and choice that made the game good. While daily missions, containers, marked supply drop zones, weekly rewards etc make the game more friendly for new players, they take away elements of skill that made the game fun. With daily missions, I am forced to play game modes I do not want to play, I can't join battles instantly, and I can't see what ranks I am going to play against. This removes the fundamental element of choice from the game.

 

As a result, me and other players are forced to buy pro battle passes and play using only the battle list. This fragments the playerbase, making the game seem less active than it really is. Too many modes have also been added (rugby, ASL, juggernaut, wtf?) which further fragments the playerbase and makes it harder to get into games. 

I agree with all of your points except for these 2. The paint separation was the WORST update. Everyone hated it. Heck, TO lost 1/2 of their player base due to that update, no joke (noob cedric debono, he was 100% unfit for the job). Now, we clearly have a hard time balancing turrets due to modules overuse/underuse AND the game is slower than ever because everyone has 50% against any turret that you have that is usable. 

 

New modes are good in my opinion. I mean, they aren't *good* modes but it is good that they added new modes. I would get bored to death playing CTF and CP over again and again (although those are the only 2 modes I actually play now lol). 

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Additionally, the way hulls have been "rebalanced" ruins the element of choice as stated before. At M3 level, Wasp has more speed and the same HP as Hornet, making Hornet objectively inferior. The same is true for viking vs hunter & dictator, and titan vs mammoth. While hulls used to have a fair balance of HP and speed, the two most important hull stats, fair choice has been removed yet again.

 

 

I strongly disagree, speed is not an important stat, we can neglect it a bit, but if we neglect weight, then we won't be able to hit a Damn thing. This is true for Viking, it used to be the most balanced hull in the game. But ever since the stat switch of Viking and hunter back in the rebalance update of October 2016, Hunter is better than Viking in every way, but people don't realize it.

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