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GeeVuh

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Everything posted by GeeVuh

  1. GeeVuh

    What to buy? Which is better?

    Honestly, you could skip an M2 kit or two if you're worried about being low on crystals, but if not just mission farm.
  2. GeeVuh

    [FJ] Flying Juniors

    boi .-.
  3. GeeVuh

    Changes to Striker and a cool new format

    Polygon CP is actually a real battle. FWH is this - get to the center, spray napalm for 2.5 seconds, die, rinse and repeat. Polygon CP is a legit, all out, intense battle. As you can see here
  4. Yup. Sometimes it deals no damage too, even when I clearly hit them... They said the Shaft bugs were fixed, but apparently not. And bring back penetration T_T
  5. GeeVuh

    What to buy? Which is better?

    Okay... buy Tsunami kit, buy Matrix kit, buy Chiropractor, buy Annihilator, buy Firebolt, then buy Jackhammer, then buy all your favs M3s after M4ing Jackhammer. Simple as that.
  6. GeeVuh

    What to buy? Which is better?

    . . . . . . . . . . . . .
  7. GeeVuh

    Changes to Striker and a cool new format

    Because the only reason people FWH is to powerlevel.
  8. GeeVuh

    Homeschoolers Club

    it looks like spring outside over here in maryland... <_<
  9. Ehhh, I haven't tested out the new Striker yet, and I'm sure the devs'll speed up the missiles
  10. GeeVuh

    Tanki Picture of the Day - Have any?

    That's what I love so much about it too :wub:
  11. Striker - longer range, faster reload, can unleash a salvo, has splash... not sure what you're talking about.
  12. GeeVuh

    Tanki Picture of the Day - Have any?

    This is probably my favorite edit so far
  13. GeeVuh

    [TEP] The Eternal Parkourists

    Maybe not shameless. But... hehe I'm giving him a second chance :ph34r:
  14. GeeVuh

    Homeschoolers Club

    GNAAAAAAAAAAATTTTTTTYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YOU INSOLENT LITTLE INSECT
  15. GeeVuh

