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Jazzter

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Everything posted by Jazzter

  1. Jazzter

    Alterations, Kits and Supplies Kits!

    Moving Supply Kits from garage to Shop makes higher difference between buyers and non-buyers? Yes, but still this mean there will be less druggers, as only buyers will have the opportunity to mass-buy them. Is this good? I think YES, as I do not like the drug games. I prefer playing without them in PRO battles (drop boxes are okay). I rarely go into normal battles, and simply cannot enjoy them so much due to the extensive drugging (especially among Gizmos), even if I use my supplies and win. (The only supply I would keep is the mine.) Do I like the nerfing of Hornet and equalization of the hulls? Definitely NO. I do not like playing with heavy hulls. Nowadays there are too much heavy hulls in the normal battles - especially on medium maps. (Exclude the format battles when making statistics.) With the changes I am not really motivated to go for more than 2-3 hulls. They will be way too close to each other. Do I like the re-balancing of the Turrets. I am not sure, yet. As an XP/BP player I think I won't really feel the hp/damage change, as 2 shot means death. But the much faster reload time will make those battles much more intense. This is good. Isida is extremely OP today, so nerfing it is definitely good. Even though it is my only M4 turret beside the Rail. I feel the Vulcan is the other one very OP, so I hope the changes will make it weaker at least a little. Especially the impact force (I know it is reduced, but keep in mind the lighter weight may compensate that.) Alterations: I am not sure about them. I would like to see more explanations on them. I think I will wait for some reviews to see if they are worth buying. I am very interested in seeing how the Railgun alteration works, especially because it is so expensive.
  2. Jazzter

    Episode 85 of the V-LOG is here

    What is this facebook at all? :) I have no fb account.
  3. Jazzter

    Spring Showdown

    It's ridiculous that even in these battles there are lagging and server issues. Anyway, this is a drugger game, not interesting to me. Without drugs, only drops, this would have been much better.
  4. Jazzter

    Say hello to Episode 82 of the V-LOG

    It does not seem to be really extra. Only the supplies. Since this new mission award announced I have not got any crystal mission bonus, even though I change one every day, and I completed all. At least the chance to get crystal as a daily bonus is reduced.
  5. Jazzter

    Let's Discuss Railgun!

    For me: Vulcan Smoky Hammer
  6. Jazzter

    Episode 70 of the V-LOG is here

    I like the history part, but missed info about the Tanki X. Even if you cannot tell anything more, you could have shown more anyway. I would not say it was boring, but I think it was a bit dissappointing.
  7. Jazzter

    Halloween has come to Tanki!

    My evaluation: Halloween map: excellent, though in a normal battle it was too much favorable for short range turrets. It was really a fun with XP-XP/BP and no drugs. Decoration and gold notification on the map: superb DM only: after a while it was quite boring, even the XP format battles, but I played due to the mission. 10 times more gold: excellent idea, I prefer that much better than 10000 value gold with the usual frequency. Anytime a gold increase is planned I would prefer the increased frequency over the increased value. Discount 13%: quite low, not motivating for me, but better than nothing of course Special paint: very OP for the lower ranks, nothing special for the gizmos, but very expensive. I would not have even bought one with PA. Special mission: thanx for that, half of my accounts got that (at the highest rank I had to change missions three times for a total 1000 cry or so, but it was worth). I had enjoyed more if I could play team battles.
  8. Jazzter

    Premium Accounts are in the game!

    Yeah, for a gizmo. But much less useful for a lower rank. I know there are cases when a SMP is very handy. On the other hand with this rule they prevented us to make the decision when to use. I agree that they shot their leg. The PA can be attractive for a lower rank. I can afford it, but won't buy becase I do not want SMP with it. I will less likely buy crystals anymore due to the PA comes with it. I had been bought for 2 of my accounts, and for my sons, too. Due to the info about the Unity and the uncertainity I bought only a small pack once in the last semester. Now I stop completely.
  9. Jazzter

    Episode 61 of the V-LOG is out

    Thanks for the info about the new garage style. I am not sure this will be really better, but we will see. The revers short order (better in front) is definitely a good idea. On the other hand what I would like to get as a garage function is 3-4 customizable button which would allow to change the the Turret/Hull/Paint with just one click to any of the previously set config of the 3-4. E.g. you could have these config set for your style: 1) Big map attacker 2) Small map attacker 3) Small map CP 4) XP Others can set their favorites in another way. --- I can hardly wait for the achievements and statistics.
  10. Jazzter

