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Post here your issues with lags and server instability
Armourtin replied to theFiringHand in Archive
Terrible jerky lag on EN1 circa 22:30 CAT Unplayable - made it through one 15 minute DM on Noise. The whole time is was "move, move, move ... la-ag". Got better at judging when the jerk lag would come ... "thousand-and-one, thousand-and-two, thousand-and-la-a-aag" .. "thousand-and-one, " etc. No issue on EN5, EN3 before that ... but needed a DM for a daily mission. I will not be playing on EN1 until this is fixed. [ I abandon Tanki for two months due to earlier upgrade nonsense and other stupidity ... this is my return .. a broken game :( :( ] Maybe it is time to leave again. Guys, you are killing your game and chasing clients away. -
I am pretty sure that I first linked to an email, then later on when Tanki added the option, also linked to Facebook. So my settings are different ... and no email is received. Must I first unlink from Facebook to see what email address is being used ? BTW: Clicking 'Change password and e-mail' gives message about 'The letter with instructions was sent to your e-mail address.' .. but no email is received.
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It gets worse later on ..... 78K for +1 Isida only
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Question re that Premium paint: I think it was 15 or 20% protection against all turrets. Do you keep a premium paint - and can it be upgraded ? I am thinking about buyers with deep pockets and anyone who upgraded 1 parameter before this MU-to-the-max SNAFU .... ... do we now have premium users running around with like 30% protection against all turrets ? friggin heck that would make it even more unbalanced.
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In all the noise in this thread, don't lose sight of a number of comments in this regard ... and the impact of players leaving the battle due to this type of OP situation. It is likely to be a factor in those complaints from players who say they do not want to play as much any more. The word "dominate" is definitely applicable ... M3+ Vulcan Mammoth is unbeatable by almost all combinations ... apart from another Vulcan Mammoth combo. Admittedly I only have M4 Viking and M4 Hammer that can try to compete against them ... and I will have to respawn 3 or 4 times before I can kill him off once. Unless he has a pet Isida or health drugs ... in which case it is indeed game over ... thanks for playing but you may as well not waste any more time here and go find some other battle. And so "balance" becomes a bit of a joke in this case :) :)
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I find that going to garage during battle takes so-o-o long to load ... that I wait at least 2 minutes before I even get to garage !! We are going to see many more "dead players" ... not helping but changing equipment. Oh well, we have learned that Tanki will always be making changes to nerf the current preferred combo. That's what keeps their business model going.
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Hull turning is now wierd .... some sort of acceleration effect often has me turing too much off course. Must learn to tap left/right and never hold it down anymore, because of delayed reaction to inputs ... makes me a noob driver now :( Hammer load time increase now make it pretty much the most frustrating turret. 3 shots and you are dead ... killed before can reload. Like playing BP/XP every game ... so no more hammer for me. Freeze is going to be a major pain now .... once the freeze starts, may as well stop playing and wait for death.
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I have two accounts and have been enjoying Hammer. But no longer is a viable turret ... cannot kill some players at lower ranks even after three respawns. Yes, so yet again tinki goes to try make players buy more crystals and so upgrade. For my other account, I refuse to buy ... so I can see just how bad this game is for non-buyers ... and let me tell you it is now quite bad. Without purchase you are in higher ranks with no money to upgrade so are stupid easy to kill and cannot kill others. I will now be spending more time playing poker rather than tanki - not so frustrating.
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I would like to add my voice about the latest (sudden - last two weeks ?) now semi-continual issues with "Error and Reenter game". I have played with flash standalone - same issue, changed browsers, same issue. Across three different accounts with different tank configurations also happens. It seems most prevalent with battles with a larger number of players or with extended battle duration. This smacks of being a classic memory leak of sorts ... but is also sometimes reported in chat by other players having problems at the same time. You will often see players leave and then come back ... sure sign that you are also going to suffer soon. Best of luck trying to trouble shoot this critical issue with gameplay and stability. If there is something we can do to help, please yell.
