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Posts
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Everything posted by letsburn
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it shows a circle of dots, and the dot that is highlighted changes each frame rotating clockwise. (Its sort of hard to explain) It shows up in the far left of the screen.
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Ive tried internet explorer, mozilla firefox and google chrome but no matter what, when ever i click anywhere on the screen on the feedback site, it shows the loading symbol forever (ive let it run for 30 minutes without success) Could someone please help me to get the site working or post my idea for me? PM me if you could post it for me, comment if you know how to fix this. Thank you.
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Thank you for understanding the topic. I did state that everyone could automatically downgrade in this kind of battle to make it fair, but most of the comments just complain about power leveling due to m0s vs m3s
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And Im the president :D lol jk
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I nominate micotheone. Hes the best tankiplayer i know, and very nice and considerate to all players.
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the website that i am on right now I cant decide whether...
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I think it wouldnt be a bad idea to make them official. This way forum mods could close any group topics of those who do not fit the recquirements. If the minimum rank to create a group was WO3, or maybe WO4, i dont think there would be too many immature ones going for attention, as there would be at lower ranks. Still I understand that there could be problems such as you suggested and the idea would need some developement before being implemented.
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Thanks for the feedback, and youre definitely right. Reread the main post, I made some changes, Ill think you may find it better
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This topic: http://en.tankiforum.com/index.php?showtopic=181186 gave me an idea. What if there were battle groups, lower than teams and clans, composed of lower rank players. (Master-Seargent-1st Lieutenant) They could practice together, develope a sense of unity, and gain leadership skills before they rank high enough to transition into becoming an actual team or clan. Let me know what you think before I post this to the feedback site.
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I am often disappointed when I find that I rank either too high or too low to battle a friend that I meet in the chat. Please vote whether you think that there should be an option in private battles to have no rank limit. A checkbox would come up when private battle is selected, similar to how a "Bonuses" checkbox appears when the battle creator selects a no supplies battle. Also, players could have the ability to downgrade to m0s, m1s or m2s, and easily switch back and forth. When playing in private battles without rank difference, all players would automatically have m0s.
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m1 isida and alien :D
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The idea is that you have to get a close range weapon in range. Once you do that, theyll lose life at double speed. But i do agree, -50% distance turrets is a bit rediculous. Maybe -30% would be more fair
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Im Sorry that you feel this way. I do understand why you would oppose the unseen paint. However i do think you misinterpreted the "Achilles" paint. it has 50% off distance turrets, but PLUS 100% isida, freeze and fire making it even more susceptable.
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Fair enough, i agree luck is definitely the weakest idea there. Thanks for the support.
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I use viking/isida on the steep ramp at moon silence TDM or CTF, blue team. I mine the bottom and kill whoever makes it throught the mines, while collecting the crystals that fall on the ramp. I also get a good enough score for a decent reward at the end of the battle
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Im not sure what the chance of goldbox falling is, but i dont think it is that high. Even if the chance was increased 20%, it could take a long time for 20 goldboxes to fall. For all 20 players to get one, it could easily take over an hour, maybe two, in which case they could probably get 1000 crystals without doing this. Although still i agree, luck is definitely the weakest idea.
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First of all, that is a highly unnefficient method of using shaft, it would take forever to kill anyone. Second of all, they can see you when you move, so they could figure out where you are if you move to another spot
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Not quite. They arent just visable when shooting, but when holding down spacebar at all. Therefore, the paint would actually be a poor match with shaft, as they have to hold down space bar for a long time to get an attack that does much damage.
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As of now, all the paints in the game are relitively simple. They look different, and have protections from different turrets, but thats about it. Wouldnt it be interesting if paints had special effects similar to the ones that make turrets so unique? Here are some examples i thought of: PELT: A hairy looking, brown paint. It would have no protection against regular attacks, but would be immune to special effects (firebird's burn, freeze's freeze, thunder's splash etc) One catch however, it is also immune to being healed by teammates with isida. (if the user has isida, they can still self heal by attacking) ACHILLES: [-50% rico, thunder, shaft, twins, smokey, rail, +100% isida, freeze and firebird] Heres an idea, a gold paint, that would give the user great defense against distance weapons, but make them even more susceptable to closer ranged weapons. REFLECTIVE: [-5% all paints] This one would have to be relitively expensive. It would appear reflective, like a mirror, and have some protection against all paints.But when attacked, the attack would bounce off the tank, similar to how rico bounces of walls, making it dangerous to attack with weapons like railgun. AURA: Fairly simple idea. This paint would glow in night battles (once they are implemented) giving a large area of view around the tank. MOLTEN: [-15% freeze] This paint would make your tank glowing red. All though it offers little protection, it has one main advantage. When touching another tank, it would slowly take away HP from it. Not a fast enough attack to be practical for killing, but enough to give you a slight advantage in close up attacks. UNSEEN: With this paint, your tank would be invisable except when moving, or holding space bar. One catch, if drugged, others would be able to see the drug symbols where they would normally be if your tank was visible. The flag is also visable while you carry it in CTF battles. LUCK: Appearing green, with shamrocks, this paint would make it 3% more likely for crystals to fall into battles you play in, and 1% more likely for a goldbox to fall. If a large amount of people used this tank in one battle however, the stats would change accordingly. (ex: 10 tanks with luck paint, would make 30% more likely for crystals and 10% more likely for a goldbox) EVOLUTION: [-0-30% all turrets] This paint would "evolve" during battle. Basically, every time you are killed with a turret in battle, the percentage of protection from that turret would go up 3%. For every time you go one minute without being killed by that turret, your protection would drop 1%. The maximum potential for this paint would be 30% off all turrets, but that would be realistically impossible, as you would have to be destroyed by every turret once every 3 minutes for 10 minutes. I hope you like my idea i will be posting it to the feedback site soon.
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m1 isida m1 mammoth and storm
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Sorry i couldnt make it. And anyways ive seen a lot of people requested you do more competitions, Ex: smokey vs thunder. If you do i hope to take part. Sounded like it was a lot of fun, but a real shame that freeze won
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I can be an alternate if someone doesnt show up but dont put me in for sure, i might not be there. if u need me for backup ill try to be there with m1 firebird and m0 hornet
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hmmm youd better make sure that the teams are even. I can see the whole firebird team being m1 because of the cheap upgrade while freeze team being mostly m0 they wouldnt stand a chance. If youre gonig to allow m1s (or even m2s) you probably want to limit the number of them on each team to keep it fair
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A few questions: What day? What are the rank limits? Which team will be blue and which will be red? And can it be any upgrade of firebird/freeze? Or just one? ex: m1s only
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it would make battling a matter of crystals, who ever can afford more supplies would win. . Anyone who buys crystals would have a massive advantage over other players, and buying drugs would become more important than upgrading. It would also elimiate drug reload time, if you could press drug keys as much as you wanted, players could stay constantly drugged this would detract from the skill involved in timing use of supplies.
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