-
Posts
6 -
Joined
-
Last visited
Reputation
31 Good-
First of all, I have to say... As someone who never actually visited the 'Ideas & Suggestions" forum a lot, This is a very interesting discussion topic created and designed for those with their very own turret weapon ideas. For making it more interesting, I have my personal idea of a turret weapon that would be good in this game alongside with some of a general extra improvements, I would love to have in this game for of it's very own progression. - My personal idea for another new turret weapon in this game is something of a combination, A variation of the Smoky, Hammer & Rail-Gun turret weapons. This will result in having my new turret weapon idea called 'Magnum'. The Magnum is a variation of Smoky, Hammer & Rail-Gun in the terms of specific parameters, in each of these turrets. What do I mean by saying this? The Magnum will have a critical hit & critical hit chance parameters like the Smoky, After five shots only it will have an automatically reload feature, just like the Hammer reloads after each three singular shots automatically, And mainly the Magnum turret weapon will also have the parameter of the penetration power and the very actual ability to deeply penetrate through several enemy targets in each shot just like the Rail-Gun. This turret has come to me from the idea of the Hammer, As Hammer is a shotgun type turret weapon with a scatter effect, So I thought about a turret with the stereotypes of a Revolver gun. - Simply, My explanation for the Magnum turret. This turret weapon will be a variation of Smoky, Hammer & Rail-Gun because like I know the Revolver gun in real life - This weapon has a critical hit with strong singular shells, An automatically roulette with the shells inside that needs a reload after a five to six shots string, And also the Revolver gun in real life does penetrates targets like many objects, From bricks to metal cans. - Now I would love to spread out my general extra improvement ideas for the turrets of this game. I think that every turret should have a laser beam except for Firebird, Freeze and Isida which do not require any laser beam because of close ranged attacks on enemy targets. Just like the Shaft has it's own sniper laser beam, I think that other turret weapons should have too but the players will have a new option in game for turning on & off the laser beams of their turrets and this is also and very relative for the Shaft turret. I think that having the Shaft with the option for turning on and off it's laser beam will make the game more interesting, Excitement and endless action. - The second and last extra idea of improvement for the turrets and hulls of the game, Every hull and turret should have flashlights attached on them in case the players are getting into too much dark areas, And the dark areas in maps should be a lot darker so players will get on the usage of the flashlights on their hulls and turrets, Players will also have the ability to choose where to have their flashlights - On the hulls, Turrets or on both of them. Flashlights will also have micro-upgrades and will be upgraded to have better distance of light, More battery usage with less energy consumption and a bigger field of light radius, That's all for now.
-
Smoky, An all-rounded turret weapon in the terms of range - Superior handling in a short and medium ranges while being less effectively in the additionally longer ranges, But can still lightly damage and knock out the aiming abilities from many types of negative targets. Fair of a damage amount for a turret weapon build mostly for medium ranges, The damage of the smoky turret is ferocious and dangerous to enemies without mentioning the critical damage hit it can land on enemies by a surprising effect leaving them to stay paralyzed for a short of a time. One of the things which are making up the smoky for a special weapon is it's special ability to critically damage it's opponents in a surprising way, Some of the players in the game are considering the smoky turret players, as an annoying or as an unbeatable enemies. I am calling the smoky as a turret weapon of luck, When it is coming to it's critical damage chance. And now as someone who uses smoky a lot, I will present the thoughts which I am thinking about the turret weapon personally, Please do not judge my thoughts on this weapon as I telling it personally. Damage is proved to be immense while using the double power power-up, As someone who never uses power-ups or drugs as you people are calling them, I noticed that the rapid speed and the damage combination of the smoky are two characteristics which are resulting the smoky in being a top predator in the battlefield at the thoughts of many and many players in the popularity of our community. The actual power-ups are only resulting the smoky in doubling it's abilities and characteristics for a better and a much more quicker way to damage. I personally think and give the fact that the damage of this turret weapon is immense even without the double power power-up or a drug. Critical Damage Chance is the feature which follows the main ability of the smoky, It's critical damage hit. If there was no critical damage chance for the smoky, Then it couldn't have been releasing and landing critical damaging hits and without critical damaging hits the smoky turret weapon wouldn't be a special weapon since it had no abilities. Those who call the smoky users as annoying or unbeatable players, must understand that just like every turret weapon in this game, The smoky also has it's very own abilities which we must and do have to appreciate. It's like saying that a shaft doesn't needs a sniper scope to snipe down enemies, What would be the idea of the shaft turret weapon if it wouldn't had it's sniper scope, It would have been looking similar to a railgun just with different characteristics of it. Critical Damage is the main feature I wanted to comment on since I am a player which his favorite turret weapon is the smoky. The main thing is the critical damage, Paralyzing damage, Hit of luck. The critical damage of the smoky focuses around everything I have said before, It is based on the chances of it and on the luck of the player. The critical damage is the feature of the smoky that comes in a very dangerous and ferocious way with a chance of less than 20% of it coming upon and unto the enemy, It is an assisting tool, The thing that makes this turret weapon ideal and special for everyone of us, Today we see many Generalissimo ranked players using a top upgraded modifications of smoky with protectable paints against other turret weapons. Maybe the smoky is not the most famous weapon turret in this community & in the game but it is a good weapon with a top firing rate and a good characteristic of it's critical damaging hits. I do hope that you enjoyed reading this post, I will make my next post on the Viking hull probably but I am not yet sure, Thank you everyone.
