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When I get froze, I have no problem killing the "freezer". They freeze and circle you, I heal, drop a mine, then roll forward...they run over the mine every time!
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I just came back after 6 months, and I join a battle and my low level teammate killed me every time. The flipping ***** kept shooting me, and I would shoot back and never hit him, but he was able to kill me every time. Is this a bug, something new or what? Edit: I understand the friendly fire concept, but if friendly fire is on, how come I couldn't kill him?
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I'm from Texas...That's bigger than most countries! :D
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You're right, eventually everyone will have all the same things, but that's not "when the game begins", that's when the game ends! Those who buy diamonds to get ahead do it so they can have things sooner than others so they have an advantage...If everyone in a battle has the same things, there isn't any advantage. They will either jump games to find one they can dominate, or log out!
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Thanks for the reply. I understand the game is not intended to be a simulator version; however, I'm sure the developers didn't intend on designing a game players can master simply buy opening their wallets! If that were the case, they wouldn't have barriers, multiple maps, or team talk. The "capture the flag" concept IS a strategy based game...Many players coordinate their attacks using snipers, defenders, attackers, and players to sacrifice themselves, so their teammates can capture the flag. Please don't try to convince me that the developers intended this game to be as easy as a players money can make it. And please don't insult my intelligence by naming one person out of nearly 200,000 who have reached a high level without spending money only. I don't know if that player has digital armor or not, but I can tell you this "there is no way in hell he/she collected 8000 diamonds without spending every waking moment playing! I probably will donate money to this game for upgrades (mainly because I want to do my part to keep the game alive), but I will feel really guilty doing so because I made many in-game friends who will never be able to afford to buy diamonds.
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I wrote all that and all's you can say is it would be lame? THAT'S LAME! There has to be a happy medium between those who can afford to pay and those who cannot, or choose not too! Maybe there would be a members/non-members area...who knows! I do know that this is a war strategy game WITHOUT much strategy involved. Being able to BUY your way to the highest paints, armor, guns, and power-ups involves ZERO strategy, planning, or luck! It's a shame because if players were more fearful of dying, the game would be much more interesting! I command an Abrams tank, and I guarantee you I would never give the order to jump out into the open and start rushing to an enemy position. With this game the strategy is to run out to the flag, if you die, run back out until you finally make it through! That may have worked in the trenches of WW1, but I think we've come a long way since then, and deserve to play a game that takes 1/2 a brain!
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I agree! My friends and I started a private battle today 10 against 10...we had 7 players drop out of one team leaving them with 2 maxed Isida's, and me Regular dictator and rail-gun. The 3 of us won the game with ease. (each player from the other team was a master sergeant and higher). The Isida's traveled together, healing each other along the way, while I sniped anyone within sight. The score was 10 to 6 on two occasions, and 10 to 9 on the last battle. I had fun sniping, but the Isida's both said they got board because there wasn't much risk of them dying.
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I started playing this game because I command an Abrams M1A1 tank in the US Army, and love everything associated with tanks. I soon realized this game is about money and little about strategy! You have battles with players who have maxed out tanks and are not afraid to drive out into the open because they know it will take multiple hits from multiple tanks to destroy them...(If at all). I'm not complaining because I cannot afford to purchase diamonds, I enjoy looking for the perfect sniper position to take target out, or coordinating with teammates to capture a flag, my issue is players should not be able to "buy" their way to stronger/faster tanks. In the army, hard work and dedication earns promotions, not PAYMENTS! I will be leaving this game to go back to playing Runescape; where although it gets really boring grinding to the next level, every player has the same opportunities BASED ON HARD WORK AND DEDICATION...NOT BASED ON HOW MUCH MONEY THEY CAN SPEND TO LEVEL-UP! I realize it takes money to run this game, and pay the AWESOME developers and other staff, but maybe Tanki should consider a monthly membership fee instead. We have almost 200k members...5 or 10 dollars per moth from each of them would probably earn Tanki more money than the money they/you make selling diamonds each month. I've enjoyed my time playing this game, but I'm a Warrant Officer 2, and when I get killed with one hit by a Master Sergeant on a regular basis, it's time to find a new game! I get a bonus check each month when I'm stationed in Iraq or Afghanistan, but I refuse to waste it buying diamonds just so I can compete!!!
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I think Isida should only be able to self-heal when it's within a certain range of their flag...they shouldn't be able to pick-up first aid boxes either! Well...they can pick up a box to prevent other players from getting it, but it won't heal them. Maxed Isida gun, maxed armor, digital paint, self-healing= UNSTOPPABLE!
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And about isida: If you insist on keeping isida yet the most powerful gun, please consider this suggestion: Lets reduce the isida self healing functionality by 30%, and give it the advantage of magnetism. so everybody near to an isida enemy, would have it's speed reduced by for example 30%. ~~~~~~~~~~ No! You reduce players speed by 30% and only reduce Isida self-healing rate by 30%? Not a very good trade-off! Lets see...I will go 30% slow when I'm within range of the "magnetism" effect, the Isida will still be able to travel at full speed, and attack with full power? I GUARANTEE Isida owners would gladly give up 30% healing for the ability to reduce a players ability to escape! If I use a speed-up from my inventory (that I paid for), an Isida can negate my speed...that's like stealing money from me...why would I buy diamonds to get speed-ups, just so when I use it anywhere near an Isida it becomes worthless?
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I like it...I wish the accuracy was better at longer ranges. Prior to this experiment I never feared the twins, now I have to give them some respect when I encounter them on the battlefield!
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