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Paxorf-C

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Everything posted by Paxorf-C

  1. Paxorf-C

    Silence 3

    Awesome! Silence and Silence II often turn into boring stalemates, this map looks loads better!
  2. Paxorf-C

    Game Mechanics Problem

    Hmm I wonder if anything will actually come of this thread. Probably not, since the developers don't often take ideas from players (that feedback page is soooooooo dead). Oh yeah, and they're russian.
  3. Paxorf-C

    Game Mechanics Problem

    That's good to know. Most of the time I'm on server 2, perhaps I'll change. Well I joined part of the way through. Though there were less fortunate souls who had earned a few hundred kills before the drugger came, only to see their reward drop to almost nothing.
  4. Paxorf-C

    Game Mechanics Problem

    So the developers have to rely on the players to fix their own problem? Seems like a pretty bad solution. Especially since there's no infrastructure to communicate with friends via Tanki.
  5. Paxorf-C

    Game Mechanics Problem

    But there are barely any of those, and they're all dominated by high ranked players. And there are absolutely NONE for very low ranks (below WO1).
  6. Paxorf-C

    Game Mechanics Problem

    Yeah I guess I'll have to join in the drugging. Good news is I've been saving up my drugs, and now I have 200+ of each. :D Though actually the battle in question was on my current noob account (staff seargant), so I didn't have any stored up drugs to fight this guy with. At higher ranks non-buyers can compete somewhat, but at lower ranks there's absolutely nothing you can do but accept defeat. Pity too because most people are naturally going to quit Tanki at lower ranks, and having drugger problems then will cause many more players to quit. Another reason why I question the logic of the developers.
  7. Paxorf-C

    Game Mechanics Problem

    Stats from my last battle: Map: Polygon Game Type: DM Kill limit: 999 Battle Fund: 1238 Reward for winner: 827 Percent of fund to winner: 67% D/L ratio for winner: 17.5 . As you may have guessed, this was a battle dominated by one drugger. He just sat up on a ledge killing everyone, and it was nearly impossible to take him down. Everyone else playing had an incredibly difficult time getting kills, and so many of us banded together to beat the one jackass. But even with half of the field united against this one dude, he still dominated. Needless to say, everyone but the drugger was really pissed off. . So my simple question is: Why does Tanki favor a select few (druggers) at the expense of the majority (normal players)? The obvious reason is to collect money, but there are many ways games can get revenue without breaking the game mechanics. Even other free to play games, like TF2, World of Tanks, and virtually every game at sites like miniclip.com manage to raise money without ruining their games. Why can't Tanki do this?
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