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Alternatively you could give it a better than average shot damage and reload time. It'll be like a smoky that kills really fast but cannot be used with hit and run tactics due to the fixed turret.
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category Ideas for Hulls and Overdrives!
herminipper replied to Ilia.ArchangeI in Ideas and Suggestions
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category Ideas for Hulls and Overdrives!
herminipper replied to Ilia.ArchangeI in Ideas and Suggestions
A hull with a high top speed but poor traverse speed and average or decent armour. It's strength lies in the ability to get to advantageous positions quickly while also being able to soak damage. This is balanced by its poor performance in close quarters, being unable to prevent a lighter tank from circling it to death. -
A turret that exhibits a very high damage output while being limited in its ability to react to the constantly changing battlefield. The damage per shot and reload time will be very high allowing for a quick time to kill but the turret is either fixed forwards or has a limited angle at which it can turn. This handicap means the tank can be strong in a good position but is vulnerable when it is spotted or surrounded, making it primarily an ambusher, rather than a sniper or an aggressive flanker. https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Archer_SP_17_pdr_Tank_Destroyer.jpg/220px-Archer_SP_17_pdr_Tank_Destroyer.jpg Notice how this vehicle has a fixed turret that can't traverse left or right. It has to lie in wait for enemy tanks and you can imagine will react poorly to being surrounded. It makes up for this by equipping a gun known for being accurate and powerful.
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An autocannon -link It's a high damage machine gun that fires in 8 round bursts. After you've fired three 8 round bursts, you have to reload the whole thing and that usually takes a while. Example: pewpewpewpewpewpewpewpew! pewpewpewpewpewpewpewpew! pewpewpewpewpewpewpewpew! 8 second reload.
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Mod shut down my topic without me breaking any rules
herminipper replied to herminipper in Mod shut down my topic without me breaking any rules Archive
http://en.tankiforum.com/index.php?showtopic=235620&mode=show&page= Here is the link to the topic I posted earlier. As you can see, the mod shut it down claiming it was against the rules to propose ideas regarding trading. The rules say that you cannot propose ideas regarding selling and refunds. It does not say you can't propose ideas regarding trading. The rules are here: http://en.tankiforum.com/index.php?showtopic=212473 Can one of the mods unblock my topic? -
herminipper started following Trading and Mod shut down my topic without me breaking any rules
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Call it the mauser.
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Why can't I get into the garage?
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No, they showed us how they changed the look of the shotgun right after they showed us the minigun. -_-
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No that's not how it works. (x = original price) You sell it for x-(x/4). This means you sell it for less that you bought it.
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The new shotgun look is so good :D
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Is this your biggest account?
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We really need this
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Hammer is the best
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http://en.tankiforum.com/index.php?showtopic=227034&mode=show&page= Tanki don't say you didn't use my idea because you did. I don't mind that, it's good. But why didn't you give me any credit? Just give me a good reason for it.
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