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You welcome :) And yep i'm much older than 11, precisely i'm 38 :o In case your problem was solved remember to write here something like "problem solved", so that moderators can close the topic ;)
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Hi i was in battle with him tonight and saw some of his bugs. IE he had enemy flag, nobody killed or shot him, but he suddently lost it while carrying to our base. He tried to pick it up again but never was able to, he just passed "through" it without managing to take it, flag was there (until someone got it and captured). Actually i haven't seen him shooting after this happened, and he in the end he complained that his gun doesn't work (has isida as weapon, and not sure if wasp or hornet as hull, happened a couple of hours ago sorry :P). So i thought it's worth giving him some support. He told me he uses Firefox as browser, if i can talk to him i'll tell him to post his OS, etc. I just want to underline that i've seen troubles with pickups in past, i also had them and they always were temporary, either for me or other players. Instead he says it's been happening for months, and had already asked for help in facebook but apparently the bug was not fixed. In this case it seems his problem is pretty strange, and just his own, because no other player had bugs in that battle. I also asked him if there might be some combination of actions he does just before the bug happens, but apparently it happens randomly, without any rule. And when it happens he's also unable to collect any pick-up. I've seen tonight that he actually has problems, i don't know much about pc programs & C., but anyway seems to be a problem related to his account, or anyway something very peculiar, so probably it's worth a check on his account because i'm pretty sure he already tried to do basic things (like clean cache, cookies, change browser). Also, english is not his language, i'll try to help (if i can) with translation :) Thanks!
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The way battle funds are splitted are IMO one of the things to be changed. ATM when a team thinks that is going to lose the battle: members either leave battle either start going for crystals boxes, ignoring flags. If you remove crystal boxes enemies will leave, no other option (IMO!). Battle funds will grow less, fun will be less... In my opinion removing crystal boxes is not so good - i'd leave the old 10 crystal boxes, so that it's worth taking them, but not worth ignoring battle's aim and your mates. Also i suggest to redetermine the way funds are splitted, or find some way to give a reason to stay in the battle even when it's almost sure you're going to lose it. Just to make an example, everyone should win crystals proportionally to his own score, even the last ones in the losing team (who usually get 0 or few crystals, and that's why they leave before battle ends); battle funds could be a further prize, for victory, splitted only among winning team (both teams if score is tied). So if you're in the losing team and your score is for example 300, you'll get (let's say) 150 crystals, instead of the 0 or almost 0 crystals you normally earn now. 50% is too much? choose another rate... I am seldom among the last scores in losing team, i'm more often between the leaders of chart, so i'm not talking for myself. ;)
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To those who dislike the Smart Cooldowns: would you mind if in PRO battles there was the chance to set them without Smart Cooldowns? To mods/developers: would it be so hard to implement a similar feature? If you guys want to help developers i think you should mainly focus on suggestions and testing the new feature, saying your opinions... things like: it takes too much time to activate this after that. So help developers to balance this new feature, rather than threat to leave, which is almost useless and quite ridiculous, honestly :D I think developers are just reasonably trying to make the game (which is basically a free game online) more funny for everyone ;)
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Smart cooldowns are a good idea i think, anything that rationalise the use of supplies and things enhancing strategy make the game more challenging, and then more funny. I have some tips, i hope this is not the wrong place to post them (if so mods could move post to the right section) It would be nice if supplies were more "realistic", so for example: - double power could cause "overheating" of weapon, and make it have a longer recharge time. So in few words if you have double power on you deal double damage, but the next shot will be slightly delayed: the maximum amount of damage while double power is on would be higher than the amount of damage that you can do without double power, but would be less than double. For some weapons, like firebird, thunder, freeze, this overheating (or overfreezing, for freezer) might even cause some (very small) self damage, unless (say for example) you have also double armor on, or a particular paint protecting from that damage. This could be made for all weapons, and in general all weapons might have a lower fire rate while double power is on, because of slower recharge time. The 2 features (self damage and decreased fire rate) might be combined, so for example: fire rate might be not compulsively decreased, but after reload time is completed there might be a "danger zone", so if you shoot before some further seconds you'll deal yourself some damage, if you wait to be out of "danger period" you won't have any self-damage from your own double power. - double armor should cause decreased speed. Not necessarily half speed, but a stronger armor should necessarily cause some more weight, i guess. It might also change speed in different ways according to the hull you're using; so for example a heavy tank could have a higher armor gain