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Sabotage: D-T-B (En)
Repair-Kit replied to Repair-Kit in Sabotage: D-T-B (En) Game Violation Reports
The player D-T-B has been banned for other violations. Record of sabotage will be included in karma. Reported to the tech support -
I think one problem is this. Sometimes staff say things in the capacity of a staff member and players have to exercise restraint in how they respond as they are not allowed to publicly discuss what that staff member has said. That said, staff should be extremely careful as not to bait players into getting a ban, intentionally or not. When staff contribute to a topic, they should ask themselves, is what I'm writing provocative in anyway? If the answer is even the slightest of maybe's then they should not write it or rephrase it. Restraint is a two-way street. I'm not saying this type of thing is the norm but I'd guess there are lots of players who have had a ban this way. Hopefully that was constructive.
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http://youtu.be/TQYW_gmgN1s
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Here's one more with me having fun with added sound fx. Enjoy...
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Did I manage to capture the flag? You can find out here
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I had way too much competition for this box.
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I won't post any more, you try moving it. Thanks
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... when you start seeing mammoths and wasps instead of two dogs playing! :wacko:
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Defaulters would forfeit their entire garage and be banned for 1 year. Great idea. :P
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There is a difference between venting one's frustration with whining. You yourself could be accused of whining but you're entitled to whine if that's what you want to do. If players want to vent their frustrations over the current format then you should have some degree of respect and you should let them. Calling for bans for making criticisms of the game is going a bit far don't you think. Supplies and product kits are now an integral part of the game and business and I believe they can ruin games when you find yourself unable to compete against opposition many times more powerful than you. Sure, buyers should have an advantage over non-buyers but don't you think skill should be rewarded over brute force. I've always believed that there should be some link between a players strength and the experience points they receive for kills. m1/m1 destroys m2/m2 gets the same amount of exp pts as the other way around. Why? Even worse, m2/m2 using supplies destroys m1/m1 not using supplies gets 10 exp pts What I'm advocating is a change in the amount of experience points awarded to a player that is dependent on how strong they are at the time of a kill and the strength of the opposition they destroy. Think about it. It is the way to go and Tanki are missing a trick here if they don't persue it. It would be a solution that not only addresses the problem but also preserves balance.
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Lose Yourself - Win The Battle!
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Hey, , I think you'll come to find that, in time, you'll come to appreciate the difference between ranks that can play in a battle. There will come a point where that will be you grabbing that Gold Box. If the difference between ranks was too small then there would not be much point in ranking at all. Everyone would be pretty much the same strength - like all of the time. Also, (i'm not sure about this), I think the rate at which crystals fall are faster in high ranking battles. Hopefully someone can correct me or elaborate further.
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Hi eragon33, The op wasn't posting something that was more suited to the FAQ thread. I'm sure that , who has 37 posts to his/her name, was wanting to engage others and discuss an aspect of the game with other like-minded individuals. This is precisely what the forum is for. Your reply, to me, is extremely unwelcome here and it only serves to undermine newcomers, putting them off ever posting again. The number of downvotes against your reply should tell you something. Sorry if it sounds like I'm picking on you - I'm really not. It's just that I think you should hear my thoughts. Cheers...