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simonkid

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  1. simonkid

    Your questions for this week's V-LOG

    What Priority is the matchmaking feature?
  2. simonkid

    Let's Discuss Striker!

    Striker is actually really good. The thing I have found is that it works really well when you use it on the winning team, but things go horrible when you try and use it on the loosing team. I get really good D/L's when our team is winning, but when they are loosing I go like 2/13. (mostly because of self damage, and killing yourself)
  3. simonkid

    Let's Discuss Striker!

    I was thinking about this, yeah it can be annoying but they haven't changed the kits for ages. I think they are just working on other things and it isn't top priority.
  4. simonkid

    Where is Vlog 107?

    It is 24 hours after when they normally upload the vlog and it isn't here yet. Are they skipping this week because I don't remember them saying that? Please someone explain...
  5. simonkid

    Forum problems

    I was about to come on here and comment about the plug-in failure thing, but it took me 20 minutes to get on because the security thing to get on the forum (where you have to type the letters in the box) is really bad and never works. Either bring back the old version, get rid of it or make it so you don't have to retype your username and password every single time!
  6. simonkid

    "Plug In failure" at game start

    I get the same issue to and I almost broke my computer trying to fix it. (I thought it may be a ram problem so I added some ram that the computer didn't like and it went all crazy) Please fix and set my daily missions to the first day of week 5 on this and my other account (trainboy) i could not get my missions finished because of your updates that didn't do anything but add a bunch on worthless paints. It says there are kits but I don't see any...
  7. simonkid

    Turret: Rocket launcher Vs Artillery.

    Who cares, Vulcan doesn't work exactly like a real, "Vulcan" so you might as well call it Katyusha. Hammer doesn't do anything like what a real hammer does. Smoky doesn't make any smoke, Thunder isn't very loud, Shaft doesn't have much to do with shafts and Freeze is used in the wrong context. I don't think anyone else in the game knows what Katyusha does in real life, does it matter? :P
  8. simonkid

    Turret: Rocket launcher Vs Artillery.

    So the laser thing will not move off the Y-axis? That is a little sad. i think it should have about a 5 metre left and right spread. (4 lasers all facing forward on the 4 corners of the turret) anything in them is targeted
  9. simonkid

    Turret: Rocket launcher Vs Artillery.

    Katyusha I don't mind that name :)
  10. simonkid

    Turret: Rocket launcher Vs Artillery.

    Seems to complicated. New players will have no idea what is going on
  11. simonkid

    Turret: Rocket launcher Vs Artillery.

    The idea of not being able to adjust the Artilleries' horizontal aim would end up with horrendous results. you would be pushed by your own team when trying to aim, and unless it had some kind of aim assist you would never be able to hit anything. (you try aiming an arch with only turret movement as your guide) the only way to fix this is to make it the other way to the current auto aim for this turret. Regular turrets have auto up and down, and you have to do side to side Artillery turret had auto side to side, and you have to do up and down we need more info on this turret
  12. simonkid

    Turret: Rocket launcher Vs Artillery.

    YES YES YES!!! I was hoping it would fire self-guided missiles! that would be the best tank imaginable. It seems very coincidental, i was getting into the idea of self-guided missiles and TOW missiles, immediately before this idea came out, THANKS TANKI! But i do have a contribution, instead of the first fire mode being like twins, i think it should have two/three fire modes... 1. Self-Guided rockets like you suggest 2. TOW Missile. If you don't know what these are they are the first type of guidable missile ever invented. Look it up, they use a wire and light + censors to change the trajectory of the missile. You would fire and the missile would follow where you are pointing your crosshair (as long as you don't do sudden movements. 3. Non-guided. This would be achieved just by firing before the guided missile lock on has initiated. Other ideas. Relocation of target. Just say you fired a guided missile and the target you are aiming for has been destroyed. Wouldn't it be cool if you could lock onto another target and that same missile would go their? Speed boost effects rocket trajectory speed.
  13. For some reason the downloadable client does not work on Mac computers. When I downloaded the huge file it is a .exe file which does not work on mac computers. Can you please either add a download for Macs, or can someone direct me to where you can download it for macs. If you are unable to do either of those can you please explain why you did not make it available for macs. Thanks
  14. Who got rid of the trivia section? That was important :l
  15. I spent the last hour thinking about my ideas for the new alterations of turrets. In my oppinion this is how it should work: M0: All M0 Turrets should have 3 changes that change what colour the projectile is. Example: Firebird, you would have 3 options to select a colour, Yellow, Orange or Deep Red. (As well as the standard colour) This would be the same for all turrets and guns like Smoky or Thunder would get incendiary rounds. M1: All turrets would get an additional 4 options for power changes. M0 colour changes would still be available but under a different section to make it possible to equip both a colour change and power change at the same time. A power change would be how the developers have suggested, and it would have a name. Example: The power level of these Alterations would not change when the turret is Micro-Upgraded. Instead any level of Hammer M1 would be effected by the same damage amount per alteration. So if your hammer did 50 damage per shot regularly, with "Magnum" it would then do 70 damage per shot. If your Hammer did 55 damage per shot,p regularly. With "Magnum" it would do 75 damage per shot. Each turret at M1 would have 4 different alterations available (that does not include the standard power level) and would also have the 3 M0 colour changes added (but under a different section so you can have both at the same time) Recap: M0 has 3 different colour alteration choices in which you can have one equipped at a time, and M1 would have an extra 4 power alterations where you can have one power alteration and one colour alteration equipped at a time. Each power alteration has a name, example for hammer: Magnum Shooter Speeder Slug M2: This would add an extra 5 power changes to the existing 4, making 9 in total (but you can only have one at a time) This power changes would be a little more drastic, such as: M3: The developer have said they are keeping these alterations a secret. I think they should add 5 of these "Secret" alterations and 1 mega alteration that does something crazy, like: I would also like to give you a few ideas on some alterations I would like to see in the game
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