-
Posts
66 -
Joined
-
Last visited
Reputation
4 Neutral-
Hello, chr9 was blocking another player on his team (red) from playing. delete he can be seen at 0:19 in the top right hand corner. I tried to move him out of the way to release the other player. you can see that he then moves back to block the other player. he had been doing this for several minutes before i started the video. it disrupted the game. in his chat comments he makes it clear he is deliberately doing it best regards
-
my thoughts on the daily missions that i tested today. the missions themselves ------ get 7 double power capture 3 flags earn 300 xp in sandbox I completely agree with what was said earlier " With a mission like "Catch 10 Speed Boost" other tankers won't focus on the actual game, instead of ctf it would be like stsb (steal the speed boost)" the missions need to be tied into objectives around the game e.g. get 7 double powers and kill X tanks (or get Y points). That would encourage people to come in and play the game rather than just achieving the missions and leaving e.g. stealing the boxes. the capture the flags objective is good because it should encourage teamwork. It may also encourage those cheats who sabotage their teammates e.g. by blocking a capture or pushing over a cliff to get the flag etc. It is good that it does actually check there is an opponent when you capture the flag !! Other possible tougher missions that encourage "playing the game" could be: be in the top 5 people for xp on your side at the end of the battle I didn't go for the get 300xp in sandbox. I hope it would change the map every day as there are some maps I won't play and I know other players are the same. buy a mission ---- I misread the first one and ended up buying a different one by mistake. so there could be a few of those at go live. hopefully there will be a wiki page/accountment that makes it clear how it works I'm an adult so I should not have made that mistake. If I didn't like the missions then I probably wouldn't buy another one and just leave it. If someone is going to buy a new mission (XXX cry) then the value of the new mission should be at least the value of the cost of switching (XXX) and then some more (YYY). Otherwise there is no value in switching because if the total value of the new mission is not much more than XXX then why complete it? If I got too many boring missions or ones I didn't like then I would quickly give up on it completely and perhaps look in every so often Mission info link on the missions dialog box --- there was no wiki page which is to be expected as this is a test system. Mission completion ---- there is no real notification of completion of a mission beyond the change to the missions icon. It would be nice if it gave some visual notification e.g. a message to say that the "capture the CTF" mission had been completed. Please don't make the only notification audio (e.g. a sound). Some people like me have to play with no sound. (that makes using the hammer an interesting experience !!!! ) why do I need to go in and claim the reward? It would be better if the reward was just given like when a player ranks. If a player logged in the following day would they be able to claim the reward for the day before? If a player couldn't claim a previous reward then a cynical person may think it was a way to avoid paying out successful missions if people forget to make the claim. would a player be able to see a history of past daily missions? sometimes it is nice to see past achievements lol Daily gifts vs Daily missions ----- Daily missions are probably fairer for tanki because you have to do something to earn the benefits However daily gifts are very useful for new players who are looking to build up stocks etc. If everyone is competing for the same things e.g. the speed ups then it could be a lot harder to achieve the missions it would be interesting to see how many people actually take this up. i suspect only the regular hardened gamers would go for more than 1 each and every day they come on. I come on almost every day and play for several hours and I would login and see what the missions are and only play them if they fit with my expected gameplay. I probably wouldn't change my gameplay to achieve a mission. the game and the server --- In terms of playing the missions I didn't spot any actual bugs e.g. things not being counted etc. the server was slow but it isnt a prod server. I didnt check but it felt like the rewards were lower than the corresponding daily gifts (as Colonel level) So my view would be keep the daily gifts. I suspect the decision has been made to replace them and it is just a case about how to make daily missions work best.
-
Hello mods, Player ppeerrjj was using some kind of jump hack so that he/she could jump onto the tall buildings. Look at the video at 01:24 at the left. delete Red tank ppeerrjj jumps onto building then over the next minute it jumps off, never hits the ground and then jumps onto the next building. I know this video is short but he left the game after 2.5 minutes best regards, robbinmag
Jump to content










































































