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TheTankBuster2

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  1. I know this isn't the intended feeling to get from a topic like this, but I feel like it might be a letdown or insult to not have your article chosen to be part of the Newspaper. Perhaps the quota is very low or the standards are very high, as those would make it more of a privilege to be chosen as opposed to an insult for not. Also, if a lot of articles are chosen, it seems like the AW section might go down in quality if the best are chosen and the rest left behind. Clarification please: Is this a major change to the AWS? Or is this just an addition to the already existing structure? Either way, a potentially nice initiative. Hope it goes well.
  2. TheTankBuster2

    Tanki Thinking Challenge

    But the google form itself is no longer accepting responses. Just because the main topic shows that it is open doesn't mean that you can still submit an answer.
  3. TheTankBuster2

    Tanki Thinking Challenge

    I got two things out of this formatting disaster: 1. "Marc mentioned that he took the contest from a old newspaper section also just to let you know" This is incorrect, as seen by what Marc said about it below: It seems to me that he was going to publish it as a Newspaper contest, but changed his mind and used it as TTC puzzle instead. He used it here only, not both. If you can find the Newspaper issue that has the duplicate puzzle, by all means, prove me wrong. 2. "a unofficial contest then really there is no such thing as banns , seeing no one is breaking the OFFICIAL TANKI Rules..." I would disagree with this as well. There is no in-game punishment because it is an unofficial contest. Official tanki violations end in official tanki in-game bans. However, since this is only inside TTC, the ban seems appropriate. Additionally, this quote from the FAQ post on the first page supports the ability to ban within TTC: Marc said that they have been doing it for a while, so it seems fair to ban them in a way that has been disclosed from the beginning.
  4. TheTankBuster2

    New Paints: Reviewed

    Very informing and well written. Would love to get almost any of these paints, but the last 10 containers I have opened had supplies. I think I saw someone with Matrix the other day, looks very good. Congrats on making to Legend rank, as well.
  5. TheTankBuster2

    Tanki Thinking Challenge

    I think it was the last one promoted to admin, and Flexoo is the only admin in the options. I made the same mistake.
  6. TheTankBuster2

    Tanki Thinking Challenge

    Actually stands for Amateur Writing Club, referring to the Amateur Writing section of the forum. LOL
  7. TheTankBuster2

    War Herald, Issue #1

    200 kills for each vote? Or once you make 200 kills with the paint you can vote every time? Either way, probably too much for me. Everyone who buys the winning paint gets the rewards? Or only people who get 200 kills and vote? Or some other limitation? This is more complicated than Axis & Allies...
  8. TheTankBuster2

    Tanki Thinking Challenge

    Lol if you can't remember why you should be getting compensated, it must not be a big enough deal for you to actually get it.
  9. TheTankBuster2

    First Glance - Rugby Mode

    I wrote a few things on my main account, but that was probably 3 years ago back when we spammed the Off-Topic Discussion section with these kinds of things. I also used to be friends from my main with a few reporters, so it could be similar to them, but they quit about that same time as well, I think.
  10. TheTankBuster2

    Normal mode VS Space mode

    I remember days when I parkoured in Normal Mode (prior to Space Mode). It was a lot of fun. My vote now goes to Space Mode. It's easier to do things with fewer people, and since I don't have any friends I don't know many other parkourists, Space Mode is more common for me.
  11. TheTankBuster2

