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pretty much yeah, but remember, you have a higher health bar and higher weapon damage.
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Ok basically it is bounty hunting or juggarnaut, you start out with exactly ten people on a random map. One person (or whoever makes the first kill) becomes the BOUNTY or JUGGARNAUT. They receive a boost in health and very slightly higher weapon damage. They get 10 points per kill. If you kill the BOUNTY or JUGGARNAUT you get 20 points. Note: you are all on the one team against the BOUNTY or JUGGARNAUT. When someone kills the bounty or juggarnaut they then are the bounty or juggarnaut. the game goes on for approx. 10-20 mins or until someone ends up with a certain amount of points. As usual, most points wins. Extra note: if you are the juggarnaut and you have made five or more kills withing the first 5 minutes of the game (or being jugg.) your weapon becomes slightly overpowered and can kill mammoths fully drugged in limited shots. Think this is a good idea? leave suggestions and please mods i forgot where to put ideas so please dont be annoying. :D CommanderX11, signing out.
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My oldest experience isbuying m0 railgun and being really excited and the loading screen were dots. also it took heaps long to save up 100 crystals back then. this was before mammoth and dictator came out and also ricochet, firebird (i think unless i made that up) and other stuff. i remember also you could buy M3 railgun at Seargant-major and that when i got it after the new look of the tanks came out (the one with the silver sidings) i finally got it. thunder was EXTREMELY powerful back then and it was everyones dream to have it and isida m3. Now everything has changed massively and it is no use buying crystals and u cant get good enough weapons and the graphics are kinda stupid. the battles were amazing back then too. thats all i have to say
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If any of you guys remember the "design notes" suggested new hulls that were 1. one that could "entrench" itself and become stronger and would be great for setting up in enemy bases or 2. the floating one that would be near impossible to flip and would float to the ground when jumping off an edge? if anyone remembers these suggestions of ideas for hulls let me know what you think and if Tanki Officials are planning anything like this. Thank you, CommanderX11 signing off
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I'm sorry im not too sure what u mean? Do u mean join the russian community or something?
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Extreme Lag after about 7:00pm Australian time
CommanderX11 replied to CommanderX11 in Extreme Lag after about 7:00pm Australian time Archive
Hey guys, lately when i have been playing Tanki online after about 7:00pm Australian time ((which i dont know the proper time region...)that made no sense), i have been faced with extreme lag such as when spawning, staying in ghost stage and being able to drive through tanks and no being able to fire, through to stages when tanks are moving in a jolt-like manner, often making me miss my shot. Also some tanks when it is lagging, they either continue in the direction they were heading or turning in the direction they were turning. When it is in this lag-time (lets call it LT) if i fall off the map, i just keep falling and falling and falling and dont stop until the LT period has stopped. it is very annoying and i would like Tanki Moderators or whatever to look into it. im not sure how to post a video on the forum to have proof of fault but i would like you to consider the time i put into writing all this. thank you, CommanderX11 signing off. -
Here r the controls for the testing tool and link http://www.mediafire...5pnd1sgdiokaof4 when this is finished downloading, extract to ur desktop or personal folder 1. go into file 2. click on flash player DEBUGGER 3.when it is up click file 4. select the bottom thing when the window pops up 5. it will load 6. then u have all weapons and hulls(though not right speeds or shell) it only has smoky fire, firebird and one twin plasma shot =D AND HERE R THE CONTROLS IT IS ALL IN RUSSIAN insert: creates tank at the current spawn point delete: deletes the controlled tank Arrow keys: moves the tank Z: rotates turret left X: rotates turret right Spacebar: shoots ]: changes what weapon you are shooting N: changes to the next tank (next tank in map, not next hull) (shift+N changes to the previous tank) F: enables/disable the camera following the controlled tank Numpad_7 ~ changes weapon Numpad_9 ~ changes weapon Numpad_4 ~ changes tank Numpad_6 ~ changes tank Numpad_1 ~ changes paint Numpad_3 ~ changes paint f6: shows/hides physical model of the tank/turret and the suspension. Camera controls E: moves the camera up Q: moves the camera down A: moves the camera left D: moves the camera right W: zooms in S: zooms out (shift+ any of the above moves the camera faster) Click and drag with the mouse wheel to rotate the camera. Other controls T: changes to the next spawn point R: respawn controlled tank at the current spawn point B: shows/hides skybox f3: shows/hides geometry of the props f4: see below f5: shows/hides flags and spawn points f7: enables/disables AABB resolving f8: enables/disables OOBB resolving f9: changes the Tanks sorting between AVERAGE_Z, STATIC_BSP, DYNAMIC_BSP f11: creates 20 tanks. f12: enables/disables physics tab: shows/hides physical model of all the props, and hides the tank For use with F4: mass: the weight of the tank springDamping: the strength of the suspension power: the power of the tank maxForwardSpeed: the maximum forward speed of the tank maxBackwardSpeed: the maximum backward speed of the tank maxTurnSpeed: the maximum turning speed of the tank drivingForceOffsetZ: unknown smallVelocity: unknown rayRestLenghCoeff: the length of the suspension dynamicFriction: the amount of friction brakeFriction: the strength of the brakes sideFriction: the amount friction while sliding sideways spotTurnPowerCoeff: the power of turning while not moving forward or backward spotTurnDynamicFriction: the friction while turning while not moving forward or backward spotTurnSideFriction: unknown moveTurnPowerCoeffInner: the power of the inner track while turning while moving moveTurnPowerCoeffOuter: the power of the outer track while turning while moving moveTurnDynamicFrictionInner: the amount of friction on the inner track while turning while moving moveTurnDynamicFrictionOuter: the amount of friction on the outer track while turning while moving moveTurnSideFriction: the amount of friction while sliding sideways while turning while moving moveTurnSpeedCoeffInner: the speed of the inner track while turning while moving moveTurnSpeedCoeffOuter: the speed of the outer track while turning while moving
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yeah but if you are frozen and a firebird comes along while you are at the max of being frozen does the flame/DOT still work, while you're still frozen???
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hahahahahahahahahahahahahahahahahahahahahaha thats a good one
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If an enemy tank is under the freeze effect and a firebird comes along and empties its tank of flames onto it, does the fire/DOT work while the enemy tank is frozen? I was just curios, nothing important hope someone replies thnx
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Update 144 — Battle funds have been increased by 60%!
CommanderX11 replied to vkspaz in News Archive
mmm meh sounds alright i betcha i still wont get any crystals considering none of us have m3 railgun or hornet anymore :mellow: :mellow: :mellow: :mellow: :mellow: :( :( :( :( :( :( :( :angry: :angry: :angry: :angry: :angry: :angry: :angry: :huh: :huh: :huh: :huh: :huh: :huh: -
this is a very good idea i think you should suggest it :) :) :) :) :) :) :D :D :D :D :D :D :ph34r:
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ill be getting about 11000 crystals maybe should i get freeze M2 isida M3 thunder M2 isida M3 thunder M1 Isida M2 and thunder M2
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should i get thunder M2 and isida M2 or Isida M3 dragon paint or isida M3 thunder M1????????