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Awesome missions
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The building creaks. Motors idle. Slowly, our turrets turn toward SaadKhan7. In the quiet moment that follows a difficult trick, the mistake is as loud as a wrong answer in a silent class. A long pause, “I suppose everyone’s entitled to their own opinion,” SaadKhan7 rumbles, “but I like the sunset in Desert better.” “You…” “we…” “the work…” “the time…” “the drugs...” “Wasted!” We finish in unison. “The sunset-” Protests SaadKhan7. Roaring in anger, I explain to sunset boy, “You. Are. Wearing. The. Wrong. Paint!” Silence. SaadKhan7 offers, “Well, on the bright side, I spotted a Blackburnian Warbler. Very rare.” 100 words. Note: This is not intended to slander SaadKhan7, who I'm sure is a perfectly decent fellow. I made him play the fool for the purposes of the story, no other reason. Again, I'm sure he is no fool and a fine person. -Grit27
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Still? Wow. 54
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While I, along with many others apparently, saw this coming sooner or later, I can't say I'm happy. In the..what, two weeks, month since Daily Missions have gone live my "treasure chest" increased from about 145k to 225k. Normally, I earn crystals at about half that rate. But, if one calculates the value of the reward one gets, usually it is larger than the value of the old Daily Gift. For example, I am a major general, so my Daily Gift was worth 2,650. Take a look at the rewards for my missions today. (I changed the middle one because I have enough mines and nitros, but the number of supplies stayed the same.) A total of 65 supplies, all worth 50 crystals for a total value of 3,250 - a near 23% increase from the old Daily Gifts. Whether this change is for better or worse, I haven't the experience to say. I will say this, though: thank you, developers, for not only keeping Daily Missions worth more than the Daily Gift, but also watching out for the game in the long term. Though we grumble, we appreciate your "wise and benevolent dictatorship." (Sometimes :P)
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After taking a hiatus from TO for about a month, daily missions have gotten me back into the game. I enjoy each and every mission. Bravo on an excellent update.
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hard to believe this has gone on so long... 163
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Let's discuss the updated system for earlier battle finish
Grit27 replied to semyonkirov in News Archive
Much, much too sensitive. I'm not all that fond of the encouraging, friendly messages informing us of the change in status either. -
Whether rashly rushing with the flag through enemy fire or desperately dashing for the control point, I love living my life. But, best of all is grabbing glittering Golds from outraged opponents and angry allies. Today, I am wildly wrecking all who come across my path in Polygon. My horrible Hammer and villainous Viking are best of the best. Suddenly, a wonderful warbling fills the air, cutting through the barrage of boom’s and bang’s. It is time. I seriously scour the gravelly ground for the momentus mark. There, floating from the cerulean skybox like a fraction of a feather is the gilded cube. Alas! I am unable to penetrate the peripheral pandemonium. My mischievous machinations have come to naught! The treasured trophy goes to... 124 words -Grit27
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After having tried Firebird in the fullscreen mode, here is what I have to say summed up in one word: vague. Have you ever messed around with the flight simulator on Google Earth? One of my favorite 3D "games" until I found TO. Controlling the plane with the mouse was easy as pie, simply because there was a visual reference. It was nothing more than a green arrow in the center of the screen, yet you always knew where the mouse was and how it related to center. A simple, green Cartesian plane with a small dot or something for the mouse would help the fullscreen mode immensely. -Grit27
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"Start with the positive." Okay, I love the ability to control the view with the mouse wheel. It is easy and intuitive as well as quick. Thumbs up! Aiming is...difficult to say the least. The plane in which the mouse controls the turret doesn't tilt with the tank. Because the screen is 2D in the up/down and left/right directions and the turret turns in fore/aft and left/right this creates some problems. Take a look at this picture. (There is a white Ricochet/Hornet in front of me, you can just see the barrel) Notice how despite the fact that my mouse is actually on the enemy, my turret is pointing to the side. I believe I could get my turret to point at my opponent, but to do so I would have to point my mouse more toward the top, middle of the picture and not at the enemy. Not intuitive at all. Getting back on one's tracks is also difficult. The antagonizing feature of this update is the inability to see where the turret is pointing, not only do I have a hard time hitting enemies anywhere that is not directly in front of me, but driving backwards is impossible. Notice how I cannot see an enemy down there to save my tank. Also, because the camera does not rotate I am finding myself wandering around the map like a drunken sailor. Apparently I relied on the direction of the tank for my sense of direction and not the camera view. When my turret turns and my camera doesn't it messes me up. Nothing that couldn't be fixed with practice though. Another skill requiring lots of practice will be driving with my left hand. When it came time for a Gold Box, (the second of three in a row, actually) I returned to my comfortable keyboard controls. Again, nothing that couldn't be fixed with practice. (No, I didn't catch the Gold Box) I plan on playing with Firebird later, more impressions coming then. -Grit27
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Deleted. Math error. Personal Opinion: Having tried both Viking M4 and Dictator M4 on the test server, I prefer Dictator. Speed loss is not noticeable (to me, at any rate) and I love the nimbleness of Dictator.
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I was only hoping for a consolation, but hey, cool! GoldRock's has to be my favorite. Truly epic.
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Results [Issue 31] Can you contribute to the official Tanki Online Wiki?
Grit27 replied to Remaine in Newspaper Archive
Well, um... Awesome! There were some extremely good guides out there. Picking three must have excruciatingly hard. -Grit27 -
Like most, I believe impact force and recoil are entirely too large. Getting a Dictator to wheelstand was hilariously easy, even for an amateur such as myself. In addition, my Dictator was once rolled over in a battle, I was not firing at the time. Once a wasp is on its side one may roll it over and over and over again. I would like it if there was some momentum added to the gun barrel with regards to spinning. Instead of stopping instantly after the spacebar is released the barrel the retain some circular speed so that if the spacebar is pressed again after a short while the time Vulcan takes to "spin-up" is shorter. Like hammer, I also have a bit of trouble determining exactly where the Vulcan is aimed. Close range is no trouble, but beyond medium range, it becomes rather difficult to tell. The gyroscope effect is a unique idea, and it is representative of everything that keeps this game new and exciting for me. Unfortunately, I don't like it. I believe this effect would be excellent on a one-shot-at-a-time weapon, such as thunder or railgun. Because Vulcan is a "spraying" weapon, there is a need to adjust aim quickly, on the fly. First thoughts, there'll be more when servers aren't so crowded.
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Yes! That would be awesome! I would totally buy and @boppyeric and @mdit108 and @WarMonkey51Austin and @dude75 (as well as many more) paints. Those would make some rad designs. -Grit27
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