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r_TnTank0

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  1. r_TnTank0

    New Turret Ideas

    Thanks. Please also support this idea on the feedback site :)
  2. r_TnTank0

    New Turret Ideas

    I would happily give a detailed design :)
  3. r_TnTank0

    New Turret Ideas

    *Grenadier At least troll smarter B)
  4. r_TnTank0

    New Turret Ideas

    Thank you all for your comments :)
  5. r_TnTank0

    New Turret Ideas

    Greetings, I had ideas about turrets that should be added in Tankionline in the future. I also posted them in the feedback site Over Here. Please give your opinions on these turrets. And don't forget to support my idea on the feedback site. The link is mentioned above :) . Tesla Turret: This turret will have Tesla coils that will shoot huge bolts of electricity (Different in appearance from Isida) that will damage the opponents. It will have a range similar to Firebird and freeze. Its special ability will be that within small range the Bolts will pass on to nearby enemies, and it will damage that way only to two more opponents, but the damage will become half for the second bolt and quarter for the third one.​ Engineer Turret: This turret will add a good load of fun in the game but the game will always remain balanced. A tank equipped with this turret will be able to deploy up to three small turrets anywhere in the map. These turret will have a fast fire rate (Or the developers can change according to their choice) that will shoot the opponents and will have a range close to twins. I have more to this but its up to the Tanki staff what to choose. This turret will be able to deploy two kinds of turrets, but the total turrets that can be deployed cannot be more than three. One turret is the defensive shooting turret (mentioned before) and other is a healing depot. The healing depot can be deployed which will have an area of healing, but it will provide a limited healing health points that once used by all the allies that healing depot will disappear and a new turret can be deployed again. Other than ability to deploy turrets the Engineer turret will have a small gun with the range of Isida that has small amount of damage because this guy needs his defensive turrets to fight, this small gun will only be for self defence.​ Machine Gun: As the name suggests, this turret will have a fast rate of fire with many bullets in a second. It will have a reload similar to Freeze and a good range. It will be an awesome gun in providing cover for allies and shooting madness. But the accuracy will lower down with the increase in range (Will make it a lot different than Twins).​ Mortar (Long Range): This gun has been suggested by others but I will add some more things to make it interesting. This Gun will be able to fire over obstacles. The Gun will do a huge area damage and will also have a great push back effect and with a long reload. It will really bring the realistic tank battle where you have to coordinate your artillery (Including that missile turret that Tanki told us about) and blow up enemy positions (Including the Engineer's defensive/healing turrets deployed in a strategic location).​ Grenadier (Medium Range): This is similar to Mortar but different in many ways. This gun too will be able to throw over obstacles too but with a lesser angle and lesser range then Mortar. It will deal smaller damage compared to Mortar and will be also faster in throwing Grenades. But the grenades wont explode upon impact but will bounce and/or roll for about three seconds after impact to explode, dealing a very small area damage too. Its ability would be to use sticky grenades that will stick anywhere the user shoots and can be activated any time to explode. This will be good for making traps.
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