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Juggernaut in Pro Battles?
Michael828 replied to Michael828 in Juggernaut in Pro Battles? Questions & Answers
Hey y'all. Apologies if this question has already been answered before, but I recall there were plans originally to implement the juggernaut mode into pro battles, but that never materialized apparently. I was wondering if that is on the horizon, or whether there is a particular reason the devs do not want this mode on pro. Thanks! -
So I imagine we're not getting Juggernaut in parkour?
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I am getting this when I try to log on: Unknown error TypeError: Cannot read properties of undefined (reading 'damping') - This error comes up now and I don't know what it means. It essentially blocks me from logging into the game. I noticed these kind of issues pop up more often during events, so that's my complaint hahaha
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Ah damn, thanks for letting me know. So apparently what I loved most about them was actually an unintentional mistake, I can't argue with that. Back to flipping over again hehe
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So the reason is mainly because they're too overpowered for mobile users? That I can side with actually, though it's still a real bummer for long term pc/laptop users An advantage yes, a significant one at that I don't believe so I'd rather them be nerfed the way you mentioned, by applying slower acceleration or lateral motion maybe, which wouldn't harm the hover users and would also make it easier to land shots on them. However, atm they're no different than land-based hulls and lost their charm honestly, for me at least
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Hover hulls update: Doing more harm than good?
Michael828 replied to Michael828 in Hover hulls update: Doing more harm than good? Archive
Hey, first post in a while, this time about an issue which matters to me personally. So I don't know the exact reason why it was decided to make hover hulls susceptible to flipping over, but it's really unfortunate given that their original purpose was to be more stable correct? Here's how I noticed something was wrong, I no longer keep track of updates for the record My other acc. has been using Crusader ever since its conception all the way to general rank. Never felt like driving it was such a hassle until now, can't deal with ramps and hills as smoothly anymore, flips over like a Wasp, very inconvenient. I don't support rants unless there's a strong reason for them, but this change in particular doesn't look like it belongs here. Wonder if anyone else feels the same? -
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my best advice would be to not play parkour maps and leave one-sided mm games
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If you had the capability of reversing a single update, which would it be?
Michael828 replied to cube3e in Archive
The one which combined EN and RU servers, very difficult to communicate -
pushing and ramming too much
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no thanks, but cool challenge. good luck to participants
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Do the Devs even realize that their new "cool" ideas are ruining the game?
Michael828 replied to EmeraldCat in Archive
Take away some certain drones, the new defense disabling alt. as well as the Gauss one, and this game becomes 10 times better than it was just last year.