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Balance changes for Turrets, Alterations and Overdrives
1M4U replied to theFiringHand in News Archive
As a hornet user yes the overdrive is way too OP. Some changes are redundant while some are needed. Pretty surprising why isnt some of the hull overdrive nerfed in this update. === Wasp === Proposed update: When placing down the bomb which explode 3 seconds later, should have reduce to 2 seconds for an effective effect. Why: Right now, after wasp places the bomb, it gave most people enough time to avoid getting blasted, ehich makes wasp overdrive the lamest. === Mammoth === For mammoth, i am shocked no nerf was introduced. Lets me honest here, when mammoth had the overdrive, its impossible to stop them from capturing the ball / flag, which is not that fair when after capping flag / ball with overdrive, it boost their overdrive such that the 2nd time will also be successful. Instead of this, mammoth should not be able to pick up the ball / flag when their overdrive is active, but the duration of the effect is increased. === Hornet === Even with the 10 second reduction, the advantage is still there bruh... Currently, with the overdrive, when activating double damage, it will still remain for quite awhile even after the double damage activation is gone, which means, during the double damage - overdrive period, hornet still can get easy kills as usual and whats the point of reducing duration when easy kills = faster reload? Lets be honest, hornet overdrive needs a havy nerf. Its either the overdrive ignore only the tank's supplies, or ignore the tank's protection. It CANNOT be both. -
I knew it :lol: :lol:
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Are you a kpop fan also?
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"because a group of selfish players decided to take advantage of the game." Can someone tell me what that mean? How is it related? Thx
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This is just plain stupid and contradicting. When you guys introduced the new mission chains, you said we would be getting MORE CONTAINERS (Not weekly ones), which you used an example saying legends get 4 containers (Back when mission chains was a thing) to 6 containers. I don't see why is the containers getting lower by HALVE to 3, lesser by 1 as compared to the old mission chain. Come on, it's not as if your containers have a EXCELLENT rate of pulling Hyper rare (Red) and even super rare (Purple). I opened 80 containers from the ones i saved and not a single red, and only 5 purples. =================================== Also, the "balance" update on striker, isida, hammer and magnum is bull Magnum was strong in the past, so you guys nerf it. Now with faster reload its going to be the same as it was from the start. For hammer, why reload is the same now as 3 shot turret? I can kill a guy with 3 shots without alterations but can't kill a guy with 2 shots with the duplet alteration using the same duration? What a joke. Looks like 2019 is the end.
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Why would you attack capitals? Just for that worthless 1 point?
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1 question. Can i use lego bricks to create the model? No worries. It does not belong to any lego set.
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HAHAHAH 2012, euro cup with purple paint, we celebrated with 100 to 500 crystals gold boxes(todays value is 1k to 5k). Couple years ago was where tankers predicts a winning team by buying a paint, and getting rewards. More recently, it was buying items in garage. If your winning team wins, your amount spent multipied and you get that as a reward. Now, we are just celebrating by making us use real money to buy them and not receiving anything if the team wins? What has this game becomes?
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Once again, hours of server being down yet no compensation is given nor any up to date news ever since server went down like 6 - 7 hours ago and recovered after 5 hours. In other games, even with the slightest server error, players gets updated real quick and the game would offer compensation after the issue has been fixed. Since Mr nives mentioned the devs would release a news about this later, compensation could be expected. If not, this is also one of the reasons why the game is going downhill, especially for your international players(Where we had to spend twice the amount of money to buy something.) Keeping players updated is an important factor for games, as well as giving compensation should the server went down, affecting players. Been saying this forever, but everytime the servers went down, no compensation was given even. I remembered one time bugs caused players to keep refreshing and refreshing tanki recently, but the devs kept this issue hidden. Come on guys, dont everytime server went down and all we get is an apology, which i dont feel sincerity at all.
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I like the gold drop fast thingy. First come first serve instead of all camping and dictators win.
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Its good we finally get a proper purple paint. Yellow and pink and often rarely seen in form of paint(Except spectrum, but spectrum color changes too quickly)
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The animated paint is kinda cool
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Sounds dumb to rant but i have to. Probability to kill a RU player: 52.4% Probability to kill an EN player: about 21.4% Devs in the Vlog mistakenly thought: "Its better to let your own faction kill you then to let othet faction kill you." I used to think 1 kill 1 loss wont damage the faction, but i was wrong. Presuming, RU had 2000 kills and 1000 deaths. Their D/L was 2.00 If RU killed 1000 of their own players, kills is 3000 but death is 2000. D/L is 1.5 If RU killed a further 10000 of their own players, kills is 13000 and death is 12000. D/L is 1.083 If everyone in RU got killed by faction members, kills is 143000 and death is 142000. D/L is 1.007. Look, everytime we kill our own member, we suffer D/L loss. With RU having a big probability, they suffer the most D/L loss. In other words, it isnt fair. Also, this wont drop below 1, but RU K/D is constantly below 1. Doing some calculations, at least 10000 players in RU had been getting a D/L of less than 1, and the fluctuation is between 0.3 to 0.8 an hour. This shows me sabotaging as other faction is only 0.2 to 0.4.
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Double is only for turns not bonus. Read the topic again.
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HAHHAHAH 135K players in RU HAHAHHA doubled all other faction players HAHAHA No wonder RU cannot go above 1.00 D/L Next war, if its equal amount of players, EN wont have this victory! (P.S congrats to EN anyways. We knew this event isnt fair)