-
Associated organization against violators and criminals
Frankeo replied to Frankeo in Associated organization against violators and criminals Archive
As someone who cares for this community and the game itself I have finally decided to create a new topic talking about my idea of the associated organization against the violators and online criminals in this community and in the game. Our associated organization will be an organization that will make the game and the community safer for everyone by suggesting ideas and discussing about it in our topic, Which is this topic. My mission is to fight the violators and the criminals in this community by the help of the people which will join my organization group by following this topic. Simply I do very care about the game and this community so please, Every person which follows this topic will be considered as a volunteer and will not only help me in my campaign, But will also help this community to be safe. - To the moderators, Please do not close this topic. It has a huge meaning of mine to help the game be safer for everyone of us and as someone who cares for this game and it's community we will fight for the peace it deserves. - Every player and member in this forum should join this organization by simply following this topic you can be a follower, Participant or a Member which are three different types of roles in my organization as in the poll. - This topic is the official page for my organization and it is created only for serious and important discussions and updates which we will made by me or the members of this campaign. Your volunteering the organization. - Do not create meaningless posts of nonsense in this discussion, It is made for providing ideas and suggestion on how are we going to fight and stop Online criminals, Thieves, Hackers and more types of violators. * Each day in the game discussion of the community or in the gaming servers we encounter millions of players which battling together, Discussing and having fun but as much as this community is fun and enjoyable it is still not yet cleaned up in the discussion section which is where most online criminals chat and talk with other players. Online criminals are a frequently encountered type of violators which seek no more than only violating the rules of the game. Basically they don't damage or hurt our community but they are being frequently seen in the last years roaming around the discussion section and wasting time of players by using profanity and bad language on them or using test server codes which are not available or legal to be used in discussion section or in battles. * More than 30-160 accounts are being rubbed and stolen from players everyday now by another type of violators called Hackers or Thieves which seek no other goal than stealing someone's account and test it on new cheats and game modes. They take players to private battles one on one and somehow convincing and persuading them with lies that they will earn crystals if they will give them their passwords, Those poor players believe to such lies and sadly lose their accounts and then having problems when trying to get them back. Hackers and Thieves are looking for accounts which having a good amount of crystals, Upgraded tanks and loads of supplies but also using these accounts for their own advantages. Those two examples were given to show you how cruel and evil can be the actual internet and especially in online communities such as this one. We are here to clean the community out of violators because more than 30% of the players in this game are professional online criminals, I believe that adding new ideas or suggestions and making them come true in order to win the violations is the actual key for our success in putting the law in it's place. Please, This not only about what I think, This is about to change something and with our campaign and organization it will succeed and be a real dream of ours. Join my organization, My association and together will change everything.- 1 reply
-
- 7
-
-
Could this really happen? Will it be realistic in the far future?
