-
Posts
16 -
Joined
-
Last visited
Reputation
-8 Poor-
Off topic, but can the isida have a push-pull effect? Like pulling enemies closer when doing damage and pushing allies away when healing? I thought it made sense since there is a transfer of health/material when it is used.
-
A lot of others mentioned Spitfire and Gatling. Seems appropriate and I like them a lot.
-
LOVE IT! LOVE IT! LOVE IT! Haters be haters. Tanki's been rolling out a series of awesome updates lately. Though I wish the custom battle names were still available. Also, will having a PRO Pass move the PRO battle to the top of the list? I don't have one right now.
-
LOVE IT! LOVE IT! LOVE IT! This is by far the best update. No more mults, everyone's playing to win. I don't quite understand the division of points in the last 10 seconds though. More details please? Besides the update, the best part is... Tanki's listening.
-
Hi Machis! Add me add me add me! Naanum Tamil thaan!
-
The isida's nanobot stream to too thick. I can't see mines being dropped when enemies back away from my hornet. :( But I do love the new graphics. :) Hope it doesn't slow down my PC too much.
-
Can servers be unlocked by rank instead? Say Server 1 - Unlocked at Fieldmarshal Server 2 - Unlocked at Brigadier Server 3 - Unlocked at Third Lieutenant Server 4 - Unlocked at Master Sergeant Servers 5 to 10 - Free for all So that this way a Generalissimo is guaranteed to find a battle in Server 1, but can also set up a battle in Server 3 to play with friends. This will reduce server load among high level players while coercing low level players to distribute themselves among the usually unused servers introducing a lag-free experience for everyone.
-
Nickname : priya_anand First time doing this :) Wish me luck! (no offense Semyon :D you're awesome!) http://i39.tinypic.com/28i1egn.jpg
-
There should be a way to downgrade or 'underpower' upgrades. Reasons 1. If I want my thunder to do less self damage. Especially helpful in TDM matches on small maps where I can splash damage on my enemies to get points instead of hitting hard for a kill. 2. If I want to do parkour, reducing my hornet's weight should let me jump farther and higher. (if there is no significant change, then your algorithms are wrong)
-
I feel like Tanki's birthday was made less special than Victory day just because all items were on sale for the same 25% off. Maybe 30% off would have made this occasion just as special. Either way I'm happy :D Happy birthday Tanki!
-
Update 143 — Team kick by vote is fully operational
priya_anand replied to semyonkirov in News Archive
I just joined a battle and got team kicked after literally 2-3 minutes. My k/d was above two, 109 points and only 4 deaths. This is ridiculous and frustrating. Because I don't speak Russian? Or because I'm a girl? People are abusing this system. Please find a better solution. Also there's a bug in your program where if you're in a game for a long time, you leave and come back with 0 points, you can team kick people above you. -
When there is a sale that is about to end, I have enough crystals to buy the gun/hull/paint in the next rank but I don't have enough time to get experience by fighting, I've always been tempted to buy experience to the next level. So it makes sense to keep the button to make a little extra money with those smart enough to use it at the right time. I understand your police analogy argument with users leveling too quickly and not having proper guns at higher levels. I also understand that your returns are low (4%). But my solution to this would be to make crystals-per-1000 experience inversely proportional to rank somewhat similar to daily crystal bonuses.
-
What if I am the best player on the team (the team is winning) and I kick out all the other players in the last few minutes to get all the crystals and not have to share with anyone? That's not fair is it?
-
Someone mentioned earlier that "by reaching Generalissmo without making any purchases, one would have amassed enough crystals through drops, wins and daily bonuses to purchase an m3 gun and an m3 hull". Does this mean that the crystals in daily bonuses are not truly random but depend on the net crystals you have amassed so far? Or was that an average estimate? Also, with the reduction in battle fund, a new disturbing trend is emerging with two types of players. 1. People who actually play and kill other tanks 2. People who sit around and steal crystals. Especially in CTF on maps like Kungur where the battlefront and crystal drops are far apart, some teammates camp and steal crystals without engaging in the fight. I don't blame them because it's actually more rewarding to loot crystals than actually earn them! I attribute this to the lower battle fund and gaining experience too quickly. When people level up too quickly they are unable to purchase new equipment available at that level and end up playing with inferior tanks. You may argue that that may be an incentive to play harder, but instead it leads to them stealing crystals and ruining the game for hard earners like us. I think Tanki has made up for this by providing sales (yay!) , but what's the use when there's no sale for the gun/hull I want? A workaround would be to lower prices of all equipment, but better yet reducing the cost of crystals would be an incentive for people willing to purchase crystals but do not have enough money for it. This in my opinion would make Tanki much more fun to play.
Jump to content






















































