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Sualc03

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  1. Sualc03

    ShockForce and Wulfram II

    Thanks for your answer Goldeneagle. I don't speak about quality of graphics (of course that was in 80's). What i try to speak is about playability, presition, dymaics and team play. And a lot of concepts that I never saw in another multiplayer game. In Tankionline, the developers can make easly AI bots. Close to impossible in Wulfram. But well, seems that the right ppl will never see this message. Anyway, its a lot of changes to make and most childrens don't understand the simple dynamics of TO. The learning curve of Wulfram was a lot longest. For this, not to much childrens played that incredible game. Regards. Sualc
  2. Sualc03

    ShockForce and Wulfram II

    For the developers of Tankionline: Look the history of ShockForce and Wulram. One online multiplayer that stilled for more of 10 years online. Ask Bernt Habemeier a.k.a. “Slurpy” one of owners of that incredible game. The best of Wulfram was the dinamics and physics of the tank/scout and the controls (mouse, keyboard). All players had the same hull/damage, then only skils count. The team used the chat chanel to coordinate actions. There are some things similar in Tankonline. Perhaps some of you will look there. Here one very old video: Another one a little better, here you can see some concepts like build a base in the enemy's terrain: Regards, Sualc
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