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JustBlackWolf started following simofigooo
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Thanks for the info, unluckily, for me it is funny healing a teammate that is under heavy fire, it's a challange between me and the enemies, where i have to use my ammo reserve accordinginly and also when i have to heal multiple targets, ofc it's boring if you have only a guy to heal while the others refuse to fight, and the enemies have to kill me or have to focus fire the guy i'm healing. In fact i didn't care that much about the scores ( i remember i wasn't top of the scoreboard that often, but most of the time i would get out with a 2nd place), as i thought very few people would play a fully healing isida ( i would literally IGNORE an enemy firing at me just to keep healing a guy that was dying in front of me) But still even with support nanobots, i feel the health restored is too low, weapons dealing way more damage than i heal is just something i can't get off, i'd buff the alteration to have a fully medic experience. EDIT: i tried one last battle and i was right, 200 each tick is nothing, 800/s is nothing compared to the damage the other guns do, firebird's alteration ticks do more than i heal (even to players with protection equipped!!!), i can't heal multiple targets togheter because 200 is NOTHING! I heal a guy but at the same time another guy is at half health, i didn't heal the first guy enough so eventually one has to DIE! this wouldn't happen before, they just die so fast i feel so useless! What i'm suposed to do against a gun that deals 2000+ plus the fire from other enemies? A single blow from a magnum will just bring a teammate to half health, then i can't heal him fully because the other people fire at him, and at the end the second magnum blow (after barely 2 seconds) will just kill him!!! it's ABSURD that isida has to suffer this much because of the SCORES and not because of the gun itself!!!! what kind of logic is this???? I'll end proposing a buff for the Isida's supportive nanobots alteration, don't care if this is the right topic or not. Since alterations for other weapons do have multiple advantages Isida should get it too. If they do not want to buff the Hp/s: -Health healed per second: +100% -Energy reserve: +7,5s -Damage dealt: -50% While if they buff the hp/s -Health healed per second: +200% -Damage dealt: -50% That's all from me, i won't "get back" to this game again that soon, but i'll stick to the forum for discussions.
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I left Tanki Online pretty much after the 2012 rebalance, i just come back sometime to enjoy some Isida, but since now they killed it it's pointless. So i went to Tanki X, there the isida heals only 2 ticks per second so i thought it was the same here, i edited the comment when i realized that. Ah yeah i forgot about the hulls overdrives, can't explain how ******ed that is too. Idk it just feels too weak, maybe it's because i play wasp isida, it used to be one of my best and funniest combos back in the day, but now i get oneshotted by pretty much everything, still the Magnum is a stupid gun and we shouldn't even have it in this game. Also yes sometimes the teammates aren't that clever so it just makes it harded for us to heal them. So yeah i used to play a lot of CP games, hide behind something and sneaky sneaky healing my teammates, but since now it takes way longer i guess that playstyle doesn't work anymore. I had fun in Island CPs, 3 vs 3, 2 guys in the center and the third one hunting me down, me running around in the wasp and healing my teammates at the same time, funny times that i won't get back i guess. I honestly do not understand the Isida nerf anyway, it was so perfect before it wasn't even that much game changing, you needed to be a good medic to perform well, so i don't understand all this punishment. Guess i won't come back to this game anymore until the isida gets like before. Thanks for the info, still! P.S if you are wondering why my date of joining is after the 2012 rebalance it's because this was just a troll account i created to roam around low tiers, but heh i started to enjoy wasp isida right at that time, and i kept playing it and only it for a while.
