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The labels on the English-language portion of the feedback site are in Russian.
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Game window freezes but rest of game does not
bdeck replied to bdeck in Game window freezes but rest of game does not Archive
Occasionally the game window will freeze on me, even through the end of a match, but everything else keeps working. If I ht the pause button when this happens, it says I will time out in 99.99 instead of 5 minutes. Is there any way to unfreeze it -- clearing a cache or anything -- without exiting the match? -
I have a good connection -- just curious about the default server that the system assigns me to.
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Do different servers have benefits based on location?
bdeck replied to bdeck in Do different servers have benefits based on location? Archive
Often when I log on, the server I would connect to by default has very few players. Is there any benefit for me to join such a server? Such as lower lag time? In other words, does the system place me in a server based on my location in the world? -
When I follow the instructions for changing my password, the link in my email is for a Miniclip page. When I click on it, I can see a page that looks like Tanki -- color, fonts, etc -- for an instant, then the page goes white and I get a 404/not found error. I've tried the link in firefox and IE. update: I copied the link in my email and changed the beginning to match the link shown in the "how to change your email" thread and the password change worked as it should.
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Does it have any?
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Then offer major upgrades as package deals that cost less than upgrading every characteristic separately. Upgrading one or two characteristics with microupgrades would be cheaper than a major upgrade, but the major upgrade would be cheaper than doing everything through microupgrades.
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I think the devs should eliminate major upgrades and make micro-upgrades the only upgrades. Players could still need to achieve rank to upgrade past certain levels, but that way a player could upgrade the characteristics they want. Same with hulls. Players could just upgrade speed, or armor, or energy, or rate of turn, etc. It would be more fun to pick the specific characteristics we want to upgrade. for paints, certain paint schemes could have built-in protections, and upgrades could be to add more protection % for existing protections and add protection for new weapons. Again, players could be required to achieve rank to unlock higher levels of protection.
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Just tried it in TDM -- got points but only after someone else finished off the enemy I hit. That makes me feel a lot better about finishing off enemies or getting the first shot and then having someone else finish the enemy off.
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Not silence or any other existing map -- a map designed for such a game. The key question: Can a match be set to end when all checkpoints are captured by one side, or when a certain player is killed or when that player reaches a certain checkpoint? For a demolition match, frangible objects would be necessary -- that may be more involved, and likely needs to be discussed in Russian.
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If you deal a lot of damage but do not get the kill, do you get any points?
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Now I wish I'd gotten Isida instead of rico...
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If you're healing teammates but not scoring kills, do you get any benefit in the rankings for crystals at the end of the match?