Frankeo replied to r_maintenance0 in Archive
Interesting topic you have made, Talking about the future version of the game and also about how can the actual game event in life. I do believe that that the futuristic warfare will be based around advanced ground vehicles, Just like in the game. But, The latest version of the game does not proves anything, It is possible that the developers will produce new models of tanks which can have newer abilities which includes; Aerial mechanism which can make a tank flight, Remote-Controlled attacks such like a new turret which launches a missile and the player may have the ability to control the missile itself to hit another enemy. If the developers will produce these models by my ideas other participants of this topic would react differently because it is all a matter of time and the version of the game. Right now the game has only-grounded tanks which drive and pass through maps but maybe the futuristic version will have aerial tanks which attack from the air, You can never know what will happen in the future and of course only the developers do have those ideas and they keep it by themselves. About the idea of 'Game to real life' I would say that it is unknown because still the tanks in the game are far more advanced than artificial intelligence or anything that comes for it, So it is completely unknown and for sure if it even was real it could happen in the years of 3150+ just like you've said. To be honest the game itself involves the future by the models of tanks, Looking of the environments in the maps. Houses, Buildings and such machines like the projector screens in the 'Future' map can be proven that the game happens in the far future time. World war tanks such as in the 'World Of Tanks' online game have no chance against the tanks in 'Tanki Online' because they look less dangerous or futuristic. Hope that this post proves to be useful and that you have finally got the answer you were waiting for, Thank you. One more thing to be said in this topic, It is most likely that the actual answer to your question is no or unknown. For unknown I have already explained you, For no I do mean that the game could never get in real life for fair reason, The tanks in the game are very futuristic, advanced and developed more than artificial intelligence as you know the world war tanks do not stand chance against the tanks in this game. The technology of the tanks and the environment in this game is surprisingly more than what we is in 'World Of Tanks' so for that I would say that it is impossible or unknown that 'Tanki Online' will be real life. -
First of all I decided to make my own explanation on this type of hull just because I want to say what I personally think about it's features. Hunter is coming from the medium category hull family which means that everything in this hull comes in a medium and average way such has it's Size, Protection, Maximum Speed, Turning Speed, Weight and Power. It is very versatile and considered has an all-round hull which can be used on all types of maps and on all battle modes and especially I personally recommend using it on team battles such has flag capturing. While being very versatile and an all-rounded hull it doesn't mean that most players use it, Only over 45% of the players use and prefer hunter over other hulls. The reason for such an issue that most players do not prefer hunter is because it is very expensive and further modifications can only be obtained in later and much more higher ranks, The last modification of the hunter can be bought at the rank of field marshal with a payment of 214,700 crystals. I personally love this hull and I use it very often in battles and I think that it handles all sorts of situations while fighting against all types of other hulls. Now I do want to write down my own personal opinions and thoughts on each of it's features in the micro-upgrades section. The overall size of the hunter really matters since when trying to hide behind certain objects for a cover from shafts and railguns it can still be damaged because the overall size of the hunter cannot fit the size of the covering object which results the hunter being impacted and damaged. Or when trying to access through narrow, Thin or tight spaces it can stuck and not pass through simply because of it's overall size. But it's overall size is not only a bad thing but also has good things in it since when pushing off enemies from edges most chances that it will succeed because the hunter shape is long enough to push off an enemy from an edge and stay alive without dropping down too, These situation happened to me a lot when enemies tried to push my hunter off an edge and they couldn't because of it's overall size and medium shape, That's for overall size. The hunter's protection is the hunter's armor and amount of health, Just like I have said before the hunter is a medium-sized hull which means it has a medium amount of health compared to other hulls. The hunter's protection is a good piece of health since even at modification zero when micro-upgraded it can take three M0 railgun shots before being destroyed and can even take a full charged M0 and M1 shaft shots and staying alive which is an amazing fact and that can really buy extra time on destroying the railgun or shaft before it destroys you completely. So it does worth to have an hunter just because of it's protection and health amount and it should be micro-upgraded even if it's expensive, Well don't go against what I said because that is my personal opinion and thought on that hull. So that's about the hunter's protection. Maximum speed is a very bright feature in the hunter since it can be seen in a battle if it's upgraded, It makes the hunter more agile and quicker and it can give you the edge and advantage on escaping hornet-isida players if you