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Patch Update #527 - Released 25th September 2018


r_Nives5
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Patch Update #527 - Released 25th September 2018

  • Turret balance changes:
    • Ricochet:
      • reduced the energy cost for shots:
        • М0: 126 → 100;
        • М1: 121 → 88;
        • М2: 118 → 80;
        • М3: 115 → 69;
        • М3+: 111 → 60.
      • reduced the reload speed for the energy tank from 83,33 to 50 units per second on all modifications;
      • reduced the minimal hit range:
        • М0: 70 → 50;
        • М1: 79 → 56;
        • М2: 85 → 60;
        • М3: 93 → 65;
      • М3+: 100 → 70.
    • Magnum:
      • the remaining time from not charging the shot to a full 100% power is now added to the reload time*;
      • reduced the time of the «clean» reload:
        • М0: 7 → 5;
        • М1: 6,35 → 4,5;
        • М2: 5,8 → 4,1;
        • М3: 5,5 → 3,85;
        • М3+: 5 → 3,5.
      • minimal hit radius increased from 15 to 20 meters on all modifications;
      • added new parameters «average hit distance» and «average hit percentage».
        • These parameters impact the effectiveness of splash damage: it will become less.
  • For M0 hulls and turrets the number of MicroUpgrade steps increased from 10 to 20.
    • The overall cost and time of upgrading remains the same.
  • The duration of Matchmaking battles reduced from 10 to 9 minutes.
  • Adapted versions of «Cologne», «Parma», «Magistral» and «Bobruisk» maps added to the list of Matchmaking and PRO-battle maps.
  • *Changes to the reload mechanic for Magnum will appear in the game a day later, than the main release — with server restart 02:00 UTC September 26th.
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