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How about a crystal compensation for all tankers who had to buy all versions before being able to purchase a M3 item? :unsure:
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Gun does not fire when entering the game, or not able to kill enemies
Buidelrat replied to Buidelrat in Archive
Thanks! I recognize the problem with supply boxes. It probably need some bug fixing... Never knew that bugs can stop a tank ;) -
Gun does not fire when entering the game, or not able to kill enemies
Buidelrat replied to Buidelrat in Gun does not fire when entering the game, or not able to kill enemies Archive
Dear tankers On several occasions my vulcan won't fire when entering a game. I can control the turret, but the spacebar just won't work. Are there more tankers with this problem? The second problem i have when entering a game is that i can't kill (no damage is done to anyone), but i can be killed. Once killed, the problem is solved. Does anyone have had the same problem? Kind regards, Buidelrat -
How to prevent high rank drugger take overs?
Buidelrat replied to Buidelrat in How to prevent high rank drugger take overs? Archive
I'm getting tired of high ranked drugger groups who take over games. They take over games from beaten teams and walk away with the battlefund. Because of the lack of chrystal boxes, tankers leave games without perspective earlier than before, leaving bare battle ground for clans to take over the games. It has nothing to do with fair gameplay or tactics. Just cashing and leaving. Any creative ideas to prevent these take-overs? -
The old update (increasing crystal amounts) was bad, because many tankers ran around the dropzones. The new update isn't much better. First of all you have to join the full battle to get any chrystals. Bad idea for long lasting battles and battles with many flags. The only ones who bennefit are the static tankers who shoot from a distance. There is no need for movement... Just sit, shoot and wait for the end of the battle... Too bad. With the crystal droppings you could at least gather some chrystals, even if you were at a loosing team. There is no reason anymore to stay in a loosing team. I find the last updates a game downgrade. The cool downs do not prevent full time druggers from drugging full time. The turret parameters are not balanced anymore (M3 Viking can be destroyed in 2 shots by a smoky), etc.... The game is loosing it's charm.... Druggers rule and get rewarded by this new update!
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Smart Cooldowns go live with double garage supplies
Buidelrat replied to semyonkirov in News Archive
Dispite all nice supply gifts it is nothing more than a smart but mean supply theft, because you get 15seconds less supply usage. This means that you still pay 50 diamonds for 25% less of supply. Either the price should be lowered with 25%, or the logos should be shrinked by 25%, so everyone can see that you pay the same for less... Smart but not very nice, developers :-( -
Hi, I think that hi ranked drugging players are too determining in gameplay. I just left a Serpulov game which was completely determined by one hi ranked drugging twin, each time killing about 8 tanks before it could be killed itself. This changed the whole game from a 40-65 disavantage for his team into a massive advantage within a few minutes. I've get this situation more often. Hi rankers who enter the game at the end en swipe the hole game within the last 10 minutes. This should not be possible. The two sides should be kept more equal, so that almost an our of gameplay can not be ruined within the last 10 minutes....
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Being kicked out several times for no reason I'm very glad with this decision. I hope the new kick-system will also prevent that groups of friends playing in one team can kick out others they don't like.
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This upgrade is in effect a downgrade! Whitout buying crystals, this game isn't fun anymore. It wil take ages to upgrade your tank through figthing. Bad decision... <_<