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How could it be possible that a modern tank has no smoke launcher? :D
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The current system works this way: if you join a team battle, the rewards should be distributed by team. TO may not need to bound the team battle and the team rewards together. Instead, TO may give team battle more options for rewards. For example, 1) rewards by team - the winning team takes more rewards 2) rewards by person - the high score player gets more rewards no matter if he is on winning team or losing team. Please be advised that option 2 is MULTS-free for team battle. So players can play CTF/CTP/DM with a team, but the best player gets more rewards.
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However, MULTS has done a lot of damages if the cheating winning team takes most rewards. Some players may want to combine the CTF and the DM into a new non-MULTS battle. The idea is the rewards could also be distributed by personal scores even if you join a team battle.
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A slight difference from the current version is it could be a CTF battle, but the rewards will be split by personal scores.
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Team Death Match It is like the CTF battle, but the rewards will be split like a death match for all players. The team members can cover each other or cure each other. It is not like the current DM battle in which you can only count on yourself. If you are on the winning team, you may obtain a much better score with more rewards. However, if you are on the losing team, you can still get a fair rewards if you play well, and you don't need to worry about MULTS or sabotage.
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It is difficult to record the video or take a screenshot of the invisible tank. We could only report him and hoped TO could investigate the issue.
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I saw this guy on today's block list: http://en.tankiforum.com/index.php?showtopic=248767 Actually, I've reported him yesterday. I was in the noise map. Our team had been toppled over many times without seeing any nearby tanks and also being shot by an invisible rail-gun. Then someone said 'love.lisi' was doing an underground hack. I just want to bring it to TO's attention that the underground hack may still work for the hacker in noise map.
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create a battle with the same map, then join one time. after that the map will be fine until the next day.
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I'm using standalone flash player It's taking a long time to join a battle for the first time everyday. After that joining a battle with the same map is much faster. It seems the game is updating the map for the first time visit on each day. If the map has been updated, it just downloads other players' data and starts the game quickly. The problem is, for the first time visit on each day, if I'm trying to join a 9 vs 10 battle, the loading process is usually taking a long time and it's very likely to get a timeout. However, if I create a new battle using the same map, I can always join the battle even the map update may take a while. My guess for this issue is when I joined a 9 vs 10 battle, the game might not reserve my seat while it's refreshing the map data, in the meantime someone joined the game and took my seat. After my client done map update, it found no seat for me and no where to go, so it's hanging there until timeout. BTW, I got the same error as it states in "http://en.tankiforum.com/index.php?showtopic=209486". My solution is - create a battle with the same map and try join one time, after that the map will be fine until next day.
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Tier 1 and Tier 2 used to be a brilliant idea. Everybody got nearly everything in tier 1 and then switched to tier 2 at a higher level. Now everybody just focuses on one or two weapons or hulls so they have to nerf them after a while in order to force player to buy others, and that fundamentally damaged the ecosystem of the game and buyer's trust on the future of their investment.
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That's why I'm not playing too much now.
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In a previous update they changed Shaft to a super "railgun", now they want Shaft to flight like a Thunder. What're in their mind for Shaft? I'm not playing the game as much as I did since the update. Now I have more time to take care my other things.
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Refund may calm angry players for this moment but it won't resolve the fundamental issue: After a full refund, the crystals will be used to purchase some hulls and turrets with the current settings. Most other hulls and turrets will be ignored. It is still an unbalanced game. An unbalanced game has to be overhauled soon. Most people will be angry again if there's no refund next time. People who bought the crystals with the real money (I did in my main account) will be more cautious to invest more money due to the instability of the game. It is a loss-loss game for both players and the Tanki. Hornet is the kernel of current game eco-system. Railgun, Thunder, and Shaft are relying on killing more Hornets to score and win crystals. If most players are not using Hornets, the eco-system chain is broken. Nerfed railgun, Thunder and Shaft cannot kill Hunter, Dictator and Titan easily. So the game narrowed the options for everybody to play, and it will not be fun any more. -_-
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The question is - why do we want to buy something which will be screwed soon? The answer is obvious to everyone. ;)