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USA-POWER

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Everything posted by USA-POWER

  1. USA-POWER

    Let's Discuss Shaft!

    Just remove its laser beam and make it visible only to the same team and increase its zoom or scope rotational speed
  2. USA-POWER

    Let's Discuss Isida!

    Isida was much better before, now its fine but with this cone range limitation its so annoying why you try to heal someone on the stage or below you
  3. USA-POWER

    Let's Discuss Hunter!

    Hunter shakes so badly with rico, smoky and vulcan bullets.. may be i need to significantly increase its weight .. anybody tried it?
  4. USA-POWER

    Let's Discuss Ricochet!

    Which one of the parameters to MU that can bring a significant difference to the function of Rico? Do you think that maximally MUing its reload can make it shoot better?
  5. USA-POWER

    Let's Discuss Thunder!

    Thunder helps to get the highest scores in Polygon CP, however more than 2 thunders in the team will make you lose, because its hard for them to catch the point and they keep shooting from a distance not to get caught . So i immediately know that we are going to lose once more than 1 players start to use thunder (talking in regard to high ranks cuz i know its great with lower ranks)
  6. USA-POWER

    Let's Discuss Firebird!

    am not playing since a period .. did they change the maximal damage range (not the maximal range of damage) of fire and freeze again?
  7. USA-POWER

    Let's Discuss Isida!

    This is weird .. it translates into English as : It all depends on which mode you prefer to play Isis. If your style - attack, of course, download is damage to maksimumu.Ne forget that itself% of treatment depends on the damage of Isis. If you play in the protection and support to prefer attacking allies - swing perezaryadku.Eto treatment and help you maximize the use of medication. Range, download speed of rotation is the last ochered.Eto most useless options Isis.
  8. USA-POWER

    Experimental Camera Speed

    I have decided not to take the comments of the down voters and to try it myself .. after about 1 hour of game play , I could later have a better handle over the tank, but after i closed the browser, i started to see spinning things and items in my room @_@
  9. USA-POWER

    Experimental Camera Speed

    astonishing mass hysteria ! may be that is the real experiment
  10. USA-POWER

    Let's Discuss Ricochet!

    yes later i realized that it turns very powerful when MUing the reload time .. cuz mine is half MUed with the reload but with my other account now am heading to fully MUing its reload, i was saying so whats the use of doing - 0.001 to the MU, but it seems it means something more than it shows
  11. USA-POWER

    Let's Discuss Ricochet!

    RICO m3 MUS costs double than any other item , its too much costy with its damage MUs, reload and everything and without MUing everything then it will never function good as how other guns do when they are fully MUEd
  12. USA-POWER

    Let's Discuss Vulcan!

    Yes even Hammer unlocks earlier, but now is turning quiet popular specially when u speed up its reload and damage .. Vulcan nearly RIP. some may argue that yet its a strong gun, but don't forget that still not so many people are having the anti vulcan paint, once more than half people will have it, then its going to be of very unbalanced place anywhere
  13. USA-POWER

    Legends Hall

    Sir Yes Sir
  14. Goodbye Forum Will be missing you friends
  15. USA-POWER

    Let's Discuss Smoky!

    in polygon cp when all using twins, vulcan and then comes a smoky, and usually it gets the lowest scores, i can feel even its increased damage now means nothing because has lost its critical hits power and when compared to the global increase in the armor to the rest of tanks + increased damage to the rest of guns.. means smoky got nerfed
  16. USA-POWER

    Let's Discuss Vulcan!

    well i use this vulcan zero MU sometimes with no need to use anti fire, and its quiet good :P
  17. USA-POWER

    Let's Discuss Vulcan!

    I tested vulcan M0 with 450 hp mammoth + inferno 41% anti fire it kept shooting exactly for 2:55 min before self destructed :P
  18. USA-POWER

    Let's Discuss Isida!

    first sure if they focus on more damage up to 64 is enough, while self healing up to 48 is very enough, second faster reload and 9.12 is good, third and the most important for isida is to have a good frame rate , as slow or interruprted connection will lead to missing lot of the energy spent
  19. USA-POWER

    Let's Discuss Freeze!

    Very nice experiments and graphs you have done, hope that developers to look at these tests however i have learned by now to go and stick onto the tanks to endure max damage, however to spin around them is causing them minimal damage, because of a radius of more than 10 meters is needed at least to go around a tank
  20. USA-POWER

    Let's Discuss Hunter!

    I feel that hunter m1 and m2 are much more easy to handle than hunter m3 and much more fun .. don't know why and they look really more speedy when compared to the rest of tanks with a descent hp .. but with hunter m3 it seems as if too much heavy to drive ..
  21. USA-POWER

    Let's Discuss Vulcan!

    they don't mention every change within the stats , there are things like the heating up and aiming can be changed accordingly
  22. USA-POWER

    Let's Discuss Isida!

    I regret so much spending too many crystals on fully MUing my isida's parameters thinking they will get a dramatic change, its still not different than a half mued isida :/
  23. USA-POWER

    Let's Discuss Vulcan!

    Vulcan is back to its power be happy vulcan players, the most annoying until now is to have vulcan in a battle, it still can defeat fully MUed twins, and smoky
  24. USA-POWER

    Let's Discuss Hunter!

    I saw today a fully Mued hornet in its speed and acceleration .. in order to get a good hunter, then you must MU its power as well this will give it a boost in acceleration, only at that time you will feel the speed .
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