Jump to content
EN
Play

Forum

Michael828

Advanced
  • Posts

    1 085
  • Joined

  • Last visited

Reputation

816 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Michael828

    Juggernaut in Pro Battles?

    Hey y'all. Apologies if this question has already been answered before, but I recall there were plans originally to implement the juggernaut mode into pro battles, but that never materialized apparently. I was wondering if that is on the horizon, or whether there is a particular reason the devs do not want this mode on pro. Thanks!
  2. Michael828

    Let's Discuss PRO Battles

    So I imagine we're not getting Juggernaut in parkour?
  3. I am getting this when I try to log on: Unknown error TypeError: Cannot read properties of undefined (reading 'damping') - This error comes up now and I don't know what it means. It essentially blocks me from logging into the game. I noticed these kind of issues pop up more often during events, so that's my complaint hahaha
  4. Michael828

    Hover hulls update: Doing more harm than good?

    Ah damn, thanks for letting me know. So apparently what I loved most about them was actually an unintentional mistake, I can't argue with that. Back to flipping over again hehe
  5. Michael828

    Hover hulls update: Doing more harm than good?

    So the reason is mainly because they're too overpowered for mobile users? That I can side with actually, though it's still a real bummer for long term pc/laptop users An advantage yes, a significant one at that I don't believe so I'd rather them be nerfed the way you mentioned, by applying slower acceleration or lateral motion maybe, which wouldn't harm the hover users and would also make it easier to land shots on them. However, atm they're no different than land-based hulls and lost their charm honestly, for me at least
  6. Michael828

    Hover hulls update: Doing more harm than good?

    Hey, first post in a while, this time about an issue which matters to me personally. So I don't know the exact reason why it was decided to make hover hulls susceptible to flipping over, but it's really unfortunate given that their original purpose was to be more stable correct? Here's how I noticed something was wrong, I no longer keep track of updates for the record My other acc. has been using Crusader ever since its conception all the way to general rank. Never felt like driving it was such a hassle until now, can't deal with ramps and hills as smoothly anymore, flips over like a Wasp, very inconvenient. I don't support rants unless there's a strong reason for them, but this change in particular doesn't look like it belongs here. Wonder if anyone else feels the same?
  7. Michael828

    Big Map

    Small maps definitely do not work with 15 minutes
  8. Michael828

    Big Map

    Yea that's understandable, although questionable why players would overall prefer large maps?, thank you Maf
  9. Michael828

    Big Map

    Can someone please refer me to the update where the vast majority of MM maps became big ones? Either that or I'm hallucinating, but damn it's not funny
  10. Michael828

    Advice on improving my K/D?

    my best advice would be to not play parkour maps and leave one-sided mm games
  11. The one which combined EN and RU servers, very difficult to communicate
  12. pushing and ramming too much
  13. Michael828

    Gear Score Hunt

    no thanks, but cool challenge. good luck to participants
  14. Take away some certain drones, the new defense disabling alt. as well as the Gauss one, and this game becomes 10 times better than it was just last year.
×
×
  • Create New...