    First Glance - Rugby Mode

    The release of a new game mode is a big deal. Assault mode was released last year, but before that, the last release of a new game mode was way back in 2012 (CP), long before many of us joined. Almost all of my career has been with 4 game modes, but now Tanki has another new one: Rugby. This guide will give my thoughts on the new mode, from the concept, to gameplay, to potential tactics. My experiences, specifically in terms of actual playtime, will be based on two rank tiers, from this account and my other account (). Additionally, Rugby mode is still only days old, so all of my information has been derived in a very short amount of time, so this truly is a first glance. All information may or may not be accurate, as I am judging the book by its cover. On that note, let’s begin! Overview of the Mode For those who may not fully understand Rugby mode yet, I will give a brief description of the mode. As per almost every other mode, there are two teams: red and blue. There is a red point and a blue point. After that, it differs from other modes. There is a ball that drops from the sky, similar to supply drops. There are several places that the ball can drop to, and they are labeled on the ground. The goal is for your team to catch the ball and deliver it to the point of the opposite color (blue team delivers to red base, and vise versa). After that, the ball drops again. When you kill the person with the ball, the ball drops, similar to a flag in CTF. However, instead of being able to drop the ball (like F key in CTF), you can throw it. When you push F (or whatever key you have assigned to dropping a flag), the ball is thrown in the direction that your turret is facing. Other players can then catch it. The round ends either after 15 minutes or when one team scores 10 goals. My Thoughts on the Original Concept When I heard about Rugby mode, I’ll admit, I was skeptical. Seeing that I hate sports prefer shooting/combat over playing sports, I thought that Rugby mode would defeat the purpose of a tank shooter game. I was hoping for a more tank-related name, and graphics of the ball and goal to be more related to Tanki. Now, post release, I stand by my original thoughts. I like the graphics of the ball and points; I think they fit Tanki well enough. I still don’t really like the name or the comparison to sports, but I have no better name ideas, so I will keep my mouth shut. My Experience in Gameplay A game mode is not just about whether it seems good on paper, but whether you can get exp fast you find it fun and exciting to play. Through my years of experience and unending wisdom, I will share some pros and cons of playing the new game mode. Pros: Killing people The eternal goal of the game. A nice thing about this mode is that only half of the people on the map are trying to kill you, and if you don’t have the ball, and the guy next to you does, and you tell everyone that he is tastier than you, you won’t be the first target. Additionally, when the ball drops, lots of people try to get it, and that’s more people for you to kill, which helps the eternal fight for a good K/D makes things fun. It’s different from other modes There’s not much that makes it similar to other game modes. The only real similarity is that the guy who has the valuable object is kill priority #1. Other than that, it’s totally different. No other game mode has people ruthlessly trying to murder each other in order to collect a falling sky object. No other mode has the ability the pass the valuable object by throwing it. And no other mode is named after a sport where people try to beat each other up for fun. These things bring new tactics and dynamics to the game. Cons: It requires you to catch falling objects from the sky For those of us who can’t catch gold boxes (definitely not me), this is like a slap to the face. There are only two ways to acquire the ball: catch it from the sky, which has now been ruled out, or get lucky and be next to the guy who just died with it. “But wait!” you interject. “Can’t teammates pass it to you?” To which I respond: When you find a teammate who isn’t a selfish jerk and is willing to pass you the ball in order to benefit the team instead of himself, let me know, because I would like to play with someone like that for once. I will also add at this time, that since I am not as much of a team jerk as many other people, and I find it wrong to push teammates out of the way in order to catch falling sky objects, in my extensive experience with Rugby mode (about an hour thus far), I have never obtained the ball. It requires teamwork for true success As previously stated, teammates don’t like giving up the precious cargo, even if it benefits the team. Some people don’t realize that the winning team gets the majority of the crystal payout. They find their experience bar to be more important. These are the people that I don’t like playing with, and this flaw is very evident in Rugby mode. People not passing ball = people dying with ball = enemy possession of ball = no crystals. Tactics for the Future With the use of my time machine, I have uncovered several tactics which may become useful in the future (and of course, if they are not, I will tell you that I put them in to trick you). As always, not all of these apply to all people. 1. Use a splash damage turret. People tend to flock towards the ball as it drops, and with a splash damage turret such as Thunder or Magnum (which is super OP and annoying), you can conveniently kill several of them at once and get more exp allow teammates to get the ball. 2. Use a heavy hull Heavy hulls can serve two purposes. First, they can defend your point. Defending your base means less scores against you, which is a good thing. Also, since Titan and Mammoth have a higher power statistic, they can push enemies away from the point (Plug for future overdrive of Mammoth, which could be very useful here), and catch the ball as it drops. From there, it can be passed to someone else to score. 3. Use a light hull To state the obvious, light hulls are fast, and fast hulls are good for capturing things, such as flags and balls. In a theoretical game where people pass the ball, you can wait for a heavy hull to catch the ball and pass it to you for a quick goal. Of course, practically speaking, people don’t pass the ball, so a medium hull that can push people and then still score yourself may be more useful. 4. PASS THE BALL!!! It seems to me that a team that passes the ball will be more likely to win. Even if it’s only when you are about to die, throwing the ball somewhere will keep it out of enemy hands for a bit longer than if you just die and drop it. Pass the ball, and someone who isn’t doomed to die can keep moving it forward. I think there is great potential for clan wars and tournaments in this format. These are the only real times where people play as a team, and playing like that, passing and being strategic, could be genuinely fun to play and watch. It’s a shame that things like this don’t happen in random battles, but since I don’t have any friends or skill am not active enough in the game, I won’t be able to join a clan and participate in such fun. Summary Rugby is a new game mode, so people are still figuring it out. Learn with them, or be left behind. There is potential for this game mode to become as popular as CTF or CP, but there are also some flaws with it. It's up to you to decide your own opinion. This concludes my in-a-little-depth guide of the new Rugby mode. Perhaps you liked or enjoyed what I have written, or maybe you disagree with my every word and are in the process of hunting me down. Maybe everything I have said is common knowledge; I don't know. Feel free to share comments as well as additional pros, cons, or tactics. ~@TheTankBuster2
  12. TheTankBuster2

    New Paints, Weekend Discounts

    Shop sale - useless MU sale - not bad Goldbox increase - ok, but I don't catch them anyways New paints look cool, but decrease the chance of getting paints that I actually want i.e. Flow, Spectre, Moonwalker Synesthesia Unlikely that I will get any of the paints anyways, last time I opened containers, I got Armor, Nitro, and Mines, the last of which I don't use, and the first two I have 4k+ . The only two paints I've gotten are Hive and Holiday Lights, both of which look like trash in my opinion. Looking forward to Rugby Mode, though.
  13. TheTankBuster2

    Synesthesia code?

    It seems to me that this topic was created in order to learn more about the puzzle and collectively solve it. Someone speaks the answer, and everyone gets pissed because he/they "spoiled it." If you want to figure it out yourself, don't visit pages like this... Besides, there's no reward anyways. Not much to really spoil.
  14. TheTankBuster2

    Synesthesia code?

    Even the people who do have Synesthesia don't show it on their profile, from what I've seen. Can I ask anyways? Serious question though: Is the reward worth spending my time to work towards it? Can anyone share the garage description of Synesthesia? Or is it the same as the site? I feel like there's an extra clue there.
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