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chriswu

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Everything posted by chriswu

  1. chriswu

    Current Video

    i like po
  2. chriswu

    How do we become a Mod?

    try using Mozilla Firefox. I just switched to it, it's free, and is TONs faster at loading. Just go to http://www.mozilla.com/en-US/firefox/ , and click the download button...unless that won't load either. :lol:
  3. chriswu

    How do we become a Mod?

    then how do you get on "General"?
  4. chriswu

    New Drug [IDEA]

    ME 2
  5. chriswu

    How do we become a Mod?

    Wow really? Seriously, you can't get to the "Rules" page? Or are you just joking?
  6. chriswu

    Massacre II (map suggestion)

    probably abt 20. If you think that is laggy, what about Dusseldorf?
  7. chriswu

    How do we become a Mod?

    Read part circled (rectangled) in red.
  8. chriswu

    Massacre II (map suggestion)

    yeah, I understand. A few low walls or something. The only problem is that tanki already has so many obstacles in it's maps, that the point of this is to have something where you and your team can make a mad rush at the enemies.
  9. chriswu

    New Drug [IDEA]

    If you want to show oil, you should wait until tanki 2.0 comes out, because currently, tanki can't mimic light reflection. Oil looks yellowish and shiny right? P.S. Question: if this thing is called "Oil," how does its effect ever wear off?
  10. chriswu

    How do we become a Mod?

    http://forum.tankionline.com/posts/list/2624.page This topic is on the "Rules" section. Read toward the end of Aleksandra Volkova's post.
  11. chriswu

    New Drug [IDEA]

    did you read my post at all? please, read the previous posts..duh.
  12. chriswu

    Massacre II (map suggestion)

    After watching some promo vids. for World Of Tanks, I noticed that Tanki really lacks maps in which there is just a wide, open field, full of various flora of various heights. I think it would be really cool to have a map much like massacre, only larger, flatter, and covered heavily with different types of shrubs. In this type of stage, one and his/her team could make mad charges against the other team while still having a chance to be camouflaged into their surroundings because of all the flora. If this map were to be made, it would be like Massacre, so that is why I chose Massacre II, but other name suggestions are just as good. Do you guys think this idea has a chance with the devs ?
  13. chriswu

    New Drug [IDEA]

    I kind of like this idea. The only problem is that it is no use against long range weapons, does no damage, and freeze already has this effect, but otherwise, it would be cool to have some sort of passive mine.
  14. chriswu

    What is your favorite animal?

    amoeba. (protist)
  15. chriswu

    [Forum Game] The Ban Game

    banned because THIS IS THE MOST FRUSTRATING GAME EVER!!!!!
  16. chriswu

    [Forum Game] The Question game.

    is this a question?
  17. chriswu

    Double Crystal...

    I may be wrong, but from what I understand, ALL crystals which you use will be refunded, but those which you don't will not.
  18. chriswu

    Should Tanki have destructible terrain?

    I agree with koolwalky, although this would be a cool thing to have in theory, in real life, this would be lame.
  19. chriswu

    Bans for no reason! [Post urs here!]

    PM an admin. There isn't really any reason why this topic should be on an open forum, since no one but admins and mods can do anything about it.
  20. chriswu

    Tanki Online 3.0

    I don't know why this topic is called tanki 3.0
  21. chriswu

    Rapid Fire consumable?

    care to elaborate?
  22. chriswu

    [Forum Game] The Ban Game

    banned because that is a lame reason.
  23. chriswu

    Rapid Fire consumable?

    That's true koolwalky. But all these problems could be easily fixed. This problem with the reload could easily be solved with a simple mathematical formula: xy = k. In this formula, k is the constant, which in this case, is the maximum amount of subtracted time of reload the consumable can afford. X is the normal amount of time it would take to reload, based on how upgraded the gun is. And finally, Y is the amount of kick, or subtracted time, the consumable has based on the level of upgrade of the gun. If you plug your numbers in, the amount of subtracted time from the consumable diminishes in proportion to the amount of increase of the upgrade of the gun. So, basically, no matter how upgraded you gun is, when this consumable is activated, the time it takes to reload is shortened, but is constant for all levels of upgrade. The amount of time this consumable may shorten is arbitrary and up to the devs. if this idea is to be put into action.
  24. chriswu

    Rapid Fire consumable?

    I actually counted the seconds it took to reload. It takes almost 4 seconds. Where are you numbers coming from?
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