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Looks like I picked a horrible time to come back to the game. This is terrible. I can't pick maps I enjoy, I can't create maps, and even worse for people who can only afford one set of equipment and have to keep rejoining because the matchmaker put them in a map not conducive to twins or shaft. Worse still it kicks you after after match so even if you are lucky enough to find a good one it is short lived. I was looking forward to finally getting back into the game and seeing what was new.
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It isn't my intention to hijack this thread but I am having the same problem. Started today. I'm not sure if there was a flash update or an update to the back end of tanki but something is very different. I used to play at a steady 60 fps and now it grinds down to 15. I've tried in firefox, pale moon, ie, and even chrome. Will try standalone next in different flash versions. It just seems unusual that somebody else is having the same problem within a couple weeks. Is there something different? Here is my performance screenshot:
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Yes, it is severely pay to win and increasing all the time. Beyond question. It isn't even disputed by the staff. A free player would have to play for over a year to get the m4 equipment I had by marshal. Not to mention drugs can give you multiplied stats. Doesn't seem to bother most people, or at least enough people stick around regardless.
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While it is generous to give me so many free m4s I have mixed feelings on this update. I am not sure I like forfeiting control of my tank for ease of use. Customizing each spec led to some individuality and some people may prefer to keep some specs, such as turret rotation or weight, at a lower level. Aside from that I wonder if this is a good business decision. On one hand you are now forcing people to upgrade weight and power if they want to max out their health. On the other hand the sticker price is much higher. Players will be much more willing to spend 1-30k on impulse to upgrade an important parameter thank to pay a combined price that is much higher. This keeps them broke and makes it harder, on average, for players to save up, because they continually buy incremental microupgrades they otherwise wouldn't. So if they want a new piece of equipment they'd be more likely to spend.
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Would've been great aside from the last part. So begins the downward spiral gradual decline into buyer only items.
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The mods have to tow the party line. It is their job. At any rate I've stopped paying, game experience isn't something I'd pay for anymore the way things are heading.
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I didn't see a gif thread, post some funny gifs. More:
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Definitely is much less variety the higher you go. Not nearly as bad as it was over the summer. For a few months before daily missions were introduced it seemed like people were only playing awful but high efficiency maps like polygon and noise. Now you can reliably see some rio, Serpuhov, tribute, and kolhoz. I think vulcan and ease of raiding killed off madness at some point.
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Taxes are a good analogy. Taxes are necessary for the government to perform essential services. Up to a certain level you can increase government revenue by increasing the tax rate. Past that level any increase will reduce total revenue because of the stifling effect on the economy. This is where tanki is right now with its treatment of buyers.
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If a restaurant charges too much, doesn't give you free bread with a meal, the waiter ignores your problems and the chefs keep putting hairs in your food people stop going. There are a hundred other restaurants in town. At least four or five that serve tanks. Yes it is a business but that does not give them free reign to treat customers however they want and expect you keep coming back. Without a constant stream of free players there is no community, and without a quality free experience no one sticks around long enough to buy. Offering too much of an advantage is a shot in the foot. Personally I've spent several hundreds and these changes are even starting to make me feel alienated. Once they introduce buyer only items it is time to bail.
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Full micrupgrades are a waste. Paying 20k for a 0.001% improvement to a single spec that will never benefit you in any way aside from bragging rights is useless. However that is just the severe diminishing returns. The first 3-4 upgrades offer you some of the best return on investment in the game. For example m3 isida would cost 230k for a 29% upgrade to healing or damage, definitely not worth it. But the first 10% improvement only takes 5 mu levels and costs less than 10k crystals. Except for paints, paints are almost always worth upgrading.
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The tedium is half the point. With daily rewards players could just log in to six accounts every day and stock up. Now you only get rewards if you sit down and play for an hour or more. Besides with the reduction in the likelihood of crystal rewards and rewards with single digit supplies given precedence I wouldn't be surprised if on average the payout was lower. Yes it has the potential to be much higher, but how many days do most people go without getting a single crystal mission? Someone should probably collect data and make a spreadsheet of the average rewards for players on the forum. That said I like the mechanics of daily missions. It can popularize unused maps, it has successfully brought back tdm, and for awhile it revitalized the economy.
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Again the complaint book is the source of my complaint. Saw a mod lock a thread and redirect here. Please delete this as it is no more than a containment thread. It tries to contain all complains in some back corner where people never actually read them. Not even the community. It stifles discussion and is detrimental to forum health.
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My experience is that a majority of generalissimos seem to drug constantly and without reason. Expensive to keep up. Whereas in other ranks, even field marshall and below there are usually only one or two druggers per team.
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Here is a link for previous versions of standalone flash. Adobe calls them flashplayer projectors. http://www.adobe.com/support/flashplayer/debug_downloads.html I think the one linked on the forums is based on 11. The current official is 18. I tend to have the best luck with 13.