Critical analysis of this update:
I was sort of expecting this to come. This is probably the second worst update the game has ever received, first one being the Economic's change.
In all honesty, what developers said about the daily missions is a lie. The high rewards for the easy missions barely affect the gameplay in any way. What does get affected, on the other hand, are the profits of the Alternativa Platform company. Only a few people these days still playing the game actually speculate and connect the dots of what the developers do and why, most players simply run with it or try to find some sort of justification for developers making bad updates. The same is shown here; people don't like the high decrease in rewards of the missions, however still agree that to some extent the rewards should be decreased.
Lets speculate how the daily rewards, as to say, have moved from what they were to what they are now:
First each player got daily bonuses. This might have given an even bigger amount of crystals to players buying crystals, as they could also store up some more supplies and crystals for more gear and better gameplay. However, considering that the amount of your supplies doesn't matter too much as you could have two players, one having a hundred of each supply and another with a thousand of each supplie and each would still be able to beat each other in a match, depending on their garage item upgrades, of course. The daily gifts were something that instead of propping up buyers even more, propped up non-buyers, so a player could collect supplies and only after a week play the game to be ready for difficult battles.
The fact of the matter though is that developers of the game are looking to get more profit from the game's customers, in other words; us. They look into each aspect of the game to see how that could be more profitable to them - this can be shown through multiple updates and on how they impacted the game:
* Rebalance - though it was a nice feature to have all weapon atrengths equal as fully upgraded, this was jot done until the micro upgrades came in. This isn't though, what led the developers in getting more profit. What did led to more profit for them is that the whole garage became about x3 expensive. Had decent upgrades for weapons and hulls and good paints before rebalance? Well, now you're stuck with just one or two of each, regardless of your previous efforts.
* Economic's change - so far the most hated update in this game. The developers said, before the update's release that the point of it was to make it fairer in terms of funds, by letting the people lower in the score boards of battles get more crystals. However, what this turned out to be is an update aimed for more profit; the update reduced fund by half, which the developers only admitted to have done after they moved it up to 80% but not due to any sense of regret, but due to fear of more people leaving the game as a result of the game's fund hit, meaning that there would be less people purchasing crystals. Now, people loved it when the fund got increased after that, but what many players did not take into account is that the overall fund had been decreased by 20% long term. Is that something to celebrate? Or something to look back to and see the utmost corruption this company is making?
* From No-Supply battles to the so called "Pro" battles - No supply battles were the type of battles where instead of depending on supplies and having the risk of other players using supplies, you would simply depend on your gear and you skill, and if the people who make such battles decide to let boxes drop, then you could depend on that as a type of luck. The normal battles and no-supply battles as we knew it were pretty much self explanatory and made sense as well as held balance. But, as you might now see, developers like to put their money grabbing nose into every corner of the game, so they snuk into the no-supply mode as well; after the normal battles had lost their ability to let players use all their supplies at once, the so called "pro" battles replaced no-supply battles. Why were they renamed? Because the new mode had nothing to do with not using supplies, but quite the opposite; nkt only do you pay for entering such battles, but you also, in some cases are able to use supplies all at once, meaning that you might as well be wasting crystals on both entering the battle and the supplies you use in that battle. Does that sound like what a pro would do? No, more like something that a regular buyer would do, hence hkw this change was a way of increasing profits for the developers.
* Balancing of hulls and weapons - developers have said that they will never reach a point where the game is fully balanced in terms of hulls and weapons. They also mentioned that they will do their best to balance the game even more and more. The firat statement is true, however the second is an outright lie; the drastic changes of parameters of hulls and weapons have never been for the sake of balancing in order to make it better and therefore fairer for the players, but instead another way to gain profit. How? The buffing of hulls and weapons have been seen mainly in the least popular ones and drastic nerfs in the most popular ones. You might think that this might encourage more players to try out new varieties of weapons and hulls, however, let me explain how the aim is not that but rather profit. Say you use a very popular weapon, say freeze (freeze was quite popular in the early days of rebalance). You're happy with using your weapon most or half the time as it works well for you. What the developers then do is nerf that weapon almost to a point that it feels like it has a one big upgrade lower effectiveness than of the upgrade it is currently at. Then what they do is buff one of the most unpopular weapons like the Firebird (which was quite unpopular during the early stages after Rebalance update) and since you and many others do not have that weapon, you ought to be willing to buy it (they might even put a huge sale on it), but as we know most players cannot afford to buy more and more weapons and hulls and upgrade them to high parameters without buying crystals, so what are you, as to say blackmailed to do? To buy more crystals, increasing the profits of developers.
* Daily Missions - now we come to this update. I mentioned earlierthat the rewards of daily gifts beneffit the non-buyers. It may not seem so to many, but for developers in terms of profit, it is a problem. The missions would stop the people who enter the game daily and only play it like once a week or so from getting goods to prep for their up coming battles. However, the missions instead made people play a little longer to receive higher rewards than before, meaning they could enter the game, complete the missions and wait till the next day, getting a decent amount of gear to get new upgrades and such. So, it would be expected that developers would reduce the rewards, and similarly to Economic's change, it was reduced by 50%. This means that you'll need to put some more effort into getting, basically the same amount you got before missions were implemented through daily gifts, or on the other hand will put you in a state where you can't bare with the low amount of rewards you get from funds and missions for effort that takes quite a while and forces you into buying crystals, increasing profits of the company.
So overall, how the updates of this game function are that the developers put in an update which in theory might benefit them, and if that does not work, they change their approach and make up excuses, supposedly justified to not make the players too dissatisfied with the change of that update and if it then does not work, then they lobby; lobby the players by making another change, which will keep the players moderately satisfied if they don't speculate too much and let the developers get away with getting slightly more profit for their own interrests. Or, another approach would be to straight up make a drastic change bad for the players for the sake of proffiting, not mention of it and hoping that the players won't notice what they've done but if they do, then again, they lobby and get away with their sins.
This game isn't simply a game anymore, it is a production line, where the developers are the exploters and the players are the exploited. Don't think that I am making up fantasies, because if you look at almost any company these days, their ultimate aim is higher profit, as that is the system of capitalism we live in.
If the daily missions giving x3 reward that of daily gifts before really affected the economy of the game so badly, we wouldn't be seeing developers going to all these fancy game conventions, having them set up esports or have all the luxuries they have in the company, but most importantly; they wouldn't hide it all from us, nor the luxuries nor the math behind many of the drastic updates. If they truly cared, I wouldn't even be writing this!