from double armor, but a very little speed decrease, while on the opposite a light tank might have less than doubled armor and a higher decrease of speed - double speed might cause engine to work "bad" for a while after it's effect is over, so that you run at double speed for a minute, then you have (say) 10 seconds in which your tank is delayed, end effect might afflict more heavy tanks rather than light ones. It might also cause some (small) self damage. - healing should be available only while not fighting, same for mines. So for example you might add a "shift" button, to shift between healing, shooting, and mine modes. That would add strategy to the game, and instead of many "harry potter tanks" who self repair, while deploying mines all around with double features there would be many "technologically advanced" tanks which yet have to use rationally their technologies. This maybe would reduce "action" in the game, but would increase action on keyboard and so make skills be more important. Then, one thing that makes drugs so nasty is the fact that quite often (some) druggers use them only if opponents are not using them, so there's a certain amount of players who fight only if they have a consistent advantage on opponents. This is something hard to be quitted, because it's dued to unfair behaviour of some players. I think that if it was possible to find a way to have the same number of druggers in both teams (for team-matches) that would grant balance to battle, so more fun for everyone. I thought, for example, there could be a supplies team count, so whenever a team uses a certain number of supplies from their garage and the other team has not, the first team is no more allowed to use supplies from garage until second team does, and in the same measure. In this way druggers would have an advantage, but that advantage would be limited; when that limit was reached battle would be balanced again. Anyway, anything that helps to balance druggers in both teams will help fun, so if at least who uses supplies from garage in a battle was highlighted in the battle list (for ex. nickname written in bold) that would help players to choose the right battle for them. Also, people who only like pickups (expecially at lower ranks) is annoyed by the fact that opponents using supplies have a huge advantage on them, so they'll surely win (even if they were not good at all in fighting), they'll gain most of the battle funds, leaving nothing for who loses... nothing apart from frustration. That's why usually people leaves battles where druggers go far over the top. and i think that in the end druggers have not fun (playing alone), opponents who leave battle are angry to have wasted time, and if they stay they as well waste their time to be a living target for some shameless buyer. I want to underline I'm NOT against supplies, they make the game more unpredictable, I'm against players who use them in a completely predictable (and often disgusting and unfair) way. I'm also not against drug wars, even if I don't like them; you might make a "drug mode" or some "drug mode maps" for druggers, like someone else suggested, so that who is not using supplies is warned: you enter here at your own risk and peril, there's no supply limit here. Anyway, i think that the behaviour of those unfair players is somehow "helped" by how battle funds are splitted. Indeed, try to think as a member of a team who's not druggin and who's in the lower half of his team's chart: he knows he won't have crystals at all from battle, or maybe very few; he is not having fun, he can shoot 30 times a tank and it won't blow up, and if that same tank sneezes in your direction you die 3 times... :p In few words why should he stay till the end of battle? He's not having fun at all, as he can never see opponents blow up, he won't gain crystals and also exp for ranking will be very very poor... there's NO reason at all to stay, i perfectly understand who leaves, sometimes i also do leave. So very soon the drugging team will be double in everything, also in number. I think there are some things that might help reduce unfair behaviour. For example, a double powered gun should get half exp from killing a tank who has not double armor on. Vice versa if i kill a double armored tank without using supplies i should get double exp for rank, and points in battle. Maybe even gain some crystals too, like an extra little prize, like 50 crystals. A similar feature (in my opinion) might help who likes strategy (like me) having fun from the game, even when you're only 5 and they're 10 shamelessy using supplies. In general, i'd also suggest a different split of battle funds, in order that both teams have a reason to stay until the end of battle, but this is not the proper topic to talk about it. Anyway nobody likes to be the sparring partner of someone else, and if only one team is drugging then the non-drugging team becomes easily the sparring partner of drugging team. So i think - if you don't mean to put a limit to use of supplies like i suggested above - you should possibly implement some gain for losing team, and the gain should be higher when the fight is between a drugger and a non-drugger, and/or when a team is outnumbered by the other. Last thing. Supplies become effective as soon as you push the number. This is not bad, in my opinion, even if it makes again the tank be an "harry potter" tank. So another feature that might add reality and strategy to the game, is that supplies become effective only after a short period, i have no idea of a proper time... Say for example, after you push the supply button you might have to wait 5-10 seconds before it becomes effective. This is a full list of the ideas i had about supplies in the months i've played, i hope you can find some good tip in them or at least be inspired by them, and i hope my english is not too bad! Anyway congrats to developers, i think the game is pursuing the right aims... Good work!