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I do have it equipped and It doesn't matter, 200 each tick is too low to substain the damage from other guns, suposing that you heal 200 every 0.25 seconds you get 800/s (without alteration you get an abysmal 100/tick for a total of 400/s) while before i would heal for around 1200/s which could substain the heavy fire from various guns. The point is that, If togheter with isida even every gun had its damage nerfed everything would be OK, but since the guns still have the same damage as before and isida only does worse, there's nothing to do, even me a professional medic can't do anything about it, i struggle staying alive go figure if i have to SLOWLY heal up my teammates! I was struggling before healing a teammate from a twins (with touble damage my isida was healing him for 400/tick, his twins was hitting him for 400, the only difference? i have limited ammo) And if someone didn't carry the nanobots alteration good luck healing with 100/tick against freezes and firebirds that do 400/500 each tick, (just an example, think about every weapon damage, LOL) no wonder why people don't play the gun to heal anymore, (oh also adding that after the alterations update i've seen only about 2-3 isida's with the supportive alterations equipped in a lot of gameplay time) Before the nerf i remember my m4 isida would heal for 296/tick with support nanobots (m3 without alteration only about 226? i guess) Then with double damage i remember i had around 475 each tick before the nerf for a total of around 2000 healing/s I've seen hammers firing about 6 times in less than 3 seconds (guess that's an alteration), magnums dealing 4000 damage in a single blow and my isida should only heal for a PITY 200/TICK? RIDICOLOUS!
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The healing nerf completely killed Isida, 400 healing is a joke compared to the damage some guns do, before it was perfect. People are wrong when they think isida's are rarely seen in battle because of Drones, alterations, hulls abilities xp gain and stuff. Either if you want to keep this ridicolous healing/s you should increase the energy pool to 15/20 seconds, no argues if i can keep healing a friend for 20 seconds straight, even with pathetic healing/s. Isida should be buffed back, otherwise it's useless. P.s. this game is completely gone, the balance was thrown out the window, i can't understand how you people still are able to play it.
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I like your changes much more, i was in fact thinking about an alteration to gain some extra seconds of energy to use, but your 30% less consumption will fix it! now i'm just praying for having multiple alterations equipped (except those that counter each other) also what do you think about the isida's new alteration? i don't think it's worth, you get 2.5 seconds only of firing (literally the same as having 50% less damage) only for getting some energy back when killing someone, and you have only 5s of healing because it gets reduced even in healing mode!. ah how i miss the old shaft being able to shoot thorugh tanks, ofc i want it in the game!
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Ofc also the counterpart is here. Alteration name: Temperature stabilization nanobots. Alteration type: supportive, works only when in healing mode. Description: healing nanobots are equipped with a special heating liquid, a firebird type special napalm tank is mounted on the isida to allow the liquid to be brought at high temperature and allow a faster heating up of allied targets, due to this however, the nanobots aren't stable and your own tank's temperature might increase quickly, igniting the tank. Effects: (+) 100% Faster heating up of the target when in healing mode. (-) when heating up an allied tank, your own tank gets a burn effect and takes damage. Price: 60000 crystals.
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Hi, i'm an isida player and i'd love to see these alterations for isida implemented. (since the only one new added is useless and i don't think someone will ever equip it) Alteration name: Temperature stabilization nanobots. Alteration type: supportive, works only when in healing mode. Description: healing nanobots are equipped with a special cooling liquid, a freeze type special fan is mounted on the isida to allow the liquid to be brought at minimal temperature and allow a faster cooling down of allied targets, due to this however, the nanobots aren't stable and your own tank's temperature might drop quickly, freezing the tank. Effects: (+) 100% Faster cooling down of the target when in healing mode. (-) when cooling down an allied tank, your own tank gets a freeze effect and takes a small amount of damage. Price: 100000 crystals.
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they already did it
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nope
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the kit is already back, you can find it to buy for real money in the section of the shop called "product kits"
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no, not a reward, if a player has a significant amount of likes/upvotes there will be a "thumb up near it's name, this will mean he's a pro player, famous player or a nice player)
- 36 replies
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Unfortunately, your proof is not sufficient to take action. The best proof is a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players.
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i think this will just be the biggest tanki toll in the history
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nice, now in DM you can get all the fund if all leavees
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lol it was just an idea excuse me "miss. i make so much sense", i see you make sense,
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