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http://img.prntscr.com/img?url=http://i.imgur.com/O181nQ8.jpg So I had this happen to me today.....wouldn't have the link there but my computer refuses to post the picture here so a link was the only option I had...:/
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i don't believe that, not a bit.
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they don't make enough from the buyers they already have?
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do you wanna help the non buyers or not guys? either give us missions that give decently rewarding pay offs or don't bother doing missions to begin with. if the pay off isn't worth working for, we're not gonna do it..
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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
AndrewK241 replied to semyonkirov in News Archive
thank goodness! no more constant flips from rail and smoky! ik alot of people thought it added to the "tactical thinking" and "skill" in trying to avoid and deal with the massive knockback but to me, knockback is NEVER a good thing in any video game imo. just aggravates players. especially people who do 1v1 XP's. -
that's a good point, but to me, i don't believe less skilled or less enthusiastic players should be shut out of that entirely. besides, equally skilled opponents are usually decided by the rank limitations in certain battles, that's what it's made to do. sure some of them won't want battles without drugs, some of them will though. i don't understand why we have all these options in types of battles and yet we have 1 type that's completely excluded and we have to pay for. shouldn't they all be optional from the get go? especially when tanki makes enough money as it does from crystal purchases among other things?
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and they don't make enough money out of the who knows how many crystal purchases players make? or the drugs they buy? certainly making Pro Battles free would not have that much of an impact of their budget.
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why should i pay crystals just to improve my game experience? shouldn't that be offered from the beginning? things in the garage are understandable, but considering that there are current plans to put a "no smart cool down" option in the battle creator and you can play with no smart cool downs absolutely free, what's Pro Battles excuse? that makes 0 sense to me. who cares what skill the players are, if the player doesn't want items on he doesn't want items on regardless of his rank or experience.
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Should PRO Battles be an option in the battle creator?
AndrewK241 replied to AndrewK241 in Should PRO Battles be an option in the battle creator? Archive
1. why should we have to spend crystals for better gameplay? 2. if we're going to be getting an option for battles without smart cooldowns for free? why do we still have to pay to play without any items at all? post your thoughts. -
but how long have you played the game? how many years? it all depends on experience and time played in the game if you're talking about map memorization. plus the smaller the map, the easier it is to know from memory where items and crystals will be dropped. however if you have them marked in plain sight, EVERYBODY, regardless of how long they've played or their rank will clearly see, it throws the entire concept of learning and getting in game experience out the window!
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the multiple value crystal drops were a good addition to the game imo, (don't go and try to ban me or something just because my opinion isn't the same as yours -.-) the main issue was the crystal drop zones were marked and clearly visible to every player on the map. at first it seems like a good idea, but consider this: if an area were easily obtainable fund is seen, what do you think 90% of the players including yourselves do? you'd go to that marked spot. and when someone see's this, the others do to. pretty soon, it's as if a gold is dropping but instead it's just a 20 crystal box. i have no issue with the idea of multiple value crystal boxes, it helps player gain crystals faster, especially non-buying players such as myself. but if you have the areas clearly marked so every player in the game can obviously see, you're just asking for issues. the solution: simply take out the crystal drop zone marks. like the way they were, they can drop anywhere at any given time. just don't have the area where they will drop marked. this will leave the players with only 2 options: either play the game to earn more fund and xp, or sit around random places of the map waiting for a crystal box to drop and basically wasting both their time and their teams time.
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how about keeping the multiple value crystals but NOT have marked dropping spots for them? that way nobody could predict where it's going to drop. if you have an area were you can get free funds clear in sight of the players of course they're all gonna surround that area. if you took out the markings for the crystal drop points, nobody would know for sure were to stay, therefore forcing them to either battle and get better funding, or just camp around the map and waste their time overall.
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honestly the different value crystal boxes is probably the best update they've put out. (in my opinion at least, don't sue me because my opinion isn't the same as yours.) especially for non buyers such as myself. the main issue is that the crystal drop areas are marked. giving players a clear spot on where to stay. if these areas weren't marked i don't think there would be THAT big of an issue.
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this is a step in the right direction for the supplies i believe. still i'm the kind of person who thinks if tanki took out drugs and supplies entirely, the game would be alot better. however i'm fully aware that isn't going to happen. still with this update, i honestly still don't believe the supply system in this game is...how should i say this? "fair" . 1. each player can get an UNLIMITED amount of supplies. i think their should be a limit on the amount of supplies each player can obtain. 2. limit the amount of times a single player can activate drugs in a single battle. maybe by making a separate battle mode for "drug wars" (similar to PRObattles) were everyone can drug as much as they please. considering the amount of things tanki has already accomplished in this game, designating certain battles for "drug wars" shouldn't be to difficult. 3. in a normal battle. drugs only hurt the game. sure it brings money in for tanki, (especially with these players who pay $300 or more dollars in a single DAY in this game) but to me, all drugs do in a normal battle is unbalance it. giving wins to players who don't deserve them, while leaving the players who actually earned their battle fund at the bottom of the stats. also, many people say drugging takes "skill". personally i don't agree with that. it doesn't take any skill to press the 2,3 and 4 buttons on the keyboard and go around killing everything in sight while none drugging players can barely get 20 seconds into the battle after re-spawning. that's not "skill" that's called "unbalanced sides" i know probably nobody is gonna care for this post and i'm sure this is gonna get alot of hate. but please keep in mind this is my opinion and only mine. you don't have to agree with it and everyone is entitled to their own opinion. so if anybody posts a hate comment on this post because their opinion is slightly different then mine and they don't agree with me. it will be ignored. good job on the update tanki! but i hope this isn't the last update on the supply system.
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