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Everything posted by faroseh
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Parkour Hulls: Dictator,hornet,and wasp (mammouth would be needed in some parkours) Parkour Turrets: Railgun,Ricochet,and twins (shaft would be needed in some parkours)
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Guys I did this with my friends before 1 month check it hope u like it https://www.youtube.com/watch?v=mfTrs1a2PnE Its not a hack but I was lagging when I recorded,sorry.
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Wow,awesome!!! Good Luck!
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Attention!!! Guys we will make Tanki Tower soon with friends,please try to get some of ur friends to join Best Destroyers Parkour Club Regards, @faroseh
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accepted. Welcome to Best Destroyers Parkour club ;)
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accepted. Welcome to Best Destroyers Parkour club :)
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Please post "I am in this club"
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Parkour Club "Best Destroyers" [BD]
faroseh replied to faroseh in Parkour Club "Best Destroyers" [BD] Archive
@faroseh @trunkwater @manaysheikhGR8 @Michael828 @Ralph503800 @THE.pRo1 @Fox-Moon (Elite Parkourist) @ihasapopsicle (Elite Parkourist) (Video Grapher) Nickname: Garage: Favorite Map: Why would u like to join this parkour club? Must be rank -> No Insulting (2 warnings then kick from club) No Swearing (3 warnings then kick from club) Must be active on forum (3 warnings then kick from club) Must obey leaders and co-leaders ( 2 Warnings then kick from club) Must follow Tanki Online Rules (1 Warning then kick from club) Training Time is at 4:25 PM GMT+3 (sometimes would be late by 15 minutes) No training on Monday Thanks for reading. -
مرحبا أنا من الأردن حظا سعيدا
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I left.
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? u mean I should make it there? but a moderator told me to make it here
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Discussion of Hulls! Hornet: A light hull for those who want above average speed without completely trading off on armor. With its tendency to skid around corners, Hornet is a tough hull to maneuver but is nonetheless very steady. Looks great with any gun. Wasp: Fast, with negligible armor. Its high speed and maneuverability take skill to control, but allow it to perform well on cramped maps. Great with short-range guns. Hunter: An excellent choice for any tanker. It has decent speed for a medium tank and enough armor to handle itself well in battles at any range. Goes well with almost any gun and is a real hunter! Dictator: An unforgettable hull adored by seasoned clan players, Dictator inspires fear and commands respect. Its height allows it a higher vantage point from which to fire. On the flip side, this makes it a bigger target. It lacks speed, but has multiple armor plates to make up for it. Works well when outfitted with Railgun. Viking: A real Viking: wide and incredibly stable. Average movement and maneuverability, but enviable armor. Works well with mid and long-range guns. Titan: The name says it all: heavy armor, low top speed, tons of weight and power. A durable hull, ideal for those who want to last longer in skirmishes. Pairs beautifully with long-range guns. Mammouth: There is no match for this one's armor, although your grandmother would beat it in a race. A fortress of a tank, chosen by those who are in no hurry and prefer to shrug off anything the enemy throws at them. Works best with long-range guns. I like most hornet. Please upvote for this topic.
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Turrets Disscussion Whats the best turret u think?Give us an idea about it by voting for the poll.Please also comment about why do u think this turret is the best. Smoky: High accuracy and rate of fire. Ability to knock off enemy’s aim. High critical damage will help to cope with any opponent. Damage decreases with distance. To improve the effectiveness, each shot must hit the target. Critical hit chance can’t be controlled. Firebird: Good damage. High speed of turret’s rotation. Does maximum damage even through other tanks. Enemy gets damage for some time after attack. Very short range. Takes time to recharge. Twins: Good damage. High speed of turret’s rotation. Strong physical effect of fire. Limited range. Inability to use cover when attacking Railgun: High damage of every shot. Ability to deal damage through enemy tanks. Knocks off enemy’s aim. Unlimited range. Very low rate of fire. High recoil that can knock over light hulls. Delay before the shot. Isida: Repairs itself through damage dealt to enemies. A lot of experience points is given when repairing allies. Very short range. The need to recharge the gun. Thunder: Ability to deal damage to several enemies simultaneously or attack tanks you can’t see. Damage considerably decreases with distance. Shockwave can damage shooter’s tank. Freeze: Slows enemies down. High damage. Does maximum damage even through other tanks. Very short range. The need to recharge the gun. Ricochet: Good damage. Strong physical effect of fire. Ability to attack tanks out of your visibility range. Limited effective fire range. The need to recharge the gun. Risk of self-damage. Setting charges in right direction requires skill. Shaft: The highest damage per shot. Ability to shoot with a charge of desired power. Ability to deal damage through enemy tanks. The slowest speed of turret’s rotation. Inability to move, poor visibility and unstable sight while in sniping mode. Low damage while moving Please upvote for this topic.
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Awesome Work.Keep it up! GL!
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is mine done yet?
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Guide [Issue 25] Choosing Your Next Garage Purchase
faroseh replied to Vikingsrallentando in Newspaper Archive
Good Job! I liked this guide -
Great but if it was turrets and hull 50% off would be better as not much people use MU's
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