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coryadamawesome

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  1. coryadamawesome

    Micro-upgrades review by NBAHbI4 and ArchangeI

    the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! ok ok the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!! the micro upgrades are a massively expensive and devious introduction of M4. good points, you can upgrade your unit bit by bit over time. downpoint - the cost. 250,000 for one fully upgraded micro. expensive! however. the cost isnt my axe to grind. the main failing, and Tanki have missed an opportunity here to make the game more varied: is that the micro upgrades are rigid. you have no choice how to upgrade your units. they can all be upgraded. this means its just another tier. at M3 level, effectively making it an M4. compared to the M2 to M3 upgrade, a hugely expensive one. why, didnt the devs make the micros more varied? i would have preferred a 50 upgrade max per unit (for example). yet you have the choice what you want to upgrade? for example: i want to upgrade my mammoth. i have a max of 50 upgrades. i can choose what upgrade i want. i could, if i desired, upgrade only the speed of my mammoth 50 times. or i could upgrade my mammoths protection 50 times. this could go for power, turn speed etc. and translates to turrets and paints! this would make a more varied game. there would be fast yet less protected hulls. a thunder that had a fast reload, yet lowe damage .or a thunder that had high damage but a slow reload etc. you could make an average, whatever! the game would be more varied, more personal, less predictable.... perhaps its because the micros are yet another game change aimed at making money, rather than making a better game? come on devs. think like players, not like bankers!!!
  2. coryadamawesome

    Micro-upgrades review by NBAHbI4 and ArchangeI

    they are for being more defensive and stronfer :ph34r: -_- :o :fire_r: yippy :fire_l: :tank:
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