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Original song: "Coming undone", by Korn. Youtube: http://youtu.be/CSJXle3LP_Q Parody: "Coming undrugg'd", enhanced lyrics by me B) COMING UNDRUGG'D Wasps coming on I could outsmart them in this dawn But they're full of supplies and they're here to chase me Rails all around Also Thunders seem to abound Healing on their Titans This won't impress me I'm fine I'm smilin' deep in my heart I'm great See my indifference [Chorus] Wait I'm coming undrugg'd You pay! I kill you for free You're slave of what gives you mum You ne-ver spin your double gun Wait For laughing I suffocate I'm thinking how much you pay I'm coming undrugg'd I'll soon re-spawn then You are done Drugs make your flame Truly spread a lot of pain Yet you don't understand that it's just a ga-ame When we were young we always split the stronger ones everybody had fun and the match more challenging You're blind You are losing most fun And spend more than you earn [Chorus] Wait I'm coming undrugg'd You pay! I kill you for free You're slave of what gives you mum And if I win I've double fun Wait For laughing I suffocate I'm thinking how much you pay I'm coming undrugg'd I'll soon re-spawn then You are done I'm trying to hold the Mammoth busy With a hornet it ain't easy For a Shaft I'm almost cheesy Yeah almost cheesy [Chorus] Wait I'm coming undrugg'd You pay! I kill you for free You're slave of what gives you mum Had rather spin your double gun Wait For laughing I suffocate I'm thinking how much you payed I'm coming undrugg'd I'll soon re-spawn then You are done :tank: P.S. I've put into the parody the name of my sweeeeet and lovely girlfriend, Dawn, because i love her so much... so much... that I even don't know how much. :blush: And, on a side note, I'm not an english native -_-
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Some new chat commands will be implemented soon ( :excl: please don't try them at home): \vote (nickname of player) : with this command you vote for the president of Tankionline. (i'm not a candidate, though) ^_^ Ctrl+Alt+Canc (x 2 times) : with this command, when your team is winning, you will get 5000 free crystals. ;) \addcarrots 9999 : turns Tankionline into Farmville. With spacebar you'll plant carrots, z to water them, x to harvest them. :blink: \dohomework : this function does all your homework while you're playing tanki. After the battle press "print" and you'll get all your homework done and printed. Note: good marks are not guaranteed. :rolleyes: \eatvegetables : your tank will eat your salad. This trick is not recommended for vegetarian players. \add$tobankaccount (insert amount) : the tanki's staff will be charged with the inserted amount, and in your bank account will be added the same sum. :P \x-ray_view : allows you to see through buildings, and also through dresses. Not recommended if granny is around. :unsure: \derankizator : demote enemy's rank. Lasts one hour. During that period the tanks you hit will lose both health and ranks. For example you hit once a WO4 he'll become WO3, you hit twice will become WO2, and so on until recruit. :ph34r: \hippielize : your tank will shoot flowers instead of projectiles :wub: \hip_hop : adds 4 powerful loudspeakers plus a sub-woofer to your tank and noise-sensitive springs to its caterpillars. That will make it impossible for you to hit enemies, but while they'll see you incoming with a rythm-jumping hip-hop-ized tank they'll think you're very cool. B)
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We are very sorry! An unexpected error occurred. Please try again later forever! :D :P
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Nothing to do... today there's much more lag than yesterday, and with graphic settings lowered as much as i could there's no difference, lag is exactly the same and makes it impossible to play. :( Also, mozilla works jerkily if i have any page of the game opened in any tab, no need to be in a battle, it can be also the general chat in any server :/ So it must be something related with the game...
