Jump to content
EN
Play

Forum

Azlea

General
  • Posts

    4
  • Joined

  • Last visited

Reputation

2 Neutral
  1. Azlea

    Improving the game!

    The updates in general have been really good for improving the gaming experience overall. The removal of crystal boxes has proved a positive for those of us who play in team games and want the teams to concentrate on fighting for objectives, rather than for crystal drops. Admittedly players (particularly non-buyers) who entered games to primarily collect crystal boxes have been disadvantaged, but although I am not that concerned by it, maybe TO could keep crystal drops in non team games to satisfy those types of players. The changes in Battle fund distribution seem much fairer now, especially regarding 'kill stealing'. Combined with the removal of crystal drops, hopefully it keep team battles going, instead of the previous problem where half a team might disappear mid game because their side was losing. I'm happy a time period has been reintroduced for Gold Box drops, however I think the limitation of non-pro battles to 30 minutes is too short. Would probably prefer 60 minutes as a maximum. I would be happy to take part in more pro battles, but there aren't many of them about (assuming most players do not buy pro passes). It would be interesting to find out statistics regarding 'pro' gaming (percentage of pro games organised and numbers of pro passes purchased etc). In the initial experiment period, in longer battles, gold boxes fell quite frequently, however it now seems much rarer in the 15 and 30 minute battles I've played in. Overall though I think the TO devs have done an excellent job with this latest update, and I welcome the idea of 'experiment and direct feedback'. P.S. Night maps sound great, but shaft laser target beams seem to be an over the top reaction in response to shaft haters (and I suppose there are a lot of them). To do this, I feel would be too unfair. The fact that shafts have a limited viewpoint while in scope mode already is the disadvantage for the turret. Furthermore, every weapon has a tell tale signature, but none announce the location/direction of the firer before it is fired. If this isn't just a move to limit shafts, but to give opponents an easier time of locating hiding shafts, then maybe TO should develop a more telling weapon signature for when the weapon is fired, but only when and after it is fired, not before. Yes I play shaft half the time, love the weapon and would not like to see it disadvantaged such. Part of the fun of playing shaft and/or against other shafts is that duel where you are looking for the sniper, who may be hiding and/or displacing. Needless to say, I find that fun both as a shaft and non-shaft player, and though I understand that to many players being sniped is a pain, I believe shaft players already have significant disadvantages opponents can exploit (if they are tactical enough).
  2. Azlea

    [Issue 25] Parody

    Here's my entry: a parody on D:Ream - Things Can Only Get Better, I've called "You Are Gonna Get Shafted" - A Warning to Flag Stealers Sorry Shaft haterz! :P
×
×
  • Create New...