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The_Tanki_Devil

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  1. The_Tanki_Devil

    [Issue 37] What if Tanki?

    what if tanki got rid of battlefund?
  2. The_Tanki_Devil

    Ideas for Game Modes!

    thats why you make rules as if you dont shoot anyone in certain time period you lose
  3. The_Tanki_Devil

    Ideas for Game Modes!

    New mode called crystal catch mode. crystal boxes with 1, 5, 10, and 50 crystals will be dropped all across map and thats were all the battlefund comes from. killing other players gives experience but no battlefund therefor you would strive to catch the boxes but fight to acquire them, gold boxes would fall more frequently as well in this mode.
  4. The_Tanki_Devil

    Ideas for Turrets!

    Tanki should make add ons that you can add to your turret for a limited time(like a day or two) to enhance your turret ofcourse they cost crystals
  5. The_Tanki_Devil

    Ideas for Supplies and Drones!

    1.supply that makes turret have 50% more impact force 2.supply that gives extreme auto aim to all turrets even freeze firebird and isida 3.supply that gives hull invincibility for 2 seconds and no its not like repair kit because that only heals 400 health 4. supply that gives camouflage 5. supply that makes you deflect shots from other weapons while still taking damage
  6. The_Tanki_Devil

    Ideas for Turrets!

    Mine Launcher turret- Launches mines on to the ground nearby the tank. These mines take less damage then regular mines and less impact then regular mines. The player can only launch three mines at a time untill one mine has exploded then the player can launch another mine. The player will still have to have reload time even after the mine has exploded. Due to their being mines in the turret itself the player can self destruct if falling to hard to land. This also causes the turret rotation to be quite slow. If a mine doesnt get ran over in 30 seconds it will explode no matter what. All mines have a blast radius of 5. Much of these paramaters can be changed to fit the needs of tanki and its producers. Stats: m0-Damage per mine= 30,Range= 5,reload time per mine= 5, rotation speed= 30,impact force= 70, price= 900 m1-Damage per mine= 48,Range= 5,reload time per mine= 4.9, rotation spead= 35,impact force= 100, price= 25400 m2-Damage per mine= 67,Range=5,reload time per mine= 4.7, rotation speed= 42,impact force=124, price= 77000 m3-Damage per mine= 96,range= 5,reload time per mine= 4.4,rotation speed= 50,impact force= 152,price= 155000 m3+-Damage per mine= 112,range= 5, reload time per mine= 4.1 rotation speed= 57,impact force= 160 This took me a while to do so id like good feedback.
  7. The_Tanki_Devil

    Gold Boxes!

    need to bring back crystal boxes
  8. The_Tanki_Devil

    Ideas for Turrets!

    Sword Turret- used by turning the turret and does damage based on how fast you are rotating the turret which is a sword shaped thing. This will impact the enemy by making them turn a little bit. This "sword turret" can also deflect ricochet plasma balls, twins plasma balls, and rails. This turret would be highly effective against mid range turrets and some long range turrets but bad against short ranged turrets. Some pros to this are high damage if turret spins fast enough and the deflect ability with the right technique this could take skill to use. Cons are its bad against short ranged turrets due to the short length of the turret and bad against some long ranged turrets due to unavoidability. Good idea to use this with a light hull.
  9. The_Tanki_Devil

    Ideas for Game Modes!

    -Add more teams to either team deathmatch or capture the flag
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