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Stats don't tell the whole story...eg I use Isida a lot so I support my team by repairing them and usually get killed a lot more; my kills to death ratio will always be less than one.
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Isida now aims not at the center of an enemy tank, but at the closest point of it.
Swainswick replied to Swainswick in Isida now aims not at the center of an enemy tank, but at the closest point of it. Archive
Interesting that isida fire now moves over the target tank, has this improved the effectiveness to destroy the enemy? -
Swainswick started following How to arrange Battles?
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Let's discuss the updated system for earlier battle finish
Swainswick replied to semyonkirov in News Archive
The "end early system" has not been operating for a few weeks now, has it been scrapped? It was operating perfectly before and as Rohrmeister says helped the solitary tanki or losing team in that they would collect some crystals rather than wasting a lot of time being slaughtered. -
Hope the next sale, possibly Easter 03-05 April, is 50% I will wait for that.
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Why has the option to set a flag limit in battles been removed? Pro battles are unpopular due to the COST of entry. By only allowing a time limit you have made every battle a time wasting game. For example, when one player / team has been left with say twenty minutes on the clock they have no choice, if they want to collect the crystals fund, to simply wait for the clock to run down. Previously they may have been close to winning the game as they had collected flags near to the total required and could end the game by completing, thereby saving waiting for the clock. Please change back to the way the games were.
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Agreed, a lot of the Russian generals and higher ranks are on server 29, so how does that help? :(
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Excellent idea. Is there any way to split the ranks into narrower bands when creating a game?
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The only way to get round this is to form a group where everyone shares. Arena is the easiest game to play. Agree a kill for kill and share the blue crystal boxes. Play for a certain time. What would be the optimum score, control point can be neutralised at the end so scores are equal, to obtain the maximum battle fund? Who is interested?
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I forgot to add: Railgun is now so powerful that if starting from scratch it is the best weapon to use as it outperforms all other weapons, kills my tank with one shot. Paints are useless do not waste crystals acquiring them.
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So far today there are no competitive games for my rank / M1 wasp tank attributes. The games I can enter are full of powerful "generals" who kill me with one shot. I rarely complete a game as the teams are usually too uneven. I often just try to capture blue crystal boxes and don't engage in battle. My tank has ricochet which takes at least 20 shots to kill a "general", hence it is uncompetitive. Ricochet is now so weak, slow and inaccurate that Isida can fire further and more accurately. If I create a game no players join unless I play a game where the rank range allows higher ranks so I am again at a disadvantage. The solution is to have servers that only allow certain ranks, that would save twenty minutes trawling through servers to try and find a game. Seriously considering dumping tanki and finding another game to play regularly.
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I live in Bath, pronounced Baath or Baff by most. :D I am of an age to be great grandfather to some of you. :P Any :tank: clans made up of Brits? I used to play air combat game Dogfight before it was closed. :angry:
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I don't think the idea of a penalty for self-destruct is a good one: 1. It is open to abuse as a "ringer" could help the enemy by continually self destructing. 2. Many self-destructs are unavoidable such as when being pushed over by a enemy tank. 3. I cannot think of an advantage of self-destruct other than preventing an enemy from scoring by a kill, so in that event I could support it. If there is a penalty for self-destructs it should NOT be applied to the team but only the individual. Would the Admin team like to explain their thinking for introducing the penalty...
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