Jump to content
EN
Play

Forum

SinYang

General
  • Posts

    5
  • Joined

  • Last visited

Reputation

8 Neutral
  1. yup, sound just like mine
  2. SinYang

    Tanki Online --- An Honest Review

    Everywhere, I find numerous reviews of this great game, Tanki Online. Some find it great, some find it not so great, and others find it meh. You might have been put off by those reviews, so this one will be an honest one; from a gamer with some experience in this game and others. Some self-introduction: My nickname in-game is SinYang, and I am currenty at the rank of Major. You may or may not have seen me before, I do not know. I have 2 other accounts, at Third and Fourth Warrant Officer and have been playing this game for about 3-4 years. What do I aim to cover in this review? I intend to go over some details of the game in general (with some of my personal opinions) and the current state of the game. In December 2013, a friend invited me to play a game that he liked. I didn't know much, and did not intend to really play it. A few days later, however, I made an account, just to see what the game was like. I didn't really enjoy the game very much at first, the graphics were reasonable, but the gameplay kinda sucked. I played for a while everyday, and then, I noticed that I was reasonably good at the game, being able to consistently get good scores. Tanki Online was still rather undeveloped at that point, not having a few turrets namely Vulcan, Hammer and Striker. The diversity of choices available was alright, I would say. Sure, popular combinations like Hornet+Rail and Viking+Ricochet were pretty common, but otherwise, they were pretty balanced and did not require too much skill to use. After taking a break from Tanki for 2 years, I was surprised at how far it had come. New turrets had been implemented, certain hulls buffed and the all new modules section surprised me. I had not originally expected for the game to be so developed, yet alone with such a thriving community. All in all, a great bonus for me! This was where i thought things were starting to go downhill: Smoky was 2x as overpowered as before; changes to Vulcan makes it so much harder to use (I will be going through this later on); buyers were everywhere and drugs were way too commonplace. I can only speak of these issues from a M1/M2 standpoint, since I have never reached M3 and never intend to. Firstly, Smoky. i get it that it was not very good a few years ago, but did they really have to buff it that much? Sure, the damage at range is dreadful, but at CQC, it can even beat out certain weapons. Combined with the dreaded Double Damage drug, It is capable of 2/3-shotting a hornet of the same modification level and can even take down a Mammoth with ease. My suggestion is that its firing rate should be slowed down by 1.5x, as well as increasing its recoil to above-Thunder levels. With the recent balance changes, Shaft was buffed, Vulcan nerfed. As a past Shaft user, and a current Vulcan user, I can safely say that this change was really not needed. If anything, they should have made it such that the Shaft and Striker laser beams can be told apart. For anyone that has not read the balance changes, Shaft's damage at M1 was increased by almost 400, making it able to kill an M2 hornet or severely cripple any M1 heavy/ M2 medium hull with just one hit. Sure, they increased the time needed to gain full damage, but even just scoping in half-way can reap devastating results. Now onto Vulcan: my biggest concern is of its gyroscopic effect. I don't have much to say on its auto-aim decrease, but the decrease in the gyroscopic effect has led to most shots being able to knock off its aim. Really, this was really redundant even though they did increase the damage at range which it so desperately needed. My suggestion for these two turrets is for the changes to be added as alterations, but for Vulcan's damage to be increased at range and slightly decreased at point-blank range. The following are my ratings for this game: Graphics: 5/10 Gameplay: 8/10 Required Specs: 9/10 Dev Resposiveness : 10/10 (I love those V-LOGS) How bad is paying to win: Very bad (Shaft and Titan M3 at 2nd lieutenant??) Overall rating: 8/10 This shall conclude my review of Tanki Online. I hope you found it interesting!
  3. the 2 man team :P Just got my dictator m2 that afternoon
  4. SinYang

    Choose the discount on hulls!

    nooooo just bought hornet M1!!
×
×
  • Create New...