    Myths & Facts

    NICE MYTHS
  16. GeeVuh

    [FJ] Flying Juniors

    waaaaaaaaaaaaaaaaat yo send it to @NotANewband@C.O.N.Q.U.E.R.O.R
  17. GeeVuh

    Map Guide - Solikamsk

    ' Solikamsk is a map widely ignored by the majority of the Tanki population. Ranging at the area of 73570 meters2 and containing 2950 props, it is considered one of the largest maps in the game. An entertaining map for both parkour and normal battles, Solikamsk provides for some extremely dynamic gameplay. ___________________________________________________________________________________ I'm giving you a history lesson. Get back to school! Part of the first update to hit the game recorded in the Patch Notes section, Solikamsk was added to the game on Sept. 1, 2009. The creator of the map was DukePlatinum, who designed six maps that were added to the game permanently. The first "revived" Tanki event, a Mine Hunt, took place on this map. Although ecstatic about the new update bringing back Tanki events to the game, tankers inhabiting the server hosting the Mine Hunt flooded the main chat complaining about the lack of space in the battle (which is ironic if you think about it, since Solikamsk fits 36 players). However, after this Mine Hunt, no further events in this map reduced the popularity greatly. Again, the lack of players knowing about the old maps such as Novel, Duality, and Fort Knox led even more to the map's downfall into the abyss of forgotten maps. It never made a return as a popular map. Battle... the most important section of the guide. Predictable Drop locations CTF The second-most played map mode, of course it's the same here. Fun? Check. Intense? Check. CTF Recommendations Hammer-Viking/Hornet +OR Normally, I prefer Wasp over Hornet, but in Solikamsk, the extra stability is a substantial help. Viking keeps a low profile and increases the enemy sniper's chances of missing (sorta). Plus, Viking's extra health can be used as a meat-shield to block any Shaft shots meant for a flag-carrier on your side. Hammer is a great turret for organised attacks on the enemy flag. Either used as a mid-range helper if you're using the Slugger alteration, or used as an all-out attacker to capture the flag. Ricochet-Titan + Definitely one of the strongest combinations for this specific map. I wouldn't recommend the Ricochet alteration, as good reload in this map is strongly encouraged. An abundance of flat walls means that Ricochet can be used to its full potential, whether as a defender, mid-fielder, or attacker. Attacking is actually an extremely tough thing to do with this combo, but if you have an Isida or even just a Shaft supporting your way throughout your raid, you'll be a solid, unbreakable wall. Literally. You could just shove your way into their base. Smoky-Titan + Often recognised as the strongest combo in the entire game, Smoky-Titan is perfect for mid-range support. The minimal reload combined with impressive impact force makes for a perfect counter to those pesky Shafts buffeting your side with those fleas they call bullets. Vulcan-Wasp + Usually thought to be the weakest combination you could possibly put together. However, I beg to differ with this largely accepted opinion. The strategic turret placement on Wasp helps to stick out just enough of your turret to fire down the open sides of the map. Dictator, like Wasp, also has such strategic placement, but the speed (obviously) slows down its escape. If you have no backup protection from another teammate, you'll probably die quickly. Wasp, on the other hand, can quickly escape back to a friendly defender. Infamous Shaft-Viking + One of the best-known sniper combinations in the Tankiverse. High power (even more so with Heavy Capacitors) combined with decent speed and turning speed is a dream tank. Simply hide your laser on a building, then take it out and fire. CTF Sniper/Defender Spots None of the dots are incorrectly colored or placed. (The little tiny blue one is worth it if you can get to it, but when you attempt to get to it, you'll probably be sniped off before you reach it.) Red = Red Sniping Spot Blue = Blue Sniping Spot White and black are Red and Blue's respective mine placements. CTF Attacking Routes CTF Escape Routes TDM Fun and games means... fun and games. Solikamsk is all about it, and not a single mode is boring or monotonous. TDM Sniper Recommendations Railgun-Hornet + Railgun's always useful for sniping and attacking, and, as stated above, Hornet's extra stability helps a lot in this map, despite the slightly less strategic placement of the turret. It'll strike fear into your opponents. It literally used to be called a Fear Machine, and you don't have to ask why, for obvious reasons. Shaft-Titan + Shaft's extreme power is always a good thing in TDM battles; at least it is for your team. Even though I definitely prefer Viking over Titan in many different scenarios, the numerous sniping spots cancel out with the lack of speed for TDM. In CTF, though, you may have to escape more often, since there are more attackers trying to get to your flag. TDM Attacker Recommendations Ricochet-Viking + High power, respectable reload, and decent speed and armor all in one. Who could ask for more? Thunder-Hornet + Plenty of walls - and tanks - to splash off of. Thunder's crazy damage and very respectable impact force easily gets rid of Shafts barring your way into a massacre of their team. DM Even short-range weaps do well in this map's closed-off corners. Shaft is become the weakest weapon to use in DMs, along with Isida, considering Isida's low DPS. DM Recommendations Firebird-Wasp + You can rule the secluded corners of Solikamsk like a king. No need to exit a corner, just dominate it the whole battle. It'd definitely help if you had a couple drugs to waste, though. Smoky-Titan + The above explanation of Smoky-Titan does it justice, I think. CP Three points in this map, each surrounded by various tanks. CP Recommendations Twins-Mammoth + Twins-Mammoth is possibly one of the most fun combos to play around with, and CP makes no exception. The hardly existent speed of Mammoth doesn't really matter, because if you've got the Plasma Core Accelerators alteration (pls gave me eztra po1nts for gud spal1ing of te word alternation), the extra speed of the plasma balls make up for it. Even if you don't, you can just use a nitro or two to get to a point. Isida-Viking + One of the most important combos for CP. Heal your Twins-Mammoth teammates to keep them going forever, which means you can keep the point for the whole game. If you've got 3 Twins-Mammoths and 3 Isida-Vikings, all at different points... It's OP. You could probably say "GGWP we win" 10 minutes before the game ends, and still be correct. Housing many houses (see that pun hahahaha lulz) and ramps, Solikamsk is a widely acknowledged map - for parkour, that is. Below is a parkour guide from TFP, guiding you on how to conquer the many buildings and hills in Solikamsk. An example of how you can have a lot of fun, even in underrated maps like Solikamsk. _____________________________________________________________________________________________________________________ I hope this guide helped you to recognize Solikamsk as a one-of-a-kind map. My guide's goal was to familiarize everyone with the map, and to help you become a better player. Now, good luck on the battlefield!
  18. GeeVuh

    CLOSED — Cedric's "Virtual Office"

    well still, 50% of time means you only get 50% of the damage you're gonna deal with 100% normal
  19. GeeVuh

    [FJ] Flying Juniors

    im so sad i didnt parkour wiv ss
  20. GeeVuh

    CLOSED — Cedric's "Virtual Office"

    pickups used to last only like, 50% of the normal time, so you're basically doing the same thing
  21. GeeVuh

    Tanki Picture of the Day - Have any?

    Hohohoho noobz dropped this for himself and trolled meh into *taking* it while he took it <_< i shud have just like, made it look terrible but i did that to one pic already and i pretty much just cried
  22. GeeVuh

    CLOSED — Cedric's "Virtual Office"

    *sigh* so basically you're reversing what they did a couple years ago and decided to remove... plis no
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