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defnubs

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  1. defnubs

    get rid of popup invite a friend

    Guys, I went into the menu and swithced of [show notifications]. Hopefully this solves the popups... Thanks a lot for the will to help. I hope the future will prove it works. Defnubs,.. Tried it and , nope doesnt work. With me open it, and close it again even don't help. It kinda sticks up there pretty arrogant. Maybe it's something general. In the past closing the main window in order to try another world for battles I like more, I used to come back to an english version. Lately I go to German, I change it to englisch an proceed. ( othrewise during the game it's all in german, and I understand Englisch better ). Could it be so that Tanki can't save my setting, and so doesn't remember me closing the popup, while this is the intention of the developers ? Anyone else had this behaviour the last weeks?
  2. defnubs

    get rid of popup invite a friend

    Hi, What is getting more and more annoying is the popup to invite a friend to the game. Is there a way to get rid of this popup continuously covering kill messages? Wanting to see if you killed a player instantly is most often only possible to klick on this message. Please dont let the solution be : do as your told.
  3. To kill or get killed thats the question
  4. defnubs

    Crystals at a fixed price!

    Hi, I am playing tanki online since approx a month. It's a pretty nice and stable game and without paying you can win gold box diamonds of 1000 Xtals. A very nice way of also giving players a chance to win Xtals. At this moment they can drop at any time in the game, but... GOLD BOX DROP : High level players have stronger tanks and more experience in grabbing the boxes, so newcomers which are most likely even happier with this extra possibilities have almost no chance of grabbing gold boxes. The result is that strong players get stronger and the weeker have few chance to rise, which can lead to newcomers giving up on the game. Suggestion : Another solution with same effect maybe then what I suggest ... How about not dropping gold with a parachute, but just place it in a flick of a second on a totaly random spot or just donate it to a player on random selection. PAYOFF OF XTALS IN THE END OF A BATTLE : The payoff is now as far as I can see calculated on the number of kills of ea player, whereby getting killed is not very important. This leads to players rushing in for kills, not rly paying attention of keeping alive. For example player A has kill/death of 20/2 gets less then player B 22/50, while player A did a much better contribution for the team result. Suggestion : Another solution with same effect maybe then what I suggest ... When a battle starts every1 starts on 0 xtals, whith timed periods players get xtals added even without kills, depending on the teamsize differences > less players in team > more xtals / player. When you kill another player xtals are added, when getting killed xtals are removed. When you leave the battle they always get payed. Players can go to garage to change tank settings and return without loosing xtals, and are more willing to stay and wait for opponents if none are remaining on the other side, or can swap team if they end up like 10 versus 2. Now this is not done because it would mean loss of xtals. This message is not intended to be a wise guy, but ideas well meant, and of course what the large public likes counts. Devs : Again great stable game you got here, with a pretty low number of crahes,errors, and I never detected hacks which is pretty good.( coming from need for speed world which I left for it I can asure readers of this message it can be very very very ... much worse ! ). Further more it runs fully online without having to install localy, keeping our pc's clean. SUPER JOB !
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