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Category Ideas for Game Modes!
DeoxyriboNudeicAcicl replied to Ilia.ArchangeI in Ideas and Suggestions
5 cp mode: Similar to tf2's: First team to cap all 5 capture points win The spawn point for each team moves up as they cap more control points (advances as far as CP point 3) For example: (Spawn point for team 1 = S1, spawn point for team 2 = S2, CP neutral = CP, CP capped by team 1 = CP1, CP capped by team 2 = CP2) The map and points are a horizontal line such that it looks like this at the beginning of the match (S1 - CP1) - CP1 - CP - CP2 - (CP2 - S2) When the game starts, both teams rush mid and try to cap that. Whichever team wins that team fight gets to cap it (also longer cap times, say 12 seconds), and they get the spawn advantage. Say team 1 wins the team fight at mid, their spawn is now moved up to mid CP1 - CP1 - (S1 - CP1) - CP2 - (CP2 - S2) If they lose mid, then team 2's spawn point is moved up to mid and team 1's spawn point moves back to their last point Also, in 5 cp, you cannot backcap, which means you can only cap the cap that is currently adjacent to the furthest one you own say the map looks like this, where team 2 is almost about to lose CP1 - CP1 - (S1 - CP1) - CP1 - (CP2 - S2) team two can only contest the cap right outside the door, and not go any further CP1 - CP1 - (S1 - CP1) - CP1 - (CP2 - S2) Another scenario would be where two team's are capping at the same time, (lets say team 1 is blue and team 2 is red) team 1 is capping point 4, but only 1 tank is on it because the rest of the tanks are spawn camping 2 tanks from tank 2 snuck by and is capping point 3 CP1 - CP1 - (S1 - CP1) - CP2 - (CP2 - S2) Team 1 is waiting for the last point to unlock as soon as point 4 is capped so they can have an easy win However Team 2 caps mid first. Now the map looks like this (S1- CP1) - CP1 - (CP2 - S2) - CP2 - CP2 All of a sudden, point 4 is locked and progress is lost for team 1, suddenly team 2 respawns at mid while the entire team 1 is at point 5 this gives team 2 the momentum they need to push back fast and cap point 2 and point 1 winning the game. This would give incentive to lessen spawn camping (if there are many flank routes) and more team play. Light tanks would be very useful in pushing in, and flanking Medium tanks would be very useful in coming in as the main offense force Heavy tanks would be very useful in defending the cap as the offensive force caps the next point This would be great for the new turrets with striker and artillery clearing caps If the map was built right, having 5 control points in a line would offer many different map characteristics that could bring each turret into the battle and make them shine in their specialties Another balance would be that As the closer one team gets to the other team's last point, the losing team gets a bigger spawn advantage CP1 - CP1 - (S1 - CP1) - CP1 - (CP2 - S2) -
Nickname Changes, Alt Accounts, & Clan Tag / Name Changes
DeoxyriboNudeicAcicl replied to Nolo in Game Discussion
greenleaf800073 -> DeoxyriboNudeicAcicl -
Does anyone else think that the physics in TankiX is very very bad compared to current tanki at the moment? I flipped so many times by touching other people Other than that, the movement is smooth and nice however I played with railgun and it seems like I can't pull off those super high / low shots like you can do in normal tanki. The camera seems closer to the tank in TankiX as well. I do like the animations in the garage however I would like more stats on the screen as well. There's so much wasted space at the moment it looks bad. Graphics look nice but sometimes after a respawn, they glitch out and everything turns monotone. The overall animation is nice but when I die the tank turns into a gray tank with a small bonfire where the turret used to be. I can barely hear sound as well. Railgun doesn't have its normal charge up noise and I just hear a little pop. Also I saw the spectate button, if we're going to be able to spectate, I hope the entire list of battles in the lobby is shown for all ranks again. I was really disappointed that one update when only battles that your rank could join were shown in the battle list. It made the lobby seem empty and unpopulated. I hope they bring back the full list for spectate mode. Also how can I access graphic settings and such? Other than these points I think tankiX is going to be successful and fun
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Why do people complain about "no kill parkour"?
DeoxyriboNudeicAcicl replied to The-Operator219 in Archive
Before parkour mode in the battle creation options, I'd feel bad about killing parkour people, because sportsmanship was the only way parkour would work. However, there really isn't a reason why I shouldn't when they clearly make a open public battle that anyone can join. They could've set the limit to the amount of friends that were going to join or make it a private battle -
How about we add a few new commands, /mult will be the team kick system, so that the gamers can do the kicking themselves. You must have a score ratio requirement however so it can't be abused. For example, your team members and you have a score ~1000 points, and a mult only has 25 because he's multing, you and your team can do /mult Player to kick him out. However, if you are a good player and people want to kick you out with /mult so they can "raid", if you keep your score up, they can't do that, because the ratio (your score/average others scores) is too low.
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I play both games, I usually switch back and forth every year or so.
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Server Switcher goes live plus lots of other updates
DeoxyriboNudeicAcicl replied to semyonkirov in News Archive
Does it work for flash player? -
TO Insider Series: Interview with Archangel
DeoxyriboNudeicAcicl replied to semyonkirov in News Archive
:'( I miss [ARC], it's nice to see you're doing quite well c: meanwhile, I still have school to attend edit: it's me, greenleaf800073 ;) -
It's a small problem, an admin will come soon and fix it if you talk to a mod on real time (no PMing, skype will work better) If you send a pic to help@tankionline.com they'll refund you if you have to leave
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Oh my gosh... how in the world... o.O >.< screw all hackers btw, weren't your accounts linked to an email?
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Tundra is a must :/ (hehe bias) Because it's a rippled white/gray like most walls. It has decent railgun protection (30%) and a good survivable smoky protection (10%) Digital has some shaft protection (10%), smoky (13%), and its rail is (35%) but it stands out... a lot, also, you can't bring digital into XP battles but you can bring Tundra if you have m2 hornet. When you finally rank to field marshal, get Prodigi then, it has quite the protection.
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Not to be offensive, but your slow rate of fire will ensure you a kill steal from your teammates. That's how you're killing "so much" of the enemy team. After everyone fires, then your shot comes next.
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Football Frenzy ends — Bonus crystals paid out
DeoxyriboNudeicAcicl replied to semyonkirov in Contests Archive
I was an hour late to finishing an equipment upgrade yesterday :/ so dang, missed out on good 50% "sale" -
lol, I get it, I approve :3
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Cyberladder :3