have a good turret on the hunter such has thunder or smoky. It can destroy the hornet-isida player sometimes even before it destroys you. For me it's an advantage of 35% on upgrading it's speed because it makes the hunter more secure from fast hulls and from snipers since sometimes they can miss, That's also the reason why I join flag battles more often. The speed of the hunter really does help in flag capturing battles and on escaping snipers and fast hulls that's on my opinion. Turning speed is a very poor and weak feature in the hunter because no matter how much you'll upgrade it, It will always be easy for fast hulls with a freeze-thrower to outsmart you but not always it also give an advantage but I am not much focus on upgrading it maybe later on. It can sometimes give you an edge when being frozen by a freeze, You can turn a little bit more quicker and faster to destroy the freeze enemy. The hunter's weight should be combined both with power and with maximized speed in order to make successful push-off on enemies because without upgrading power and speed while combing it with it's weight the hunter will just be more heavier and when trying to pass through the air by jumping it will glide down and will lay opposite-down. But do not forget that the medium weight of the hunter will make it more harder for enemies to push you off edges and high cliffs depends on the current amount of power that the enemy has. The power of the hunter is great to be combined with it's weight and maximized speed just like I said before, It will help you push-off enemies to their death below the edges. That's all I have got in mind about the hunter and it's features, My personal thoughts are all wrote down. I will be thankful if you give me a positive reputation because I really did a huge commitment on writing what I think about the hunter and it's features. Thanks again gentlemen.
-
Frankeo started following New campaign against Mults and Saboteurs.
-
Completely and very understandable I do support this wonderful campaign and I must say that the creator of this campaign deserves only compliments from everyone, Very nice job you have done here by creating this useful topic against the violators of this game. I have wrote my personal thoughts on every type of the violators and a possible solution that we can do in order to eliminate them. Almost everyday that we enter the community and play in battles or just discuss in the chat we encounter one of the few types of those violators and usually somewhere about 60-130 accounts are being lost and hacked by Cheaters which are frequently being seen in the discussions of the chat or more worse in one to one private battles to ask privately the passwords of players accounts and persuade them for having their passwords, So after the Cheaters are having a high frequency and mostly they appear in the menu discussion chat section I suggest that moderators will need to ban them forever from the chat so they won't be able to communicate with anyone for stealing accounts, This will decrease the amount of stolen accounts in the community by at least 40% and this can also make the game and chat more secure from them. About Mults and Saboteurs, There is really not much to do about that type of violators but only to use the Vote command in order to kick them out of a battle and I really think that the developers should bring back the Kick function into battles in order to kick Mults and Saboteurs, but the Vote command seems to be pretty effective too against them. Mults and Saboteurs are at least only 25% of this whole community but it appears that they appear more than usual in most battles for example in Silence map battles they appear a lot and they usually push off team Shafts from the highest ledge in the blue team territory or when the blue team takes the red team's flag they usually stock up on three Saboteurs when the main Saboteur holds the flag in a locked corner and the other two Saboteurs are blocking his way deliberately to waste the time of the battle. So even for the small number of percentage of the Mults and Saboteurs in the community they are having a very high frequency more than Cheaters. Golden Box Hunters and Crystals Harvesters are the same type of violators but having a different type of goal. While Crystals Harvesters focus on not helping their team mates and capture crystals boxes faster than other players, The Golden Box Hunters coming to battles for no other reason than catching a Golden Box and sometimes Crystals Harvesters are trying to capture Golden Boxes too just like their siblings. In my personal thought I don't think that there are a lot of those violators but only quite a few so I think that they are having a low frequency but in case they are already encountered we should use the same solution like in the previous paragraph; Use the Vote command to kick them out. Raiders are a serious organization of players that are usually having upgraded hulls and turrets and using drugs to overpower another team, They join long time battles such as 100 flags with no timer or above 100 minutes battles to raid the battle fund the have it for themselves while all other team leaves the battle and letting them finish the battle and get their crystals depending on the battle fund. My only suggestion is to leave the battle if you are already there or not even enter the battle because you will end up being lost with no crystals just like the creator of this topic wrote, For me raiders are having a low frequency since long time battles are rare so the raiders are rare too. That's all I wanted to comment in this topic I do very appreciate your work on this campaign and the topic and I do hope that the list of the paragraphs I just wrote with my solutions may be handy and useful to you and I am supporting your campaign gladly so good luck.