Jump to content
EN
Play

Forum


 Share

Recommended Posts

Mine types
 
Hello
 
I'm bringing a suggestion about mines, but the original suggestion came from my Brazilian friend named Seu-Amigo, he asked me to pass on his suggestion to this forum to know what you think. Then everything that is on that topic came from it, original topic: http://br.tankiforum.com/index.php?showtopic=27731
 
 
 
 
 
 
* This suggestion was made with the intention of valorizing and increasing the use of the mine
 
The mine most of the time is not used very often in battles because of its operation.
So it would be good for the mine to have alterations that make it a special supply. See if these alterations are good and balanced

 

He is not very good at editing, please just want understanding from you.

 

Mine-Alteration.png

 

 

Mina-Splash.png Explosion in area             Icon2.pngWarrant Officer 4      45 550 crystals

 

After exploding would cause damage in area, the damage will be reduced.

 

> 10 meters of explosion

> 460 - 1020 area damage         (Before it was 500 - 1100)

> 780 - 1560 damage

> Auto damage

 

Mina-Incendi-ria.png Fire Mine                      Icon1.pngMaster Sergeant      35 000 crystals

 

After blasting it would totally ignite the tank hit, the damage will be greatly reduced.

 

> Fire effect    200%

> 180 - 360 damage

 

Mina-Conegelante.png Freezing Mine                      Icon3.pngFirst Lieutenant           65 000 crystals

 

After blasting it would totally freeze the hit tank, the damage will be greatly reduced.

 

> Freezing effect    100%

> 180 - 360 damage

 

Mina-de-Impacto.png Impact Mine                  Icon2.pngWarrant Officer 4               45 550 crystals

 

The impact will be stronger, and the damage reduced.

 

> Impact    +55%            (Before it was 100%)

> 780 - 1560 damage 

 

Mina-para-frente.png Mine forward                    Icon2.pngWarrant Officer 4           45 550 crystals

After activating the mine, it will be placed in front of the tank, the duration of the mine will be 10 seconds.

 

> Mine placed forward

> Duration   10s

 

Mina-Invis-vel.png Invisible Mine                  icon4.pngLieutenant General            65 000 crystals

.

The mine will not be visible, the damage and impact will be slightly reduced.

 

Visible Mine Only for Viewers

> 1020 - 2040 damage

> Impact    -15%

 

 

 

Edit

The impact mine is now + 55%, the +100% impact is very uncontrolled

The area blast mine will now have self-damage, and the area damage will have less damage.

More specifications.

Edited by o0_00_0o
  • Like 22

Share this post


Link to post
Share on other sites

Is this suggestion about supply and alteration, do you leave or mix 2 of these topics in both categories?

No we just keep the topic separate. It's an interesting idea either way, so I'm keeping it in its own topic.

Share this post


Link to post
Share on other sites

Mine Alterations

 

Mines should have alterations, for example; Incendiary Mines, this mine would ignite the player unfortunate enough to tread over it.
Other examples...
-Freezing Mines, (freezes enemy)
-Large Mines, (area of effect kind of mines)
-Throwable Mines, (mines you could throw)
-Compact Mines, (knocks back enemy)
etc
each mine would have their usual advantage and disadvantage.
(Kind of dumb idea but I'm not the type of person who would make these types of decisions in a game).

  • Like 2

Share this post


Link to post
Share on other sites

Mine Alterations

 

Mines should have alterations, for example; Incendiary Mines, this mine would ignite the player unfortunate enough to tread over it.

Other examples...

-Freezing Mines, (freezes enemy)

-Large Mines, (area of effect kind of mines)

-Throwable Mines, (mines you could throw)

-Compact Mines, (knocks back enemy)

etc

each mine would have their usual advantage and disadvantage.

(Kind of dumb idea but I'm not the type of person who would make these types of decisions in a game).

Your idea is just the same, take a more exemplified way.

Share this post


Link to post
Share on other sites

NO.

 

No more muliti-type damage.   With only 3 slots in modules it's impossible to protect yourself.

 

CTF battles will end 0-0 and everyone will be playing TDM.

 

Only kind of mine that can interfere with the battles is the mine forward.

Share this post


Link to post
Share on other sites

What about mines that don't destroy the tank running over it, but destroy the nearest tanks of that team?

Should annoy teammates so much no one dare try hitting one.

Share this post


Link to post
Share on other sites

I think an interesting alteration for mines could be with timer, the mine would explode in about 5-10 seconds. If you are over the mine will damage to the opponent, if you are closer regardless the team, will affect anyone with impact. Maybe the mine should be remain even if you was destroyed.

Share this post


Link to post
Share on other sites

The idea to use the Alteration feature to create new game-play is genius. 

They could also help to create some inventive Parkour tricks.

The alterations that I am not keen on:

Explosion in area - meh ok you would damage several tanks but nobody wants that, we prefer a straight kill. So not really useful.

Fire Mine - if it does not kill you straight away, what other battle advantage can it gives you that a normal mine would not? Same as above idea.

Mine forward - meh, what are you looking for with this idea? Maybe if you plan to let drop mine from bridge to mine the lower level, that would be easier to do. If you meant throwaway mine, this would be more interesting, I would give it the same distance as the Rugby ball.

Invisible Mine - meh, the mines are kind of already invisible.

