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I am Pasha838 becaurse my really name are Pasha, 838 is the my number (where i live).
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I have rikoshet m2 and thunder m2... But i dont know! In Fort Knox map rikoshet is better. In Montekarlo map - thunder is better...
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one question - what if a clan or group of people decide to flag a player as a hacker, even though he/she is not? player initiated bans are a fail due to the innate human characteristic to cheat! sad but true im afraid. the issue of bans can only be carried out by an appointed moderator backed with either first hand proof or evidence provided. You are absolutely right -- every single person would do anything if there were no consequences. Conscience -- this is only the fear of the community response to some actions. etc. Cheat engine -- instead of building a fence to protect the core engine, the core engine should be designed as hack free as possible from the beginning. That includes double checks to events, logging of transactions etc. Well ... obviously it isn't :) One way to eliminate hacking is to eliminate the cause -- game rewards -- this is very difficult since this is the main income of TO :) Another way is to make hacking more risky -- at the moment this is practically safe. As example in CTF: Your team looses -> You call a friend who brings in a mult with a cheat who takes enough flags and then leaves the game. Your team gets the fund and cheater MULT will be banned next day. So what -- this is what the mult was, or millions of mults were created for. Even real accounts get ban for a day only for multing. I personally lost appr. 100 crystals of reward and many complects of supplies because of the cheater (http://forum.tankionline.com/posts/list/110460.page) and none of thw real players didn't have any penalty for using a cheaters help. What to do? Ban entire team ? -- can't because maybe many of the team were newbes unaware of anything. Ban some most active players who took as much advantage as possible of the cheaters presence? -- again, maybe somebody just didnt notice a cheater ... :roll: Redistribute fund by the score at the moment when mults appearance was prooved? -- this way the winning team could use a cheater to fix the winning score :) Can't ban IP's -- most ISP's provide Dynamic IP to clients. Can't vote for ban of a person -- could be abused very easy. I have one IDEA -- maybe players should be able to vote for a pause of the game (lock all scores) and provide proof later if necessary. When cheater leaves the game can be unpaused again. And again the proofs should be collected -- if a cheaters presence in the game was proven and somebody's voting against pausing the game is also proven -- this should have consequences ... How it could look like -- anybody could call a voting window which pauses the game and the game doesn't continue until majority of both teams vote for it. The rule would be, that the player calling a pause shoudl be able to present the proofs of the cheating later, otherwise ... When enter flagocheater (cheater who take flags by cheat), it is very easy to stom him. 1. Everybody stop figting and suggest an alliance. 2. Anybody from enemy team take our flag, and stay width this flag on our base (we don`t shut him). 3. Anybody from our team take enemy flag, and stay width this flag anywher (and the enemy must not shut - we have an alliance). Then cheater can`t do anythink, we wait when he gets out and then begin to play again. :wink:
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