    Hot info on TO Unity in V-LOG 58

    I would not be upset if they said I have to start my Unity account(s) from scratch. Even though I have one quite close to gizmo, so it may become Generalissimo by the time the Unity starts. On the other hand I would be really frustrated and disappointed if I were not compensated for my current garage items and crystals, especially for the account that I bought crystal for. I think it is the minimum, that those supported TO with buying crystals should be awarded with something. Something valuable in Unity.
  11. Jazzter

    Hot info on TO Unity in V-LOG 58

    Don't you think there should be at least as many categories as Mx levels?
  12. Jazzter

    Hot info on TO Unity in V-LOG 58

    This way the TO guys would make some hard days for themselves. Think about the number of players that would join then. Even the buyers would carefully considering to pay as there would be almost noone to play with.
  13. Jazzter

    Hot info on TO Unity in V-LOG 58

    I can imagine that they offer a payable way of transferring account for real money only. This would generate a quick income for them.
  14. Jazzter

    Hot info on TO Unity in V-LOG 58

    Joker is a gizmo and not the only one (high rank) complaining that the Pro's advice could not give them any new and value. Guys, think about the lot of rookies who have no comparable experience. These advises are not for you at all. If you don't know (above WO) how to use e.g. the Thunder's splash damage, recoil of Hammer or Rail, or a Wasp/Freeze, then you must have a very unsuccessful history in the game. Anyway, I think the most important learning tip for the beginners is: master the control of your tank especially the turret rotation, regardless of the combo you use.
  15. Jazzter

    Ideas for Turrets!

    The above request could be addressed by a special turret which shoots like a mortar. So, you shoot up high and the bullet flies in a parabolic trajectory which would allow hitting target behind a wall, house or any map element. The range should not be unlimited, but this should be rather a longer than shorter range weapon. This should have the same way splash damage as the Thunder. The aiming is a question for sure. On the other hand this mortar would be in danger against all short range turrets, so it should have some kind of arcade shooting mode, with low damage but short range.
  16. Jazzter

    Changes to Daily Missions are live

    Nobody can say they never listen to the community :) This update is fair and good.
  17. Jazzter

    Ideas for Turrets!

    My problem suggesting any new turret is, that getting score is related to the damage only. E.g. there is no score reward for slowing a tank down for the Freeze. There could be more options to act in a battle by influencing the enemy tanks in several ways, but any of them without causing damage would not be rewarded. So, useless. Having introduced some new scoring solution would open some opportunity for new turrets.
  18. A new supply "Mine Killer" if you like: Having that supply activated you would be able to shoot out a mine. A mine would have the same "health" as its damage value. Its damage capability would reduce in relation to its "health". (Very unlikely that it can be easily implemented as it would require a complete change of the mines, but would make an attack more interesting. )
  19. Jazzter

    Exciting news in V-LOG 44

    Last year Semyon said they would create a new platform (that's the unity) and leave the current game with accounts intact. All the accounts would be migrated to the new platform, but by keeping the old you would be able to play in both. From the time of the migration the two games and accounts would become separate and different of course. I am curious if this plan is still valid.
  20. Jazzter

    Watch V-LOG 37!

    I'd like to get less experience point sometimes. I would even pay some cry on a Score Multiplier Card having MINUS multiplier, that is earn less than with no card.
  21. I agree that this is unfair. The problem of heavy hulls is the speed, NOT the protection. I used to be a freeze player, too. Today I never use freeze, as TO has nerfed that. But I will most likely never give up playing with light hull, because I can enjoy playing only with them. I love their agility.
  22. way tooo sensitive the siren is toooo loud and is warning annoying us all the time
  23. Jazzter

    The Good, The Bad, The Updates

    I cannot see the picture in the forum. Opening that in a new window helps though.
  24. Jazzter

    The Good, The Bad, The Updates

    Some updates are good, some less. There are two I do not like. Especially when playing with my lower rank account. Hammer: Over powered? Maybe, maybe not. I do not like them, that is an annoying turret. But that's it. I think the biggest problem with it the huge impact force of it. Especially when they use that against their team mates to flip them. (Wast or Hornet) (1) So, I would say the impact force of Hammer is too high. Then what came? (2) TO reduced the impact force of the Railgun not to be able to (easily) flip the enemy. Why the hell did not they reduce the impact of Hammer? Hammers can and some intentionally do flip their team mates. This is really annyoing.
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