 

Nice alteration idea

Freezing Mine - this one I would use. It will slow down the tank that pursue you, in corridor it will give you some time to escape and if another  tank behind the freezed one that's even better (2 tanks slowed down). If a normal mine do not kill, this one would at least buy you some time for escaping. 

Impact Mine - lol best idea, let's have those medium hulls flipped too  :D, it is currently not fair that only light hulls to be flipped with mines.

 

Other ideas for Mine's alteration

Could also add the following existing idea, but that could be added via the alteration instead of creating new supply:

Stunt mine: immobilise tanks for a few seconds. Similar to the Freezing mine but you won't need a freeze module protection with that one.

Smoke screen mine: not new idea

Flash mine: blind you for a couple of second. It is similar to the stunt mine, and not good for the eyes.

Spider mine: Tanki X, but it is quite a funny one. 
Sticky mine: someone suggested that above, could explode when get closer to enemy tank and damage them if close enough.

Throwaway mine: this would be more interesting than the mine forward, I would give it the same distance as the Rugby ball.
Shield mine: Activate a temporary invisible force-field wall (4 x 4 meter square) that stops any shots. Purely defensive, any tanks could go through.

Mine decoy: when activated it will looks like a flag or a rugby ball - instead of a real mine. meh this need more thought.

  • Like 1

Share this post


Link to post
Share on other sites

The idea to use the Alteration feature to create new game-play is genius. 

They could also help to create some inventive Parkour tricks.

 

The alterations that I am not keen on:

Explosion in area - meh ok you would damage several tanks but nobody wants that, we prefer a straight kill. So not really useful.

Fire Mine - if it does not kill you straight away, what other battle advantage can it gives you that a normal mine would not? Same as above idea.

Mine forward - meh, what are you looking for with this idea? Maybe if you plan to let drop mine from bridge to mine the lower level, that would be easier to do. If you meant throwaway mine, this would be more interesting, I would give it the same distance as the Rugby ball.

Invisible Mine - meh, the mines are kind of already invisible.

 

Nice alteration idea

Freezing Mine - this one I would use. It will slow down the tank that pursue you, in corridor it will give you some time to escape and if another  tank behind the freezed one that's even better (2 tanks slowed down). If a normal mine do not kill, this one would at least buy you some time for escaping. 

Impact Mine - lol best idea, let's have those medium hulls flipped too  :D, it is currently not fair that only light hulls to be flipped with mines.

 

Other ideas for Mine's alteration

Could also add the following existing idea, but that could be added via the alteration instead of creating new supply:

Stunt mine: immobilise tanks for a few seconds. Similar to the Freezing mine but you won't need a freeze module protection with that one.

Smoke screen mine: not new idea

Flash mine: blind you for a couple of second. It is similar to the stunt mine, and not good for the eyes.

Spider mine: Tanki X, but it is quite a funny one. 

Sticky mine: someone suggested that above, could explode when get closer to enemy tank and damage them if close enough.

Throwaway mine: this would be more interesting than the mine forward, I would give it the same distance as the Rugby ball.

Shield mine: Activate a temporary invisible force-field wall (4 x 4 meter square) that stops any shots. Purely defensive, any tanks could go through.

Mine decoy: when activated it will looks like a flag or a rugby ball - instead of a real mine. meh this need more thought.

I also found the freezing mine a good option to stop tanks (mainly the juggernaut).

I was surprised how much people like the impact mine so much.

 
These other types of mine would be a good option, but the problem is that it does not make sense, but if you have more types of mine that would be a good option just talk to me.

Share this post


Link to post
Share on other sites

I like the creative ideas

On 2/1/2019 at 12:11 AM, o0_00_0o said:

Mina-de-Impacto.png Impact Mine                  Icon2.pngWarrant Officer 4               45 550 crystals

 

The impact will be stronger, and the damage reduced.

 

> Impact    +55%            (Before it was 100%)

❓❓ Does Mines have impact force to increase it by 55%?

Share this post


Link to post
Share on other sites

A regular Mine does 1500 damage with a 5% chance of critical with 3999 damage. It has a 30-second cooldown.Inventory mine.png

We should add different kinds of Mines to continue improving the variety of mechanics in the game.

All these status effect Mines can be equipped in the Garage, one at a time for Battles. They can be changed from the regular Mine in the Supplies Tab to these following options.

However, if we use these Mines, they will do only 1000 damage, Critical is removed, and the cooldown is 60 seconds.

Icon Heat.png Burning Mine - does 100 damage per second for 5 seconds (500 damage) ---> Total 1500 damage

Icon Freeze.png Freezing Mine - slows/freezes the target for 5 seconds, reducing speed and rotation

Icon EMP.png EMP Mine - remove supplies and put them all on cooldown for 5 seconds

Icon Stun.png Stun Mine - stop the enemy on top of the Mine for 5 seconds

AP Status.png AP Mine - give Armor Piercing to the target that stepped on this Mine for 7 seconds

Icon Jammer.png Jammer Mine - disable Overdrive for 7 seconds

 

If a player has 50% Mine Protection and is using a Max Defender Drone (+50% Boosted Armor), then the damage from these Mines will be 250. However, with the Status Effects being used, it can give the enemy instability, and allow the Mine user time to help escape or help to fight/win.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...