-
Posts
56 -
Joined
-
Last visited
Reputation
22 Good-
Until Tanki decide on yet ANOTHER "rebalance" and nerf the hull or turret you had been enjoying playing with, and been doing well with. This game is no longer fun. You plan what you want to upgrade, and Tanki just keep changing things under your feet. I have a garage full of mostly useless hulls and turrets now. :angry:
-
Yes it's called Hedgehog Hana (or sometimes Hana-Chan). African pygmy hedgehogs are the most common breed for having as a pet, and most importantly it looks like one. And it's the size of the owner's hand despite being an adult, so it's definitely a pygmy.
-
It isn't just any hedgehog. It's an African pygmy hedgehog. I'm going for the kit answer. I'm surprised no-one's mentioned the fact that if you don't have Mammoth M2 specifically, you would have no hope in doing this yourself. And my friend's account is also affected by the erroneous "No linked email with this account" even though he has one linked. Every year, new Game, new mess ups making it possible for only some to have a chance
-
So I've been playing CP for a while now with these changes. My verdict is that the changes are bad :(. For example, earlier I was in a 3x3 Island CP, but only 2 on each team. My team were winning a lot and had held the point the vast majority of the 10 minutes of the 15 minute battle. Then 5 minutes before the end, one more person joins on the other team and they all drug. I drug too to make it less unfair. But the score: 48-0. So we were winning most of the game, but got *zero* at the end. Unlike most of the battle, they were able to keep and hold the point consistently, rather than it swapping between teams more earlier on. Some people would say that the stronger team won - but that's missing the point. The balance of the game is now entirely shifted to the last 5 minutes of the battle. What happens before that is irrelevant. This makes CP ripe for invaders. The purpose of the update was meant to even out the teams, but it has perversely made it worse - a battle that was even most of the time got lost disproportionately. I had been open-minded, but having actually played quite a lot of CP battles now, it's clear the CP update is a FAIL. Need it be entirely reverted? That would be better than at present - as others pointed out, why not make CTF mean capping a flag deducts a cap from the other team? It's the same bad logic. But at the very least, don't make the rate of point loss the *same* as the rate of point gain. Make it half or less, so the losing team still has hope, but it doesn't skew the whole battle. Until there are changes, I will be avoiding CP.
- 548 replies
-
- 10
-
-
I hope the number of deaths, D/L ratio and so on excludes parkour mode! Even the amount of hours you play, because otherwise a clan leader might look at stats and think that you've got low XP for the number of hours played.
-
Things like the highest kills/flags in a battle will be skewed when there are potentially idle/paused players and one team is dominating the other - making the statistic almost pointless. And also differences between maps - there's a big difference between a flag capture in Island, versus one in Dusseldorf. Also, viewing someone's friends list would definitely be pushing loss of privacy too far. Also, highest D/L would be infinite... you only have to join a battle close to its end, and not die for it to be infinite. Accuracy would be a hard one to do given the behaviour of some turrets. My wish list would include Favourite map, Favourite mode, and Best score in each map/mode (so you (and others) can see which map/mode you are most succesful at)
-
Although the V-log mentions it initially supporting "PCs and Macs" that will also include Linux, right? Since it's supposedly meant to be straightforward in Unity to export it for Linux (or Chrome's NaCl) I hope at least Linux will be included even if maybe not initially as well tested.
-
Actually, one thing that might help is if, as well as the burning, you also couldn't fire it again if you've already overheated until you've cooled down most of the way, added to someone's earlier suggestion of the firing rate going down as it gets hotter too. This is a bit like real life where a machine gun jams if it overheats. This would add a bit more skill to using it, as then players couldn't just hold space down for ages and ages without risking becoming defenceless.
-
It did sound like an interesting idea before it came out. But having played with it on the test server, I think it would not be a good addition to the game. Even if it's not quite as OP, with vulcan around I think it will have a negative impact on gameplay. It definitely takes way too long to overheat, and it's too simple to just use a repair kit to fix that. There's going to be a lot more camping, and lighter hulls have no chance against it, not just due to damage but due to the knockback. I hope tanki changes their minds and drop the idea.
-
Obviously it depends on what else you use the internet for, not just tanki. What OS and version are you using? Once we know that, we can find an appropriate tool to measure how much bandwidth you are using over, say, 1 typical day. Then just multiply that by 30, for approximately the number of days in a month.
-
pls dictator
-
I have never had a response from a moderator with /vote against mults (nor fly hackers or other cheaters). If tanki are going to remove this, then they need to appoint more moderators. I suspect that many of the moderators are Russian, which means they will only be around during the times when Russians play. That doesn't help those of us in Western Europe (or North America).
-
Railguns are listed as doing a variable amount of damage, e.g. 93-139 for M2. Someone told me that the damage of a railgun that you actually get depends on where on the enemy tank you hit. They claimed hitting the tracks does more damage. Another post in a different forum says you get more if you hit from above. But a post elsewhere in this thread says it is random. Anyone know for definite what controls the damage?
-
I've played (and play) M2 with Generalissimos, and come respectably up the score table. It's not just the rank, but how you play that shows whether you get their respect. If a lower rank acts as a noob then they deserve to go. The other big problem with lower ranks is constantly getting in the way because of their desperation for crystals, and especially with TDM when they don't mind seem to mind dying if it means they get cry. It only takes a couple like that to lose a TDM badly. I think the voting system should stay personally. Even at my rank, I still have to put up with mults, saboteurs, noob WOs, etc. from time to time.
-
has responded with: So the devs were already aware of the bug, but I guess they're focusing future effort on Unity, so it won't be fixed. While it's not the answer I'd like most, it's an answer, so this topic can be closed now.