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I hope i can help somehow, i have experienced huuuuge lag and game working jerkily, and i've been experiencing it more or less since the day before the Birthday celebrations started. "Luckily" i already always use Mozilla, and i have always played in F11 mode, full screen, as it actually quitted lag. As soon as lag started few days ago i also rebooted pc and router, but before that i cleaned cookies and cache of all browsers, I've run Ccleaner to clean junk files and registry keys, cleaned global settings of flash ("Quit all data" button if not wrong) and closed any other application (even if my pc is not so old so should run easily many applications without problems). After doing that, i analyzed the behaviour of images while playing, because there's still some lag, and i realized that lag "follows" seconds: it's not easy for me to explain, but think to the noise of a watch when a second is passed, tic, tac, tic tac; to every second corresponds a very short delay of images in the game and the result is that the game works jerkily for a little while every second, and works "normally" for the space of time between a second and the following one. I'm not an expert, but this made me think that the problem might be not strictly related with tanki, but more general and dued by (for example) last Flash or Mozilla updates, or also updates on graphic drivers, so all players with same or similar graphic cards have lag too. I'll try lowering graphics in the game, hopefully that will work. Good luck to developers for the solution of the problem, hope to have been useful.
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Results [Issue 21] Romantic Poetry Contest
Guestguestguest replied to SakuraVisions in Newspaper Archive
Thanks! I'm glad and my Gf was also! Congrats to others who won a prize, expecially to the winner, i particularly liked GoldRock's poem and i think it deserved to win. I dedicate the prize to one of my school's english teachers and his unfair bad marks. And also to all those students who have the misfortune of finding a frustrated teacher whose aim is to blame students for their flaws, rather than filling their gaps. -
This is a further help to who constantly uses supplies and buys crystals. I'm not this kind, and so I don't like very much this idea. However there's a defence... just participate to battles with time limit below 15 minutes.
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I suggest to create a chat command which deletes all crystals you own, so that all those "smart" kids who try to add crystals by writing something like "addcry9999" in chat will see that it actually works, even if not in the way they had expected. If possible, contemporarily the webcam (if avaliable) should be turned on by the same command and take a photo of the player after he lost all crystals, photo to be published here on the forum. (this actually would be a bastard but deserved joke)
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Had a similar experience. Was talking - friendly - with an english guy, and i wanted to tell him that i like english language. So i wrote "I l o v e y o u r l a n g u a g e", without spaces, the rexult were many (IMO) random asteriscs. I love your language. Then i didn't want the guy to think i was insulting him, so i wrote something like: "i have no idea of why "***" came out" After a while a friend of that guy tells him not to write three asterisc because they might be considered "profane abbreviation" - i honestly ignore which profane abbreviation is, and am happy to ignore it also in the future. The point is: i sort of violated the rules 2 times in few minutes, without doing nothing bad, and without having any bad intention. And risked to make a random person feel insulted by me (who am a random person for him); censorship is quite crazy! Why can i write "my language" but i can't write "your language"? Is it yours vulgar and mine not? but then if you write "mine" meaning "yours" it happens that it's mine to be vulgar. It's becoming too much complicated, i'd rather stop here, I hope my thought is clear enough.
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It would be funny to be posted in "Ideas and suggestions" thread - I suggest that the sort of 'tweet' sound you hear when you take some supplies is replaced by a fart sound. :P Then it would be even more funny if developers actually followed the suggestion. -_-
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