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Let's discuss the updated system for earlier battle finish
Armourtin replied to semyonkirov in News Archive
+2, +3 etc .... I came back to this post again about the noise level. So irritating I had to turn sound all the way off. There are many people commenting about it ... how did this pass the quality control team (assuming there is one) ? -
Let's discuss the updated system for earlier battle finish
Armourtin replied to semyonkirov in News Archive
The noise level is now not good. - now I turn sound off. Notifications too much ... sound and screen messages as the battle rages and things change. Ending / not ending / ending again / doing better / keep going ...... too much screen messages and noisy sounds the whole match :( -
Let's discuss the updated system for earlier battle finish
Armourtin replied to semyonkirov in News Archive
Agreed !! The logic is flawed for teams trying to make up the difference. You your team was losing and then more players join to balance and you start tp close the gap ... ... you only hasten your own demise ... ending the round sooner because you started doing well. Really flawed. Perhaps consider the overall game score as well, or the rate of gap close or something. -
Armourtin started following Account Password attempt and Defaults for PRO games
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I also get this message quite a lot after recent updates (before 205). I am lucky sometimes to recover ... 1. Press Okay/Return to Battle button. 2. Refresh the page 3 Sign on again Usually the battle will reload ... and you keep your points so far.
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Random client freeze - extended duration play
Armourtin replied to Armourtin in Random client freeze - extended duration play Archive
Hi guys. Other links reporting same issue: http://en.tankiforum.com/index.php?showtopic=185786 http://en.tankiforum.com/index.php?showtopic=185573 These are not resolved, or are not exactly the same environment, so I post again. This problem started after the last (graphics) upgrade - never happened before that. It has happened to me four times now. The problem is sudden client freeze ... yet the game continues. Can see kills on RHS, chat on LHS, can display Tab stats and see that is still being updated, not frozen. ... But the client screen is frozen ... cannot move tank, and other things are obvious, e.g. health powerup was in progress, but now stuck and never moves any more. I have tried waiting to battle end, but get removed due to inactivity. I have tried suggestions about cache clearing, refreshing page, etc. I have not changed graphic setting, however. The pattern is that this only happened after long durations of play ... ... and mostly (I cannot remember exactly) .... when playing one game after another on the same map. ( It sounds like a memory leak of sorts - some things not being re-initialised perhaps. ). I cannot be of more assistance, I am afraid. Robin. South Africa. My system specs are listed below in case that helps. Browser: Firefox 25.01 Flash: NPSWF32_11_9_900_152.dll Version: 11.9.900.152 Playing in a reduced size window. OS Name Microsoft Windows 7 Enterprise Version 6.1.7601 Service Pack 1 Build 7601 System Manufacturer LENOVO System Type x64-based PC Processor Intel® Core2 Duo CPU P8400 @ 2.26GHz, 2267 Mhz, 2 Core(s), 2 Logical Processor(s) BIOS Version/Date LENOVO 7UET93WW (3.23 ), 2011/12/15 SMBIOS Version 2.4 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume1 Locale South Africa Hardware Abstraction Layer Version = "6.1.7601.17514" Time Zone South Africa Standard Time Installed Physical Memory (RAM) 4.00 GB Total Physical Memory 3.90 GB Available Physical Memory 2.27 GB Total Virtual Memory 7.79 GB Available Virtual Memory 4.90 GB Page File Space 3.90 GB Page File D:\pagefile.sys Display: Name ATI Mobility Radeon HD 3400 Series PNP Device ID PCI\VEN_1002&DEV_95C4&SUBSYS_210F17AA&REV_00\4&7978E04&0&0008 Adapter Type ATI display adapter (0x95C4), ATI Technologies Inc. compatible Adapter Description ATI Mobility Radeon HD 3400 Series Adapter RAM 256.00 MB (268 435 456 bytes) Installed Drivers aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver Version 8.792.5.1000 INF File oem41.inf (ati2mtag_M72_PXAI section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1280 x 768 x 60 hertz Bits/Pixel 32 Memory Address 0xC0000000-0xCFFFFFFF I/O Port 0x0000FC00-0x0000FCFF Memory Address 0xBFFF0000-0xBFFFFFFF IRQ Channel IRQ 4294967289 Name Mobile Intel® 4 Series Express Chipset Family PNP Device ID PCI\VEN_8086&DEV_2A42&SUBSYS_211317AA&REV_07\3&33FD14CA&0&10 Adapter Type Mobile Intel® 4 Series Express Chipset Family, ATI Technologies Inc. compatible Adapter Description Mobile Intel® 4 Series Express Chipset Family Adapter RAM 1.73 GB (1 858 091 008 bytes) Installed Drivers igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver Version 8.792.5.1000 INF File oem41.inf (iCNT2_PROXY section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1680 x 1050 x 59 hertz Bits/Pixel 32 Memory Address 0xFC000000-0xFC3FFFFF Memory Address 0xD0000000-0xDFFFFFFF I/O Port 0x00001800-0x00001807 IRQ Channel IRQ 16 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF
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