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The most annoying turrets voted here tend to be the ones I use the most.
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Yep, the auto-aim angles make it too easy for a Vulcan to hit everyone.
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One of my favorite things to do with a Vulcan is to go to the map, Rio, and shower the enemy beneath with lead from the rooftop! There are ramps that let you angle your turret down and the auto-aim makes it easy to shoot almost anyone!
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Poly CP, I'd say go for mammy since you have the most health and benefit most from double armor. You also said you are paiting with Twins, so it'd be a good CP holding and attacking combo.
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Sometimes, if worst comes to worst, I go to the Russian servers and try my luck there. I'm not as familiar with it, though and I don't understand Russian, so it's harder to communicate during battle.
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If you have money, buy yourself a good mechanical gaming keyboard. Because I regularly play with a nice keyboard, it's hard to go back since you will notice a huge difference. I can turn my turret and drive without any problems and the reaction time from keyboard to game is spot on! I know not everyone has the budget for it, but if you do and you really want fine control, it's worth the investment!
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Double Impact Force Day: At a random day out of the year, Tanki decided to double all the impact force of all the turrets for a day! Like to parkour? Well that day will be the best day ever! Wanna teach those light hulls a lesson? Fire at them and watch them fly!
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The "PewPewPew" Kit M3 Twins M3 Vulcan M3 Mammoth Lumberjack Unlocks at Field Marshall
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That's true, I don't see a lot of Jade paint, making it easy to snipe.
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category Ideas for Hulls and Overdrives!
Gigalink replied to Ilia.ArchangeI in Ideas and Suggestions
Or how about a parkour tank that can legally jump by pressing a key, do barrel rolls to side strafe, scale walls for a few seconds to get to higher ground, kick off the wall, do back and front flips to dodge shots, flip itself back up in case it falls upside down, etc. It will be on the lighter side of the hulls, but makes up for it in maneuverability. It won't be as fast as wasp and hornet, but it will be faster than hunter. Less HP than Hunter though, but more than Hornet. -
I've tried that combo a few times due to situational advantages. I was playing in Stadium DM and I noticed that there were a lot of railguns. In my mind, I thought, well I could be like everyone else and do xp/bp combo, orrrrrrrr, I can out-tank all the other railguns with M3 Titan M3 Railgun with Prodigi paint! Sure those xp/bp guys can do amazing trick shots and dodging, but if they wanted to face me, they still had to expose themselves for a split second while my railgun fires a well-timed counter shot that cant be knocked off due to my weight. While they had to spend time hiding between shots, I can stay in the open, ignoring railgun shots left and right and be at a prime position to fire on the next target. Of course, I can knock their aim off while mine was steady. At the end, I was first! So yeah! Railgun Titan is viable! Just pay attention to the combos being used by everyone.
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Vulcan-Mammoth Twins-Mammoth Twins-Viking Twins-Hornet Firebird-Hornet
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That critical hit is deadly
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In early ranks, light hull with twins is good if you got good driving and aiming. If not, then stick to medium or heavy tank. Play maps with enough cover to slowly creep on long range turrets or pick a map that is small enough for you to be in your effective range most of the time. Turn your turret since it has amazing turret rotation speed! It lets you have better situational awareness. Since Twins have slow projectiles, learn how to lead your shots, especially against faster hulls. If you are accurate, light hulls are eaten for breakfast, if not, you blow up.
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I know, it was pretty frustrating for me for awhile when I was Field Marshall to find battles with no Gismos. It's hard to fight M4s at that point. At commander tho, it's possible since the only thing you won't have is an M3 Dictator.