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As for the Kick2, we just wanted a solution for a problem that made many players to leave this game. Nothing was done and instead, the game still uses the /vote system which doesn't work properly. You said that we don't lose much, losing battles and getting smaller prizes due to mults is not a big problem? No one wanted the current solution, everyone wanted the implementation of Kick2 or a system that has some similarities to the original idea, but everything (feedback from players, Forum Community) was ignored and put down. Not only for Kick2, there were some ideas that were good and could fix the ruined game experience. On the other side, some useless updates that caused the escalation of existing problems were added to Tanki, like the gold box supply. I remember back then that there were many topics from players who wanted the ability to drop gold boxes and those ideas were immediately rejected. Now, in 2019 we have the gold box supply which is used to disrupt the already disrupted battle flow. How is that even possible? We have a situation where currently as I am writing this post, there are only 31 users online on the TO Forum. Back in 2014-2016, the Forum Community was bigger, there were many clans, topics in Ideas and Suggestions section, eSports was more popular than today. Now, we have nothing. Everything began from the time when Premium Accounts were added to the game, which slowly started a process of turning Tanki Online into a funless p2w game.
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What positive things do you want to see in Tanki Online?
NedFighter replied to KariWolves2 in Archive
Well, making it rare so that it drops in 3 out of 10 battles (for example) won't cause huge problems. -
What positive things do you want to see in Tanki Online?
NedFighter replied to KariWolves2 in Archive
Abandoning defense for a gold box is honestly, a very bad move in team battles, especially when the result is tied but there is nothing that can be done by TO to "solve" that problem (if it is even a problem). Gold boxes are the part of TO that many players love, and you cannot stop players from leaving their positions when the gold box is about to drop. It also irritates me, but what can we do? I played many battles, and my team often lost battles because of gold boxes that dropped at crucial moments. However, some things can be fixed . If I had a chance to pick what is better between gold box supplies (current gold box mechanism) and gold boxes dropping without any notification as a surprise, I would surely pick the second option. Now, you have situations where for example, you can destroy the battle's flow by dropping gold boxes. After someone drops a box, the players will flood the chat with requests to drop it again. No one would want to fight for a point, flag or ball. Even without the supply, with the current mechanism, the battle flow immediately stops after the siren. Imagine if we removed the siren and made the gold box extremely rare, of course that some players would rush towards the box when it appears and I agree, it is also a distraction, but it wouldn't cause the "problem" that the current mechanism is causing now in many battles. -
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What positive things do you want to see in Tanki Online?
NedFighter replied to KariWolves2 in Archive
This is not a bad suggestion. Instead of the siren which automatically stops the battle's flow, let the gold box to drop suddenly without any notification (like on this video on 2:39). If the gold box supply was removed, this would make the gold box more fun and it would return its original function - to be a BONUS, not a tool for making strategy. -
[Forum Game] The player with no like on his/her post wins.
NedFighter replied to Dawn.of.Legend in Forum Games
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The map "Noise" should be fixed. I think that in team battles, the red team has HUGE advantage over the blue team. Many players use Magnums and the only thing you need to do to defeat the opposite team is to shoot towards their flag, where many players guard it. Also, I tried to play in the blue team, and I often got damaged immediately after I spawned.
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Because of XP battles and Events
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The problem with this game is the lost connection between players and developers when it comes to ideas. Many great ideas were suggested by players but were ignored or were just put down like the Kick2 system. Instead of solving some problems that really affect the game and the game experience which caused for many players to leave the game, many useless updates were made. Everything started from the period when Premium Accounts were added. Many players (you can check some topics that were opened before about some particular updates) warned about what will happen if Tanki continued to work like this, but those warnings were ignored and now you have the situation where for example, as I am writing this post, there are 21 players on the Forum now. Compare this to 2014 - 2016 period when the Forum Community was larger. Every game has its ups and downs, but this what is happening to TO now, is becoming a major blow.
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What positive things do you want to see in Tanki Online?
NedFighter replied to KariWolves2 in Archive
So, I seen that they even changed the gold box mechanism. On the TO wiki, it is written that the gold box is connected to the timer and the probability is unknown. It is sad when we see what gold box (which was first meant to be a bonus) did to the whole game experience. The fact the players will do more to catch a gold box rather than to fight for a flag, ball or a point is frustrating. There are rare cases where players take advantage to help their team when a gold box is dropping. Believe me, I played battles where 2-3 teammates that are sabotaging wake up when they hear the siren. As for low rankers, it is the game's fault they spoiled them with gold box supplies. Instead of gold box supply, you can give low rankers some better bonuses like easier daily missions with bigger rewards or organize some new battle formats for them. TO used to be a big game, the Forum community was bigger. The reason why players left this game are the bad updates, everything started with Premium accounts and the last hit was the Matchmaking system (I said it is a good concept, but in TO it doesn't work properly so that is why players hate it). Remember the time with crystal boxes. I was the first one to complain when they were removed, but Iater I realized why were they removed, because they were just increasing the already present multing problem. If crystal boxes, which were also a bonus for players, were removed, I don't see the reason why the same thing cannot be done with the gold box supply. Gold box is not a problem, it is a good thing, I agree that it makes some things more fun during the battle, but is it better when it is just a rare bonus and when you play to increase battle fund (not even thinking about the box because you will get a good reward if you help your team to win) and the gold box comes as a surprise or is it better when everyone can use it to manipulate and ruin the game experience? Even the concept of the gold box is not the same as it used to be, I see that some players are telling me that it is a strategy making tool. As for me, it is just a tool where you turn battles into amusement parks and still it is against the main ideas of the game. As for the crystal boxes, many ways for violating the game rules were opened. The same thing stands for this supply, what is preventing you from gathering your friends, creating a battle, and dropping gold boxes for yourself and for them? Just remember the time when ideas for even having things like gold box supplies or changing its probability were immediately rejected. I don't know what happened and why was this even added to the game because TO has bigger problems that need to be solved.