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Semyon, let play select the exact number of crystal to purchase and more importantly, the amount of money they wish to spend. Remove the custom amount feature was a bad idea. Give back the flexibility.
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Changes to the payments section of the game (Updated on July 31)
SpankerTanker replied to semyonkirov in News Archive
THerefore, larger amounts of crystals are more expensive for USD buyers than for Euro buyers. -
Changes to the payments section of the game (Updated on July 31)
SpankerTanker replied to semyonkirov in News Archive
The ratios between Euro and USD are not consistent. Notice that: 2.99 / 3.99 = 0.749 but 69.99 / 99.99 = 0.699 -
Changes to the payments section of the game (Updated on July 31)
SpankerTanker replied to semyonkirov in News Archive
yes, please. The customization feature is a keeper. Pay attention TO -
Changes to the payments section of the game (Updated on July 31)
SpankerTanker replied to semyonkirov in News Archive
Removing customization of crystal amount is a BAD idea. The current system allows customizing the exact dollar amount (how much the user is willing to spend) not just the number of crystals. Since the packages have been improved, please leave the customization for players who wish to benefit from it. Please. Thanks. -
What does "Finish 1st in a battle" mean ? Points earned ? Does this refer to TDM, CTF, etc. ? Can you finish 1st with points even if team does not win ? More clarification needed :)
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I agree that Thunder took a hit. Reload time should be lessened/shortened. Splash damage only happens when 2 or more enemy tanks are in close proximity. And this is rarer than not. The increase in splash damage is not a sufficient compensation for the decrease in maximum damage.
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Why should I have to buy Smoky M2 again? Why is the base price not 158300 + 115000? Why is 97579 for Smoky included in the kit price? Thanks
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Feature: Battles with obvious outcome will end sooner
SpankerTanker replied to semyonkirov in News Archive
Here is an idea for an update: :excl: Let the points awarded be inversely proportionate to the size of the teams. So that if a team of 9 is playing against a team of 4 (13 players), let the team of 4 get 9/13 of the points and let the team of 9 get 4/13 of the points This will encourage losing players to keep playing on. :) If the Tanki programmers are interested, I can help with the math. -
Feature: Battles with obvious outcome will end sooner
SpankerTanker replied to semyonkirov in News Archive
10 times is too much I think. 7 or 8 times might be more realistic. -
Smart Cooldowns go live with double garage supplies
SpankerTanker replied to semyonkirov in News Archive
The word "Double" should be changed to "Increase" in the case of Nitro. Both Armour and Fire Power are double (+100%), but Speed is only increased (+30%). I think that shortening the recharge time for Armour and Fire Power will only encourage the mindless "drugging" going on in battles. Players who are continuously "drugged" do not seem to realise that their opponents can do it too and that if they do, then it effectively cancels the advantage of the "drugs". To succeed only because one is constantly using power ups, says WHAT are your skills, especially when your opponents are not using them? -
Let people self-destruct if they want to. It is called "self"-destruct for a reason. Just as it cannot be prevented in real life, it cannot be easily managed in virtual life. When people self-destruct cowardly, they themselves suffer a psychological penalty of being a coward and the possible penalty of being labelled as one. If I am in a game where people are behaving less than satisfactorily to me, I LEAVE. That is a practice that can produce beneficial results in real life too. Just let people be. We can't fix people. People must fix themselves if there care to.
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ELIZABETH1122, unfortunately those psychopaths do exist in the game. I have encountered them. I have had "team mates" constantly try to prevent me from destroying enemy tanks. That shocked me. And I have had team mates (using a fast tank) who let me (using a slow tank) pick up a power-ups that he/she was already heading for. And there are some very intelligent players in the game. It is a joy to play with or against them.
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Yes, the self-destruct matter should be given A LOT more thought. I do not believe the technology (software) exists to do it properly. There might be just 1 or 2 ways self-destruct, but there are very many SCENARIOS in which it might be done - and they should be considered.
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